Player Matchup

Zhong Kui
Zhong Kui
Cmoney547241
Zhong Kui
Level 98
God Stats
168W - 137L
1,590 SR
Queue Stats
350W - 343L
1,539 Elo+
Party 1
Ares
Ares
DoctorDeymien
Ares
Level 80
God Stats
56W - 49L
1,633 SR
Queue Stats
90W - 83L
1,479 Elo+
Party 2
Neith
Neith
IMAC6211
Neith
Level 89
God Stats
30W - 15L
1,443 SR
Queue Stats
161W - 144L
1,478 Elo+
Party 1
Bellona
Bellona
ItsTheJester989
Bellona
Level 127
God Stats
18W - 17L
1,470 SR
Queue Stats
203W - 227L
1,438 Elo+
Party 2
Sun Wukong
Sun Wukong
thecitrusdemon
Sun Wukong
Level 86
God Stats
3W - 3L
1,538 SR
Queue Stats
220W - 228L
1,400 Elo+
Party 2
Team Averages
Level 96
1,535 SR
1,467 Elo+

VS

Team Averages
Level 96
1,446 SR
1,496 Elo+
Cthulhu
Cthulhu
Bezungy
Cthulhu
Level 56
God Stats
1W - 3L
1,324 SR
Queue Stats
11W - 7L
1,555 Elo+
Solo
Eset
Eset
MushuTheFish
Eset
Level 128
God Stats
9W - 10L
1,617 SR
Queue Stats
212W - 194L
1,461 Elo+
Solo
Odin
Odin
TKG XGorilla
Odin
Level 79
God Stats
4W - 8L
1,324 SR
Queue Stats
287W - 266L
1,440 Elo+
Solo
Fenrir
Fenrir
ThatOneJmanGuy
Fenrir
Level 120
God Stats
0W - 2L
1,294 SR
Queue Stats
49W - 54L
1,417 Elo+
Solo
Neith
Neith
wicwic31
Neith
Level 96
God Stats
45W - 23L
1,673 SR
Queue Stats
63W - 43L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Cmoney547241
Zhong Kui
16
2 / 4 / 7
8,955
498
10,243
15,378
13,569
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
3 / 1 / 3
8,936
496
8,380
19,624
21,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
IMAC6211
Neith
14
1 / 2 / 3
8,350
464
10,056
10,840
4,708
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

14
4 / 4 / 2
8,496
472
10,179
16,576
10,193
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
thecitrusdemon
Sun Wukong
14
0 / 1 / 0
8,015
445
5,808
14,833
10,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bezungy
Cthulhu
12
2 / 1 / 2
8,085
449
10,970
18,368
17,058
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

17
5 / 3 / 1
10,020
557
14,930
9,328
4,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 0 / 1
9,369
521
11,195
12,106
12,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
1 / 5 / 4
7,223
401
5,598
15,223
7,502
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
wicwic31
Neith
15
2 / 1 / 5
8,431
468
10,534
10,008
4,624
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
25
10
Kills
12
12
Deaths
10
15
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Bezungy
Cthulhu
2
1
2
3
W
Zhong Kui
Cmoney547241
Zhong Kui
2
4
7
1.38
W
3
1
3
4.5
W
Neith
IMAC6211
Neith
1
2
3
1.25
W
4
4
2
1.25
L
5
3
1
1.83
L
2
0
1
2.5
L
1
5
4
0.6
W
Sun Wukong
thecitrusdemon
Sun Wukong
0
1
0
0
L
Neith
wicwic31
Neith
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,666
Damage
53,227
77,251
Taken
65,033
60,781
Mitigated
46,108
20,377
Healing
13,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Bezungy
Cthulhu
10,970
2,291
290
1,622
18,368
17,058
0
3,608
14,648
31,284
0
W
Zhong Kui
Cmoney547241
Zhong Kui
10,243
1,325
0
4,491
15,378
13,569
0
7,388
7,046
71,688
2,433
W
8,380
1,407
618
6,023
19,624
21,582
0
6,191
13,329
29,618
3,130
W
Neith
IMAC6211
Neith
10,056
3,050
0
2,902
10,840
4,708
391
4,913
5,817
0
78,757
W
10,179
2,799
0
1,600
16,576
10,193
0
5,155
11,082
0
61,596
L
14,930
1,087
281
1,479
9,328
4,087
0
4,359
4,871
80,374
728
L
11,195
1,687
0
3,566
12,106
12,837
0
1,995
9,319
0
69,587
L
5,598
1,820
0
1,614
15,223
7,502
0
5,357
9,823
0
49,482
W
Sun Wukong
thecitrusdemon
Sun Wukong
5,808
1,024
0
4,743
14,833
10,729
0
1,017
12,802
195
47,314
L
Neith
wicwic31
Neith
10,534
3,934
0
4,415
10,008
4,624
50
2,480
7,502
0
76,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,752
Gold Earned
43,128
430
Minions Killed
455
0
Camps Cleared
0
1,700,267
Distance Traveled
1,657,266
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,085
449
31
2
0
356,178
3
W
Zhong Kui
8,955
498
108
6
0
294,724
0
W
Ares
8,936
496
35
2
0
342,911
3
W
Neith
8,350
464
112
6
0
339,063
0
W
Bellona
8,496
472
87
5
0
377,805
0
L
Eset
10,020
557
140
8
0
310,022
2
L
Odin
9,369
521
102
6
0
338,282
0
L
Fenrir
7,223
401
59
3
0
301,150
3
W
Sun Wukong
8,015
445
88
5
0
345,764
4
L
Neith
8,431
468
123
7
0
351,634
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role