Player Matchup

Horus
Horus
 
Horus
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
CoachPistolero
Artemis
Level 156
God Stats
67W - 47L
1,685 SR
Queue Stats
351W - 382L
1,503 Elo+
Party 2
Ra
Ra
FurryVoora
Ra
Level 157
God Stats
15W - 12L
1,629 SR
Queue Stats
177W - 162L
1,580 Elo+
Party 2
Hel
Hel
Mattiechuu
Hel
Level 67
God Stats
1W - 3L
1,348 SR
Queue Stats
43W - 55L
1,514 Elo+
Solo
Awilix
Awilix
Ŋắņęx
Awilix
Level 217
God Stats
4W - 4L
1,530 SR
Queue Stats
238W - 316L
1,508 Elo+
Party 2
Team Averages
Level 144
1,538 SR
1,521 Elo+

VS

Team Averages
Level 135
1,569 SR
1,522 Elo+
Serqet
Serqet
Electro924
Serqet
Level 136
God Stats
9W - 10L
1,616 SR
Queue Stats
146W - 149L
1,600 Elo+
Party 3
Ne Zha
Ne Zha
GooLagoon_25
Ne Zha
Level 180
God Stats
15W - 11L
1,776 SR
Queue Stats
355W - 333L
1,517 Elo+
Party 1
Geb
Geb
SaiyanEspada
Geb
Level 94
God Stats
2W - 5L
1,714 SR
Queue Stats
7W - 14L
1,416 Elo+
Solo
Chiron
Chiron
Sinceni
Chiron
Level 108
God Stats
11W - 7L
1,526 SR
Queue Stats
267W - 234L
1,515 Elo+
Party 3
Merlin
Merlin
drogba_lennox
Merlin
Level 159
God Stats
2W - 4L
1,215 SR
Queue Stats
294W - 277L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
5 / 1 / 0
7,219
602
7,119
11,811
6,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
1 / 2 / 1
6,157
513
4,735
7,363
3,063
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
1 / 2 / 3
7,141
595
3,044
5,877
2,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

10
0 / 1 / 2
5,834
486
2,661
9,089
4,536
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Awilix
Ŋắņęx
Awilix
13
3 / 1 / 4
6,648
554
5,783
9,600
4,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Electro924
Serqet
11
4 / 2 / 2
6,326
527
7,280
8,823
3,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ne Zha
11
0 / 5 / 0
6,372
531
7,877
11,474
4,197
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 1 / 3
5,755
480
3,366
7,524
5,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chiron
Sinceni
Chiron
11
2 / 1 / 1
5,944
495
7,383
8,026
2,897
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 1 / 1
7,432
619
3,260
4,965
1,829
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
14
10
Kills
7
7
Deaths
10
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
5
1
0
5
W
1
2
1
0.75
L
Serqet
Electro924
Serqet
4
2
2
2.5
W
1
2
3
1.25
L
Ne Zha
0
5
0
0
W
0
1
2
1
L
0
1
3
1.5
L
Chiron
Sinceni
Chiron
2
1
1
2.5
L
1
1
1
1.5
W
Awilix
Ŋắņęx
Awilix
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,342
Damage
29,166
43,740
Taken
40,812
20,416
Mitigated
17,919
18,539
Healing
14,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
7,119
2,951
80
3,414
11,811
6,263
0
0
11,811
0
43,019
W
4,735
1,565
0
1,211
7,363
3,063
0
1,188
6,088
0
48,664
L
Serqet
Electro924
Serqet
7,280
1,654
0
4,252
8,823
3,511
0
912
7,863
0
38,661
W
3,044
459
1,179
2,445
5,877
2,438
0
2,192
3,607
61,239
0
L
Ne Zha
7,877
2,476
0
2,552
11,474
4,197
0
0
10,861
0
52,974
W
2,661
53
1,516
3,856
9,089
4,536
0
1,806
7,253
29,916
0
L
3,366
291
0
1,594
7,524
5,485
135
2,067
5,457
15,201
0
L
Chiron
Sinceni
Chiron
7,383
3,024
467
2,696
8,026
2,897
600
1,099
6,927
0
58,730
L
3,260
351
0
2,843
4,965
1,829
0
1,627
3,338
65,803
1,249
W
Awilix
Ŋắņęx
Awilix
5,783
2,480
0
4,838
9,600
4,116
10
1,166
8,218
0
52,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,999
Gold Earned
31,829
414
Minions Killed
392
0
Camps Cleared
0
1,268,834
Distance Traveled
1,155,504
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,219
602
76
6
0
230,416
0
W
Artemis
6,157
513
84
7
0
220,095
1
L
Serqet
6,326
527
63
5
0
296,973
1
W
Ra
7,141
595
114
10
0
268,572
2
L
Ne Zha
6,372
531
85
7
0
198,279
0
W
Hel
5,834
486
50
4
0
236,635
3
L
Geb
5,755
480
11
1
0
220,500
3
L
Chiron
5,944
495
109
9
0
223,802
1
L
Merlin
7,432
619
124
10
0
215,950
3
W
Awilix
6,648
554
90
8
0
313,116
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role