Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
Blank1598
Aphrodite
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,504 Elo+
Party 3
Nut
Nut
Ramownya
Nut
Level 65
God Stats
1W - 1L
1,777 SR
Queue Stats
8W - 15L
1,392 Elo+
Solo
Arachne
Arachne
Witchart
Arachne
Level 105
God Stats
7W - 2L
1,500 SR
Queue Stats
72W - 69L
1,483 Elo+
Party 2
Ah Puch
Ah Puch
kapox
Ah Puch
Level 89
God Stats
9W - 6L
1,879 SR
Queue Stats
83W - 63L
1,583 Elo+
Party 3
Team Averages
Level 86
1,631 SR
1,492 Elo+

VS

Team Averages
Level 59
1,492 SR
1,370 Elo+
Hachiman
Hachiman
BeqZHype
Hachiman
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
11W - 12L
1,322 Elo+
Party 1
Olorun
Olorun
Kranich9000
Olorun
Level 49
God Stats
5W - 4L
1,539 SR
Queue Stats
11W - 12L
1,322 Elo+
Party 1
Vamana
Vamana
Mortisdotcom
Vamana
Level 29
God Stats
4W - 0L
1,612 SR
Queue Stats
5W - 4L
1,386 Elo+
Party 1
Horus
Horus
PooopSlayeeer
Horus
Level 126
God Stats
7W - 3L
1,500 SR
Queue Stats
40W - 44L
1,227 Elo+
Solo
Mercury
Mercury
TheYoyito
Mercury
Level 64
God Stats
3W - 3L
1,311 SR
Queue Stats
131W - 118L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
0 / 3 / 0
8,326
555
7,611
16,201
13,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Aphrodite
Blank1598
Aphrodite
11
1 / 3 / 1
7,425
495
7,914
12,194
6,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

11
1 / 4 / 1
6,207
414
5,548
11,814
4,014
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Arachne
Witchart
Arachne
10
0 / 1 / 3
6,422
428
2,377
8,876
3,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
kapox
Ah Puch
16
4 / 3 / 1
9,213
614
11,777
9,994
4,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BeqZHype
Hachiman
14
2 / 1 / 4
8,271
551
11,728
9,167
3,501
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
16
4 / 3 / 1
8,912
594
7,585
9,692
4,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vamana
14
2 / 0 / 2
7,494
500
9,038
12,659
14,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 1 / 7
8,042
536
6,127
14,645
15,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
TheYoyito
Mercury
14
5 / 1 / 3
8,120
541
6,679
13,845
5,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
6
Kills
14
14
Deaths
6
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
3
0
0
W
Hachiman
BeqZHype
Hachiman
2
1
4
4
L
Aphrodite
Blank1598
Aphrodite
1
3
1
0.5
W
Olorun
4
3
1
1.5
W
Vamana
2
0
2
3
W
1
1
7
4.5
L
1
4
1
0.38
W
Mercury
TheYoyito
Mercury
5
1
3
6.5
L
Arachne
Witchart
Arachne
0
1
3
1.5
L
Ah Puch
kapox
Ah Puch
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,227
Damage
41,157
59,079
Taken
60,008
31,325
Mitigated
43,010
24,298
Healing
19,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
7,611
766
0
3,109
16,201
13,262
0
1,376
13,949
0
70,904
W
Hachiman
BeqZHype
Hachiman
11,728
5,774
0
4,092
9,167
3,501
2,998
3,229
5,938
0
81,156
L
Aphrodite
Blank1598
Aphrodite
7,914
2,049
5,765
6,515
12,194
6,060
0
883
11,311
34,671
2,781
W
Olorun
7,585
3,900
60
1,733
9,692
4,376
0
5,258
4,434
73,166
7,082
W
Vamana
9,038
3,621
0
1,676
12,659
14,128
0
1,786
10,873
0
53,142
W
6,127
2,659
1,259
5,920
14,645
15,033
92
5,310
9,335
0
23,054
L
5,548
3,370
0
930
11,814
4,014
0
1,285
10,529
0
31,479
W
Mercury
TheYoyito
Mercury
6,679
4,187
0
4,585
13,845
5,972
0
3,111
10,734
0
61,837
L
Arachne
Witchart
Arachne
2,377
1,200
0
5,850
8,876
3,144
0
903
7,932
0
33,381
L
Ah Puch
kapox
Ah Puch
11,777
895
0
2,129
9,994
4,845
0
2,800
7,194
84,856
3,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,593
Gold Earned
40,839
413
Minions Killed
452
0
Camps Cleared
0
1,449,516
Distance Traveled
1,604,084
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,326
555
112
7
0
318,623
5
W
Hachiman
8,271
551
116
8
0
287,194
4
L
Aphrodite
7,425
495
65
4
0
259,661
0
W
Olorun
8,912
594
127
8
0
293,156
0
W
Vamana
7,494
500
85
6
0
316,955
0
W
Horus
8,042
536
33
2
0
328,636
1
L
Nut
6,207
414
45
3
0
292,419
0
W
Mercury
8,120
541
91
6
0
378,143
0
L
Arachne
6,422
428
60
4
0
282,106
2
L
Ah Puch
9,213
614
131
9
0
296,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role