Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Heimdallr
Heimdallr
JustaSandvich
Heimdallr
Level 157
God Stats
9W - 7L
1,641 SR
Queue Stats
208W - 188L
1,543 Elo+
Solo
Sol
Sol
XternalPacemaker
Sol
Level 196
God Stats
1W - 2L
1,500 SR
Queue Stats
132W - 134L
1,537 Elo+
Solo
Sylvanus
Sylvanus
Xxerian
Sylvanus
Level 178
God Stats
3W - 4L
1,548 SR
Queue Stats
105W - 96L
1,558 Elo+
Solo
Mercury
Mercury
ZakkYakk
Mercury
Level 97
God Stats
0W - 1L
1,178 SR
Queue Stats
89W - 90L
1,495 Elo+
Party 3
Team Averages
Level 147
1,473 SR
1,527 Elo+

VS

Team Averages
Level 123
1,470 SR
1,468 Elo+
Bacchus
Bacchus
Fahrensmite451
Bacchus
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,176 Elo+
Party 1
Nut
Nut
LiakimAthcork
Nut
Level 118
God Stats
22W - 21L
1,526 SR
Queue Stats
67W - 67L
1,526 Elo+
Party 1
Vulcan
Vulcan
Repxxxxx
Vulcan
Level 156
God Stats
3W - 2L
1,494 SR
Queue Stats
167W - 169L
1,569 Elo+
Party 2
Odin
Odin
marttonch
Odin
Level 145
God Stats
14W - 9L
1,329 SR
Queue Stats
91W - 76L
1,570 Elo+
Party 2
Pele
Pele
merkedcheapshot
Pele
Level 148
God Stats
6W - 5L
1,500 SR
Queue Stats
187W - 161L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
8
0 / 7 / 0
4,895
490
3,204
13,655
9,604
Heimdallr
JustaSandvich
Heimdallr
11
1 / 0 / 0
6,052
605
4,335
5,545
2,464
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
2 / 1 / 1
6,602
660
4,572
6,231
2,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sylvanus
Xxerian
Sylvanus
10
1 / 1 / 3
6,079
608
3,192
7,651
4,940
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
ZakkYakk
Mercury
9
0 / 3 / 2
5,074
507
2,860
9,734
3,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 1
5,555
556
2,718
6,446
5,729
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 1 / 0
5,665
567
2,722
6,146
2,309
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vulcan
Repxxxxx
Vulcan
12
3 / 1 / 1
6,701
670
2,730
4,272
1,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
13
5 / 0 / 5
7,543
754
11,265
7,987
4,783
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
3 / 1 / 1
6,011
601
3,933
9,183
3,226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
19
4
Kills
11
12
Deaths
4
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
7
0
0
W
0
1
1
0.5
L
Heimdallr
JustaSandvich
Heimdallr
1
0
0
1
W
0
1
0
0
W
Vulcan
Repxxxxx
Vulcan
3
1
1
3.5
L
2
1
1
2.5
L
Sylvanus
Xxerian
Sylvanus
1
1
3
2.5
L
Mercury
ZakkYakk
Mercury
0
3
2
0.33
W
Odin
5
0
5
7.5
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,163
Damage
23,368
42,816
Taken
34,034
22,468
Mitigated
17,496
14,866
Healing
13,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
3,204
1,164
0
1,735
13,655
9,604
0
657
12,240
0
24,464
W
2,718
295
28
2,008
6,446
5,729
0
1,473
4,973
16,914
0
L
Heimdallr
JustaSandvich
Heimdallr
4,335
2,165
0
2,218
5,545
2,464
0
1,459
4,086
0
51,865
W
2,722
1,405
0
2,422
6,146
2,309
0
469
5,677
0
57,118
W
Vulcan
Repxxxxx
Vulcan
2,730
727
0
1,086
4,272
1,449
0
2,752
1,520
40,665
86
L
4,572
2,225
0
3,162
6,231
2,365
1,041
1,296
4,768
54,342
13,660
L
Sylvanus
Xxerian
Sylvanus
3,192
1,298
1,664
2,581
7,651
4,940
103
1,718
5,842
19,956
0
L
Mercury
ZakkYakk
Mercury
2,860
1,331
0
3,506
9,734
3,095
0
0
9,607
0
29,760
W
Odin
11,265
3,770
0
2,941
7,987
4,783
0
574
7,413
0
54,198
W
3,933
1,133
0
4,750
9,183
3,226
0
2,078
7,105
0
43,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,702
Gold Earned
31,475
333
Minions Killed
382
0
Camps Cleared
0
957,713
Distance Traveled
1,145,031
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
4,895
490
44
4
0
192,522
0
W
Bacchus
5,555
556
27
3
0
233,318
7
L
Heimdallr
6,052
605
89
9
0
191,873
2
W
Nut
5,665
567
111
11
0
222,201
0
W
Vulcan
6,701
670
86
9
0
237,547
2
L
Sol
6,602
660
120
12
0
170,147
0
L
Sylvanus
6,079
608
29
3
0
182,851
3
L
Mercury
5,074
507
51
5
0
220,320
0
W
Odin
7,543
754
87
9
0
222,064
0
W
Pele
6,011
601
71
7
0
229,901
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role