Player Matchup

Cliodhna
Cliodhna
O-AbS3Nt-O
Cliodhna
Level 61
God Stats
1W - 2L
1,714 SR
Queue Stats
184W - 287L
1,348 Elo+
Party 2
Cerberus
Cerberus
Palavicini03
Cerberus
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
250W - 228L
1,408 Elo+
Solo
Danzaburou
Danzaburou
XI-M-A-L-IX
Danzaburou
Level 83
God Stats
9W - 11L
1,716 SR
Queue Stats
416W - 496L
1,403 Elo+
Party 2
Chaac
Chaac
XxDarkosxX
Chaac
Level 63
God Stats
0W - 2L
1,283 SR
Queue Stats
1W - 3L
1,355 Elo+
Solo
Janus
Janus
i zoroark 100
Janus
Level 113
God Stats
1W - 2L
1,500 SR
Queue Stats
34W - 37L
1,489 Elo+
Solo
Team Averages
Level 94
1,543 SR
1,401 Elo+

VS

Team Averages
Level 130
1,549 SR
1,442 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
RoronoaRyuZoro
Bacchus
Level 152
God Stats
17W - 13L
1,648 SR
Queue Stats
275W - 270L
1,433 Elo+
Solo
Bellona
Bellona
Uylbabi_MMF
Bellona
Level 147
God Stats
4W - 1L
1,579 SR
Queue Stats
103W - 97L
1,435 Elo+
Party 1
Rama
Rama
XLastKingssX
Rama
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,353 Elo+
Solo
Chaac
Chaac
samoansoldier
Chaac
Level 142
God Stats
26W - 26L
1,517 SR
Queue Stats
209W - 204L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
O-AbS3Nt-O
Cliodhna
12
0 / 4 / 0
6,557
410
4,210
12,674
4,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
Palavicini03
Cerberus
10
1 / 3 / 2
6,434
402
4,394
13,691
7,723
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Danzaburou
XI-M-A-L-IX
Danzaburou
12
2 / 4 / 0
7,547
472
6,052
11,381
4,449
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
12
1 / 5 / 0
7,055
441
9,434
15,341
12,058
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Breastplate

Breastplate

+20
Physical Protection

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 2 / 0
8,630
539
9,452
9,639
3,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
13
0 / 0 / 3
7,235
452
4,025
8,118
2,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
4 / 0 / 7
8,774
548
8,731
12,531
13,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bellona
Uylbabi_MMF
Bellona
15
4 / 0 / 4
9,418
589
9,051
18,458
23,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
5 / 3 / 3
9,039
565
6,786
11,596
3,919
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
5 / 2 / 2
8,899
556
11,324
11,298
6,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
37
5
Kills
18
18
Deaths
5
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
0
0
3
1.5
L
Cliodhna
O-AbS3Nt-O
Cliodhna
0
4
0
0
L
Cerberus
Palavicini03
Cerberus
1
3
2
0.67
W
4
0
7
7.5
W
Bellona
Uylbabi_MMF
Bellona
4
0
4
6
L
Danzaburou
XI-M-A-L-IX
Danzaburou
2
4
0
0.5
W
5
3
3
2.17
L
Chaac
1
5
0
0.2
L
1
2
0
0.5
W
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,542
Damage
39,917
62,726
Taken
62,001
32,932
Mitigated
49,718
14,932
Healing
21,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
4,025
392
0
2,520
8,118
2,757
78
5,488
2,105
42,195
862
L
Cliodhna
O-AbS3Nt-O
Cliodhna
4,210
610
0
4,017
12,674
4,711
0
1,864
10,810
0
48,426
L
Cerberus
Palavicini03
Cerberus
4,394
877
0
4,916
13,691
7,723
0
2,130
11,561
32,532
0
W
8,731
1,217
0
2,021
12,531
13,102
0
1,725
10,783
27,028
2,893
W
Bellona
Uylbabi_MMF
Bellona
9,051
4,389
0
9,801
18,458
23,146
436
1,187
17,189
0
64,053
L
Danzaburou
XI-M-A-L-IX
Danzaburou
6,052
2,281
0
1,653
11,381
4,449
1,124
2,183
9,198
0
47,590
W
6,786
5,812
0
1,927
11,596
3,919
596
2,247
9,309
0
58,232
L
Chaac
9,434
1,900
0
3,255
15,341
12,058
0
2,752
12,589
0
45,173
L
9,452
363
0
1,091
9,639
3,991
0
3,042
6,597
70,438
1,595
W
11,324
1,058
0
5,291
11,298
6,794
329
2,328
8,836
0
83,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,223
Gold Earned
43,365
435
Minions Killed
416
0
Camps Cleared
0
1,508,946
Distance Traveled
1,598,343
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
7,235
452
60
4
0
288,357
0
L
Cliodhna
6,557
410
80
5
0
364,693
0
L
Cerberus
6,434
402
76
5
0
263,076
4
W
Bacchus
8,774
548
28
2
0
344,858
2
W
Bellona
9,418
589
104
7
0
265,156
0
L
Danzaburou
7,547
472
68
4
0
297,806
5
W
Rama
9,039
565
105
7
0
328,482
0
L
Chaac
7,055
441
73
5
0
271,408
0
L
Janus
8,630
539
138
9
0
311,963
5
W
Chaac
8,899
556
119
7
0
371,490
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role