Player Matchup

Janus
Janus
BlackwellCho
Janus
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 35L
1,428 Elo+
Party 1
King Arthur
King Arthur
ElmoTheCuck
King Arthur
Level 129
God Stats
5W - 3L
1,616 SR
Queue Stats
123W - 143L
1,496 Elo+
Party 1
Fafnir
Fafnir
Feindeerzz
Fafnir
Level 151
God Stats
8W - 3L
1,423 SR
Queue Stats
56W - 78L
1,463 Elo+
Party 1
Hun Batz
Hun Batz
Fireyleprechaun
Hun Batz
Level 125
God Stats
9W - 10L
1,469 SR
Queue Stats
41W - 54L
1,452 Elo+
Party 1
Hachiman
Hachiman
LordPacifist
Hachiman
Level 59
God Stats
2W - 3L
1,511 SR
Queue Stats
22W - 35L
1,415 Elo+
Party 1
Team Averages
Level 114
1,504 SR
1,451 Elo+

VS

Team Averages
Level 142
1,537 SR
1,531 Elo+
Janus
Janus
 
Janus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Bartalomeos
Sylvanus
Level 153
God Stats
8W - 13L
1,584 SR
Queue Stats
259W - 243L
1,516 Elo+
Party 2
Danzaburou
Danzaburou
StaR4E57
Danzaburou
Level 123
God Stats
4W - 2L
1,502 SR
Queue Stats
90W - 86L
1,552 Elo+
Party 2
Hercules
Hercules
Surroundedd
Hercules
Level 129
God Stats
10W - 8L
1,646 SR
Queue Stats
271W - 234L
1,560 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
smilemoous
Ah Muzen Cab
Level 148
God Stats
12W - 23L
1,455 SR
Queue Stats
147W - 144L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 2
8,129
542
9,026
8,096
3,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
ElmoTheCuck
King Arthur
16
6 / 0 / 1
10,071
671
15,484
14,127
12,742
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fafnir
Feindeerzz
Fafnir
11
0 / 1 / 2
7,172
478
3,268
15,328
17,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hun Batz
16
3 / 0 / 2
8,313
554
6,364
12,323
6,325
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
LordPacifist
Hachiman
12
1 / 1 / 0
7,224
482
4,128
8,116
2,852
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
1 / 1 / 0
6,995
466
4,641
8,333
2,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
Bartalomeos
Sylvanus
10
0 / 4 / 1
6,589
439
7,432
18,333
15,349
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
StaR4E57
Danzaburou
15
1 / 0 / 1
8,017
534
5,568
6,886
3,214
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
Surroundedd
Hercules
12
0 / 5 / 0
7,262
484
6,454
16,267
14,553
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ah Muzen Cab
smilemoous
Ah Muzen Cab
12
0 / 3 / 0
6,893
460
10,238
11,529
5,236
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
13
Kills
2
2
Deaths
13
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
1
0
1
L
Sylvanus
Bartalomeos
Sylvanus
0
4
1
0.13
W
3
0
2
4
W
King Arthur
ElmoTheCuck
King Arthur
6
0
1
6.5
W
Fafnir
Feindeerzz
Fafnir
0
1
2
1
W
Hun Batz
3
0
2
4
W
Hachiman
LordPacifist
Hachiman
1
1
0
1
L
Danzaburou
StaR4E57
Danzaburou
1
0
1
1.5
L
Hercules
Surroundedd
Hercules
0
5
0
0
L
Ah Muzen Cab
smilemoous
Ah Muzen Cab
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,270
Damage
34,333
57,990
Taken
61,348
42,397
Mitigated
41,325
17,553
Healing
19,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,641
575
0
4,046
8,333
2,973
0
843
7,422
66,112
1,192
L
Sylvanus
Bartalomeos
Sylvanus
7,432
2,285
1,888
6,157
18,333
15,349
0
5,410
12,623
29,247
2,019
W
9,026
634
0
990
8,096
3,035
0
1,911
6,185
66,840
183
W
King Arthur
ElmoTheCuck
King Arthur
15,484
2,891
0
6,106
14,127
12,742
0
1,556
12,571
1,232
85,622
W
Fafnir
Feindeerzz
Fafnir
3,268
732
0
4,809
15,328
17,443
0
4,761
10,567
11,752
0
W
Hun Batz
6,364
1,291
0
2,676
12,323
6,325
0
1,303
11,020
0
97,687
W
Hachiman
LordPacifist
Hachiman
4,128
1,916
0
2,972
8,116
2,852
0
2,126
5,990
0
52,278
L
Danzaburou
StaR4E57
Danzaburou
5,568
2,396
0
2,635
6,886
3,214
0
375
6,511
0
71,771
L
Hercules
Surroundedd
Hercules
6,454
1,966
0
4,488
16,267
14,553
0
515
15,752
0
59,888
L
Ah Muzen Cab
smilemoous
Ah Muzen Cab
10,238
3,412
0
628
11,529
5,236
0
5,114
6,123
0
65,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,909
Gold Earned
35,756
526
Minions Killed
484
0
Camps Cleared
0
1,527,986
Distance Traveled
1,380,074
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,995
466
125
8
0
339,191
0
L
Sylvanus
6,589
439
41
3
0
247,447
0
W
Janus
8,129
542
150
10
0
306,051
0
W
King Arthur
10,071
671
122
8
0
321,971
1
W
Fafnir
7,172
478
20
1
0
284,815
4
W
Hun Batz
8,313
554
131
9
0
360,792
0
W
Hachiman
7,224
482
103
7
0
254,357
1
L
Danzaburou
8,017
534
119
8
0
259,640
0
L
Hercules
7,262
484
111
7
0
262,487
2
L
Ah Muzen Cab
6,893
460
88
6
0
271,309
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role