Player Matchup

Eset
Eset
 
Eset
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
CuBbYxStArZ
Loki
Level 116
God Stats
1W - 3L
1,800 SR
Queue Stats
171W - 161L
1,490 Elo+
Party 2
Horus
Horus
LUCKY0054
Horus
Level 104
God Stats
20W - 16L
1,473 SR
Queue Stats
160W - 166L
1,452 Elo+
Party 2
Shiva
Shiva
N a r d D o g 0
Shiva
Level 109
God Stats
5W - 8L
1,507 SR
Queue Stats
366W - 360L
1,427 Elo+
Solo
Freya
Freya
freshyfr0g
Freya
Level 67
God Stats
7W - 4L
1,789 SR
Queue Stats
115W - 111L
1,454 Elo+
Solo
Team Averages
Level 105
1,614 SR
1,465 Elo+

VS

Team Averages
Level 106
1,592 SR
1,432 Elo+
Neith
Neith
I Smily l
Neith
Level 123
God Stats
17W - 8L
1,566 SR
Queue Stats
120W - 117L
1,442 Elo+
Party 1
Hel
Hel
ParksIkaros
Hel
Level 83
God Stats
1W - 2L
1,611 SR
Queue Stats
31W - 40L
1,393 Elo+
Party 1
Fafnir
Fafnir
Star-Byzantium
Fafnir
Level 63
God Stats
7W - 3L
1,500 SR
Queue Stats
218W - 235L
1,481 Elo+
Solo
Terra
Terra
Zombievictim181
Terra
Level 138
God Stats
2W - 2L
1,743 SR
Queue Stats
465W - 440L
1,503 Elo+
Solo
Cliodhna
Cliodhna
nonomnismoria1
Cliodhna
Level 125
God Stats
1W - 2L
1,539 SR
Queue Stats
8W - 12L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
11
4 / 1 / 3
6,558
656
6,582
3,999
1,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

12
5 / 0 / 1
6,601
660
4,781
6,127
2,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Horus
LUCKY0054
Horus
10
3 / 1 / 4
6,257
626
6,733
9,602
7,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 2 / 0
5,592
559
4,230
8,617
4,682
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Freya
11
1 / 0 / 5
5,740
574
5,878
6,124
2,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
I Smily l
Neith
9
1 / 2 / 0
5,054
505
5,558
7,250
2,413
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

8
1 / 5 / 0
4,803
480
2,200
8,890
2,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 3 / 1
5,648
565
1,949
11,121
10,165
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

11
1 / 2 / 1
6,220
622
3,732
7,141
5,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cliodhna
11
1 / 2 / 1
5,799
580
2,490
10,285
4,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
14
Kills
4
4
Deaths
14
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
4
1
3
5.5
W
5
0
1
5.5
L
Neith
I Smily l
Neith
1
2
0
0.5
W
Horus
LUCKY0054
Horus
3
1
4
5
W
1
2
0
0.5
L
1
5
0
0.2
L
0
3
1
0.17
L
1
2
1
0.75
W
Freya
1
0
5
3.5
L
Cliodhna
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,204
Damage
15,929
34,469
Taken
44,687
17,622
Mitigated
25,430
15,896
Healing
8,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
6,582
405
75
570
3,999
1,351
311
1,484
2,515
43,978
1,157
W
4,781
1,436
0
3,568
6,127
2,076
0
91
6,036
0
42,889
L
Neith
I Smily l
Neith
5,558
2,148
0
1,515
7,250
2,413
0
1,065
6,109
0
41,359
W
Horus
LUCKY0054
Horus
6,733
2,640
1,062
4,532
9,602
7,266
254
1,666
7,936
0
28,093
W
4,230
381
0
3,098
8,617
4,682
0
2,930
5,240
0
33,350
L
2,200
182
380
1,764
8,890
2,758
0
4,253
4,095
24,496
0
L
1,949
793
0
3,258
11,121
10,165
0
3,705
6,783
13,932
0
L
3,732
635
0
1,296
7,141
5,809
0
0
6,513
30,186
3,439
W
Freya
5,878
2,579
0
2,991
6,124
2,247
99
908
5,216
29,477
6,810
L
Cliodhna
2,490
149
0
740
10,285
4,285
0
2,107
7,858
0
47,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,748
Gold Earned
27,524
317
Minions Killed
266
0
Camps Cleared
0
1,076,114
Distance Traveled
1,057,623
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
6,558
656
79
8
0
212,948
0
W
Loki
6,601
660
75
8
0
259,603
0
L
Neith
5,054
505
57
6
0
192,088
0
W
Horus
6,257
626
41
4
0
222,911
0
W
Shiva
5,592
559
62
6
0
181,793
0
L
Hel
4,803
480
32
3
0
210,360
0
L
Fafnir
5,648
565
23
2
0
213,353
4
L
Terra
6,220
622
72
7
0
208,587
0
W
Freya
5,740
574
60
6
0
198,859
2
L
Cliodhna
5,799
580
82
8
0
233,235
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role