Player Matchup

Janus
Janus
Platinum III
 
Janus
Platinum III
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Gold I
 
Artemis
Gold I
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Gold I
ShaiZToKnice
Thor
Gold I
Level 172
God Stats
30W - 23L
1,570 SR
Queue Stats
283W - 252L
1,731 MMR
Party 2
Athena
Athena
Platinum V
YouTubeChemoney
Athena
Platinum V
Level 159
God Stats
6W - 7L
1,650 SR
Queue Stats
201W - 201L
1,766 MMR
Solo
Cthulhu
Cthulhu
Platinum IV
spionaron
Cthulhu
Platinum IV
Level 144
God Stats
4W - 13L
1,488 SR
Queue Stats
121W - 110L
1,793 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 149
1,542 SR
1,658 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 147
1,607 SR
1,658 MMR
Anubis
Anubis
Platinum V
 
Anubis
Platinum V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Gold III
 
Gilgamesh
Gold III
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Platinum IV
Ambushe
Anhur
Platinum IV
Level 104
God Stats
6W - 8L
1,460 SR
Queue Stats
48W - 37L
1,799 MMR
Party 3
Ares
Ares
Platinum V
Eshek
Ares
Platinum V
Level 155
God Stats
2W - 1L
1,874 SR
Queue Stats
57W - 39L
1,754 MMR
Party 1
Loki
Loki
Platinum V
NiceMan25
Loki
Platinum V
Level 125
God Stats
22W - 14L
1,700 SR
Queue Stats
144W - 136L
1,737 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
0 / 4 / 2
5,879
534
4,682
6,151
2,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
 
Artemis
10
0 / 4 / 1
5,315
483
3,892
9,228
2,813
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 1 / 1
5,866
533
4,352
9,538
3,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

8
1 / 2 / 0
5,292
481
1,419
7,986
5,375
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
spionaron
Cthulhu
11
0 / 1 / 0
6,191
563
5,189
7,685
6,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
GebOdinKuzenboAo Kuang

VS

Bans
ThanatosSobekMaman BrigitteThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
4 / 1 / 2
6,721
611
6,123
4,134
2,033
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Gilgamesh
 
Gilgamesh
11
0 / 1 / 2
5,927
539
5,638
12,159
8,701
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anhur
Ambushe
Anhur
13
3 / 1 / 0
6,693
608
6,756
9,250
3,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ares
Eshek
Ares
10
3 / 0 / 6
6,329
575
8,118
6,258
4,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Loki
12
2 / 1 / 0
5,912
537
3,181
7,406
2,596
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
22
4
Kills
12
12
Deaths
4
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
4
2
0.25
L
Artemis
 
Artemis
0
4
1
0.13
W
Anubis
 
Anubis
4
1
2
5
W
Gilgamesh
 
Gilgamesh
0
1
2
1
W
Anhur
Ambushe
Anhur
3
1
0
3
W
Ares
Eshek
Ares
3
0
6
6
W
Loki
2
1
0
2
L
3
1
1
3.5
L
1
2
0
0.5
L
Cthulhu
spionaron
Cthulhu
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,534
Damage
29,816
40,588
Taken
39,207
19,894
Mitigated
21,814
9,716
Healing
15,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,682
341
0
190
6,151
2,014
0
4,365
1,786
42,235
0
L
Artemis
 
Artemis
3,892
1,170
0
2,077
9,228
2,813
0
709
8,519
0
38,638
W
Anubis
 
Anubis
6,123
383
0
1,367
4,134
2,033
0
1,646
2,324
57,984
0
W
Gilgamesh
 
Gilgamesh
5,638
1,334
0
3,364
12,159
8,701
0
3,969
7,478
0
48,529
W
Anhur
Ambushe
Anhur
6,756
3,748
0
4,991
9,250
3,594
0
330
8,920
0
60,155
W
Ares
Eshek
Ares
8,118
1,072
0
2,061
6,258
4,890
0
2,384
3,694
15,297
2,904
W
Loki
3,181
603
0
3,946
7,406
2,596
0
1,387
5,848
0
54,035
L
4,352
950
0
3,413
9,538
3,201
0
3,432
6,064
0
31,144
L
1,419
218
0
1,916
7,986
5,375
0
4,395
3,591
10,468
0
L
Cthulhu
spionaron
Cthulhu
5,189
356
0
2,120
7,685
6,491
0
1,053
5,766
40,929
1,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,543
Gold Earned
31,582
308
Minions Killed
368
0
Camps Cleared
0
1,080,752
Distance Traveled
1,127,318
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,879
534
89
8
0
208,314
0
L
Artemis
5,315
483
61
6
0
201,705
0
W
Anubis
6,721
611
85
8
0
204,395
3
W
Gilgamesh
5,927
539
69
6
0
232,781
0
W
Anhur
6,693
608
106
10
0
186,319
2
W
Ares
6,329
575
18
2
0
257,603
0
W
Loki
5,912
537
90
8
0
246,220
0
L
Thor
5,866
533
52
5
0
238,214
1
L
Athena
5,292
481
15
1
0
208,183
0
L
Cthulhu
6,191
563
91
8
0
224,336
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role