Player Matchup

Horus
Horus
Gold IV
 
Horus
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold IV
Icantdienow
Sylvanus
Gold IV
Level 239
God Stats
37W - 37L
1,588 SR
Queue Stats
394W - 391L
1,437 MMR
Solo
Hou Yi
Hou Yi
Gold III
Nuclear
Hou Yi
Gold III
Level 155
God Stats
5W - 7L
1,323 SR
Queue Stats
165W - 157L
1,430 MMR
Party 1
Thoth
Thoth
Gold II
TheVividSlays
Thoth
Gold II
Level 87
God Stats
22W - 16L
1,566 SR
Queue Stats
248W - 250L
1,454 MMR
Party 1
Cthulhu
Cthulhu
Silver III
corbiino
Cthulhu
Silver III
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 19L
1,453 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 145
1,495 SR
1,455 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 138
1,555 SR
1,449 MMR
Fenrir
Fenrir
Gold I
Mac N Cheekss
Fenrir
Gold I
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 104L
1,430 MMR
Solo
Surtr
Surtr
Gold II
Tamalderajas176
Surtr
Gold II
Level 104
God Stats
2W - 4L
1,551 SR
Queue Stats
323W - 342L
1,517 MMR
Party 3
Sol
Sol
Gold IV
l Kyutoryu l
Sol
Gold IV
Level 142
God Stats
10W - 10L
1,595 SR
Queue Stats
93W - 104L
1,462 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Gold IV
l Santoryu l
Morgan Le Fay
Gold IV
Level 163
God Stats
9W - 11L
1,628 SR
Queue Stats
285W - 294L
1,413 MMR
Party 2
Hades
Hades
Gold IV
xXTheMaster07Xx
Hades
Gold IV
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 123L
1,425 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
3 / 0 / 3
6,107
611
5,177
7,194
3,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
Icantdienow
Sylvanus
10
2 / 0 / 4
6,187
619
1,761
7,724
4,917
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hou Yi
Nuclear
Hou Yi
10
1 / 0 / 2
5,669
567
4,342
5,549
2,322
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 0 / 4
5,997
600
5,389
4,393
1,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
corbiino
Cthulhu
10
3 / 2 / 0
6,349
635
7,001
7,514
6,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
AgniAwilixThanatosBastet

VS

Bans
Ao KuangNutGebOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 0
5,228
523
1,898
7,093
2,463
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 3 / 1
5,155
516
4,786
9,676
5,247
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
0 / 2 / 0
4,698
470
2,900
5,294
1,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Morgan Le Fay
l Santoryu l
Morgan Le Fay
8
0 / 2 / 0
4,488
449
5,185
7,185
2,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
0 / 2 / 0
5,679
568
3,170
6,618
1,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
10
Kills
2
2
Deaths
10
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
3
0
3
4.5
W
Sylvanus
Icantdienow
Sylvanus
2
0
4
4
L
2
1
0
2
W
Hou Yi
Nuclear
Hou Yi
1
0
2
2
L
0
3
1
0.17
W
1
0
4
3
W
Cthulhu
corbiino
Cthulhu
3
2
0
1.5
L
0
2
0
0
L
Morgan Le Fay
l Santoryu l
Morgan Le Fay
0
2
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,670
Damage
17,939
32,374
Taken
35,866
18,947
Mitigated
13,007
15,223
Healing
11,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
5,177
2,574
480
2,916
7,194
3,572
0
1,798
5,396
0
45,425
W
Sylvanus
Icantdienow
Sylvanus
1,761
494
3,248
3,709
7,724
4,917
0
3,609
4,115
16,649
1,649
L
1,898
526
0
3,616
7,093
2,463
0
2,401
4,262
0
27,656
W
Hou Yi
Nuclear
Hou Yi
4,342
1,501
0
1,471
5,549
2,322
0
3,440
2,109
0
46,834
L
4,786
1,620
0
941
9,676
5,247
0
4,761
4,255
709
34,657
W
5,389
176
0
500
4,393
1,698
0
2,823
1,570
46,686
0
W
Cthulhu
corbiino
Cthulhu
7,001
1,107
59
2,840
7,514
6,438
0
290
7,224
34,657
3,083
L
2,900
516
0
2,378
5,294
1,301
0
526
4,724
19,925
4,290
L
Morgan Le Fay
l Santoryu l
Morgan Le Fay
5,185
373
0
1,776
7,185
2,134
0
1,206
5,915
28,481
0
L
3,170
161
180
2,951
6,618
1,862
0
3,486
2,848
42,409
1,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,309
Gold Earned
25,248
372
Minions Killed
307
0
Camps Cleared
0
1,027,649
Distance Traveled
994,467
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,107
611
78
8
0
212,044
0
W
Sylvanus
6,187
619
22
2
0
209,111
0
L
Fenrir
5,228
523
48
5
0
219,610
0
W
Hou Yi
5,669
567
83
8
0
192,076
0
L
Surtr
5,155
516
61
6
0
205,376
0
W
Thoth
5,997
600
92
9
0
210,703
0
W
Cthulhu
6,349
635
97
10
0
203,715
2
L
Sol
4,698
470
54
5
0
196,820
0
L
Morgan Le Fay
4,488
449
39
4
0
188,112
1
L
Hades
5,679
568
105
11
0
184,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role