Player Matchup

Odin
Odin
Bronze III
DarkhanPF
Odin
Bronze III
Level 39
God Stats
5W - 0L
1,906 SR
Queue Stats
12W - 0L
1,620 MMR
Party 2
Cernunnos
Cernunnos
Bronze III
MidCarryDiff
Cernunnos
Bronze III
Level 31
God Stats
1W - 0L
1,656 SR
Queue Stats
3W - 0L
1,600 MMR
Party 2
Baron Samedi
Baron Samedi
Bronze III
bottrash2000
Baron Samedi
Bronze III
Level 35
God Stats
1W - 0L
1,740 SR
Queue Stats
3W - 0L
1,600 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 35
1,767 SR
1,607 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,628 SR
1,611 MMR
Chaac
Chaac
Gold III
Steezy Music
Chaac
Gold III
Level 129
God Stats
6W - 6L
1,651 SR
Queue Stats
44W - 41L
1,768 MMR
Party 1
Ra
Ra
Gold IV
StickyFingerz5
Ra
Gold IV
Level 128
God Stats
5W - 6L
1,612 SR
Queue Stats
23W - 26L
1,586 MMR
Solo
Cabrakan
Cabrakan
Gold V
i WHOOP COP AS2
Cabrakan
Gold V
Level 149
God Stats
64W - 61L
1,621 SR
Queue Stats
205W - 222L
1,479 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
15
3 / 0 / 12
9,357
780
9,498
9,564
7,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Cernunnos
MidCarryDiff
Cernunnos
15
6 / 0 / 10
10,363
864
12,615
11,672
5,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
bottrash2000
Baron Samedi
16
7 / 1 / 9
10,689
891
12,597
7,485
4,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bans
KuzenboAchillesBake KujiraBacchusThoth

VS

Bans
HeraAnhurSobekHou YiCharon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 1
7,102
592
7,119
12,294
11,576
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
0 / 6 / 1
8,223
685
5,642
9,433
4,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
11
1 / 6 / 0
7,371
614
4,368
15,753
17,216
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
3
16
Kills
1
1
Deaths
16
31
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Odin
3
0
12
9
W
Cernunnos
MidCarryDiff
Cernunnos
6
0
10
11
L
0
4
1
0.13
L
0
6
1
0.08
W
Baron Samedi
bottrash2000
Baron Samedi
7
1
9
11.5
L
Cabrakan
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,710
Damage
17,129
28,721
Taken
37,480
16,334
Mitigated
33,009
15,208
Healing
5,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
9,498
2,050
0
2,938
9,564
7,314
317
3,338
5,904
0
26,030
W
Cernunnos
MidCarryDiff
Cernunnos
12,615
5,345
0
5,561
11,672
5,003
2,407
3,054
8,096
0
78,098
L
7,119
217
0
2,783
12,294
11,576
0
4,243
7,266
0
14,931
L
5,642
123
907
1,308
9,433
4,217
0
2,362
6,629
40,654
0
W
Baron Samedi
bottrash2000
Baron Samedi
12,597
1,546
2,482
4,227
7,485
4,017
836
2,311
4,873
34,682
610
L
Cabrakan
4,368
444
0
643
15,753
17,216
0
4,328
10,292
9,702
1,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,409
Gold Earned
22,696
189
Minions Killed
103
0
Camps Cleared
0
733,271
Distance Traveled
663,517
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,357
780
30
3
0
264,964
0
W
Cernunnos
10,363
864
102
9
0
226,127
1
L
Chaac
7,102
592
23
2
0
220,850
0
L
Ra
8,223
685
66
6
0
220,257
2
W
Baron Samedi
10,689
891
57
5
0
242,180
0
L
Cabrakan
7,371
614
14
1
0
222,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role