Player Matchup

Ra
Ra
 
Ra
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
ELVIOLAIGUANAS-l
Poseidon
Level 123
God Stats
5W - 2L
1,936 SR
Queue Stats
56W - 63L
1,503 Elo+
Solo
Neith
Neith
I Smily l
Neith
Level 123
God Stats
17W - 8L
1,546 SR
Queue Stats
120W - 117L
1,432 Elo+
Party 1
Pele
Pele
ParksIkaros
Pele
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 40L
1,380 Elo+
Party 1
Ares
Ares
WackusBonkus574
Ares
Level 92
God Stats
19W - 19L
1,474 SR
Queue Stats
88W - 86L
1,454 Elo+
Party 1
Team Averages
Level 102
1,591 SR
1,454 Elo+

VS

Team Averages
Level 97
1,521 SR
1,427 Elo+
Sol
Sol
Leakedgantz91
Sol
Level 128
God Stats
2W - 5L
1,555 SR
Queue Stats
256W - 264L
1,386 Elo+
Solo
Agni
Agni
SUPERDIEGO580
Agni
Level 49
God Stats
0W - 1L
1,452 SR
Queue Stats
0W - 2L
1,263 Elo+
Solo
Jormungandr
Jormungandr
Sleeping Oni665
Jormungandr
Level 69
God Stats
7W - 3L
1,702 SR
Queue Stats
18W - 22L
1,404 Elo+
Party 2
King Arthur
King Arthur
Spartano291592
King Arthur
Level 101
God Stats
44W - 49L
1,396 SR
Queue Stats
205W - 203L
1,490 Elo+
Solo
Lancelot
Lancelot
The2Demons5289
Lancelot
Level 136
God Stats
3W - 5L
1,500 SR
Queue Stats
471W - 495L
1,592 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
4 / 0 / 3
9,142
609
6,725
5,945
2,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
5 / 1 / 2
8,677
578
6,771
8,025
3,179
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Neith
I Smily l
Neith
15
7 / 0 / 3
8,894
593
11,766
9,303
4,043
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 1 / 2
7,962
531
7,965
13,355
10,968
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
1 / 1 / 10
7,774
518
6,813
8,560
8,195
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 2
6,260
417
3,155
11,258
3,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 4 / 0
6,759
451
3,213
11,356
4,358
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jormungandr
Sleeping Oni665
Jormungandr
10
0 / 5 / 0
6,617
441
4,803
13,805
7,598
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
Spartano291592
King Arthur
14
1 / 1 / 1
8,066
538
9,128
14,986
13,164
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lancelot
14
2 / 2 / 1
7,682
512
4,455
11,206
5,866
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
17
Kills
3
3
Deaths
17
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
4
0
3
5.5
W
5
1
2
6
W
Neith
I Smily l
Neith
7
0
3
8.5
L
0
5
2
0.2
W
0
1
2
1
L
0
4
0
0
L
Jormungandr
Sleeping Oni665
Jormungandr
0
5
0
0
L
King Arthur
Spartano291592
King Arthur
1
1
1
1.5
L
Lancelot
2
2
1
1.25
W
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,040
Damage
24,754
45,188
Taken
62,611
28,962
Mitigated
34,012
11,006
Healing
11,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
6,725
863
348
2,290
5,945
2,577
440
3,028
2,917
69,811
1,303
W
6,771
485
0
1,755
8,025
3,179
432
927
7,098
71,941
1,841
W
Neith
I Smily l
Neith
11,766
4,912
0
3,467
9,303
4,043
677
3,034
6,269
0
74,517
L
3,155
96
98
3,306
11,258
3,026
0
2,748
8,510
36,591
617
W
7,965
2,649
0
1,694
13,355
10,968
376
0
13,355
0
58,361
L
3,213
422
0
2,331
11,356
4,358
0
6,657
4,699
45,428
2,542
L
Jormungandr
Sleeping Oni665
Jormungandr
4,803
1,588
87
1,452
13,805
7,598
85
5,249
8,556
34,897
0
L
King Arthur
Spartano291592
King Arthur
9,128
1,078
0
2,723
14,986
13,164
0
1,623
13,363
0
67,890
L
Lancelot
4,455
1,006
0
1,946
11,206
5,866
0
3,569
7,568
0
70,135
W
6,813
194
0
1,452
8,560
8,195
352
4,093
4,467
21,368
1,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,449
Gold Earned
35,384
465
Minions Killed
395
0
Camps Cleared
0
1,503,510
Distance Traveled
1,386,905
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,142
609
132
9
0
299,174
0
W
Poseidon
8,677
578
108
7
0
363,880
0
W
Neith
8,894
593
111
7
0
279,726
0
L
Sol
6,260
417
60
4
0
234,909
0
W
Pele
7,962
531
98
7
0
284,843
0
L
Agni
6,759
451
82
5
0
252,670
0
L
Jormungandr
6,617
441
52
3
0
263,214
0
L
King Arthur
8,066
538
91
6
0
274,414
0
L
Lancelot
7,682
512
110
7
0
361,698
0
W
Ares
7,774
518
16
1
0
275,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role