Player Matchup

Kuzenbo
Kuzenbo
Ankly
Kuzenbo
Level 102
God Stats
6W - 5L
1,526 SR
Queue Stats
121W - 106L
1,484 Elo+
Party 2
Discordia
Discordia
Bronjam
Discordia
Level 118
God Stats
2W - 1L
1,500 SR
Queue Stats
81W - 61L
1,602 Elo+
Party 3
Ne Zha
Ne Zha
DeathAvengerII
Ne Zha
Level 156
God Stats
2W - 3L
1,695 SR
Queue Stats
77W - 62L
1,582 Elo+
Party 3
Rama
Rama
MeegaTTron
Rama
Level 108
God Stats
12W - 7L
1,610 SR
Queue Stats
185W - 158L
1,498 Elo+
Party 2
Bellona
Bellona
Santiellllllll
Bellona
Level 133
God Stats
32W - 32L
1,581 SR
Queue Stats
133W - 129L
1,572 Elo+
Solo
Team Averages
Level 123
1,582 SR
1,548 Elo+

VS

Team Averages
Level 110
1,507 SR
1,462 Elo+
Sobek
Sobek
MiniumPT
Sobek
Level 109
God Stats
4W - 4L
1,438 SR
Queue Stats
213W - 195L
1,538 Elo+
Solo
Vulcan
Vulcan
Pandarific x
Vulcan
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,518 Elo+
Party 1
Nike
Nike
Slipek96
Nike
Level 39
God Stats
2W - 4L
1,599 SR
Queue Stats
20W - 36L
1,335 Elo+
Solo
Medusa
Medusa
SnprMonkey
Medusa
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,448 Elo+
Party 1
Osiris
Osiris
denkiski
Osiris
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 18L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Ankly
Kuzenbo
10
0 / 3 / 5
6,620
473
3,507
11,793
10,538
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Discordia
Bronjam
Discordia
14
6 / 1 / 4
8,601
614
8,613
5,651
2,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
3 / 0 / 7
7,888
563
5,320
11,106
4,497
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
3 / 2 / 2
7,792
557
4,909
8,578
3,150
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
5 / 0 / 2
9,353
668
12,618
10,670
13,123
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
MiniumPT
Sobek
12
2 / 1 / 3
7,720
551
2,877
11,207
10,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
13
0 / 4 / 1
7,248
518
3,484
8,330
2,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nike
10
0 / 5 / 0
6,362
454
4,065
13,147
6,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
SnprMonkey
Medusa
11
4 / 3 / 1
7,322
523
11,955
10,503
3,895
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Osiris
denkiski
Osiris
10
0 / 4 / 0
6,055
433
2,817
11,358
11,088
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
17
Kills
6
6
Deaths
17
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Ankly
Kuzenbo
0
3
5
0.83
W
Discordia
Bronjam
Discordia
6
1
4
8
W
3
0
7
6.5
W
3
2
2
2
L
Sobek
MiniumPT
Sobek
2
1
3
3.5
L
Vulcan
0
4
1
0.13
W
5
0
2
6
L
Nike
0
5
0
0
L
Medusa
SnprMonkey
Medusa
4
3
1
1.5
L
Osiris
denkiski
Osiris
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,967
Damage
25,198
47,798
Taken
54,545
33,368
Mitigated
34,824
16,152
Healing
16,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Ankly
Kuzenbo
3,507
1,369
0
2,375
11,793
10,538
197
1,919
9,874
15,801
501
W
Discordia
Bronjam
Discordia
8,613
587
0
1,198
5,651
2,060
774
2,792
2,817
55,296
2,490
W
5,320
865
0
4,366
11,106
4,497
0
437
10,669
0
58,471
W
4,909
3,581
0
3,381
8,578
3,150
263
954
7,624
0
56,097
L
Sobek
MiniumPT
Sobek
2,877
256
0
4,285
11,207
10,103
0
2,945
8,056
18,385
81
L
Vulcan
3,484
1,638
0
1,808
8,330
2,863
848
3,663
3,933
56,489
0
W
12,618
4,574
0
4,832
10,670
13,123
93
178
9,583
0
68,407
L
Nike
4,065
152
0
4,233
13,147
6,875
0
448
11,742
0
37,516
L
Medusa
SnprMonkey
Medusa
11,955
6,209
0
3,548
10,503
3,895
412
2,010
8,453
0
61,988
L
Osiris
denkiski
Osiris
2,817
846
0
2,320
11,358
11,088
0
1,610
9,299
0
40,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,254
Gold Earned
34,707
450
Minions Killed
357
0
Camps Cleared
0
1,384,545
Distance Traveled
1,269,828
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
6,620
473
22
2
0
301,152
0
W
Discordia
8,601
614
112
8
0
269,270
0
W
Ne Zha
7,888
563
93
7
0
300,472
0
W
Rama
7,792
557
95
7
0
241,786
0
L
Sobek
7,720
551
27
2
0
268,836
2
L
Vulcan
7,248
518
108
8
0
235,993
0
W
Bellona
9,353
668
128
9
0
271,865
2
L
Nike
6,362
454
59
4
0
259,635
0
L
Medusa
7,322
523
92
7
0
214,218
0
L
Osiris
6,055
433
71
5
0
291,146
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role