Player Matchup

Nut
Nut
ACLovatti
Nut
Level 147
God Stats
3W - 3L
1,667 SR
Queue Stats
110W - 117L
1,466 Elo+
Solo
Bastet
Bastet
FranElCrack21
Bastet
Level 83
God Stats
0W - 1L
1,522 SR
Queue Stats
43W - 57L
1,352 Elo+
Party 1
Hun Batz
Hun Batz
Gitche
Hun Batz
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
372W - 383L
1,501 Elo+
Solo
Cabrakan
Cabrakan
TomiJP
Cabrakan
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,313 Elo+
Party 1
Fenrir
Fenrir
iFdxss-
Fenrir
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
115W - 148L
1,631 Elo+
Solo
Team Averages
Level 96
1,538 SR
1,453 Elo+

VS

Team Averages
Level 128
1,622 SR
1,610 Elo+
Surtr
Surtr
 
Surtr
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Coringa77
Sol
Level 149
God Stats
5W - 0L
1,903 SR
Queue Stats
151W - 167L
1,459 Elo+
Solo
Hun Batz
Hun Batz
SerbCrowl
Hun Batz
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
147W - 118L
1,581 Elo+
Solo
Merlin
Merlin
Treck
Merlin
Level 129
God Stats
1W - 3L
1,500 SR
Queue Stats
123W - 143L
1,474 Elo+
Solo
Tyr
Tyr
TrinityOWNED
Tyr
Level 126
God Stats
1W - 0L
1,706 SR
Queue Stats
12W - 0L
2,038 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 3
6,865
687
4,607
8,676
3,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 5 / 4
6,998
700
6,742
10,640
4,991
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Hun Batz
Gitche
Hun Batz
16
3 / 3 / 2
8,323
832
9,892
7,622
4,574
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cabrakan
TomiJP
Cabrakan
11
0 / 7 / 3
6,722
672
2,181
14,239
15,163
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fenrir
iFdxss-
Fenrir
14
1 / 4 / 2
7,190
719
5,576
8,116
6,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
16
6 / 2 / 15
9,229
923
10,538
12,944
14,041
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

14
1 / 0 / 14
8,542
854
6,192
3,634
1,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
SerbCrowl
Hun Batz
15
7 / 2 / 12
9,442
944
9,619
12,511
9,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
Treck
Merlin
14
3 / 2 / 13
8,323
832
7,406
6,383
2,340
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
7 / 0 / 14
10,105
1,011
13,019
9,096
9,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
92
5
Kills
24
24
Deaths
6
14
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
6
2
15
6.75
L
0
5
3
0.3
W
1
0
14
8
L
1
5
4
0.6
L
Hun Batz
Gitche
Hun Batz
3
3
2
1.33
W
Hun Batz
SerbCrowl
Hun Batz
7
2
12
6.5
L
Cabrakan
TomiJP
Cabrakan
0
7
3
0.21
W
Merlin
Treck
Merlin
3
2
13
4.75
W
7
0
14
14
L
Fenrir
iFdxss-
Fenrir
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,998
Damage
46,774
49,293
Taken
44,568
34,727
Mitigated
37,124
5,422
Healing
21,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
10,538
2,266
2,640
2,850
12,944
14,041
326
670
12,084
304
20,393
L
4,607
1,534
130
573
8,676
3,852
0
1,557
6,832
0
17,423
W
6,192
1,233
435
1,621
3,634
1,481
2,287
30
3,563
20,324
0
L
6,742
1,858
202
1,638
10,640
4,991
0
2,733
7,738
0
13,495
L
Hun Batz
Gitche
Hun Batz
9,892
754
322
923
7,622
4,574
0
2,163
5,360
0
27,325
W
Hun Batz
SerbCrowl
Hun Batz
9,619
1,498
1,613
4,880
12,511
9,794
516
532
11,887
0
17,851
L
Cabrakan
TomiJP
Cabrakan
2,181
226
0
515
14,239
15,163
0
4,150
9,544
5,582
0
W
Merlin
Treck
Merlin
7,406
513
263
1,430
6,383
2,340
448
313
6,070
19,468
0
W
13,019
723
1,528
4,240
9,096
9,468
0
636
8,289
0
16,162
L
Fenrir
iFdxss-
Fenrir
5,576
719
106
1,013
8,116
6,147
0
2,550
5,214
0
6,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,098
Gold Earned
45,641
96
Minions Killed
141
0
Camps Cleared
0
918,025
Distance Traveled
1,021,964
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
9,229
923
33
3
0
218,344
0
L
Nut
6,865
687
28
3
0
173,595
0
W
Sol
8,542
854
39
4
0
193,560
6
L
Bastet
6,998
700
19
2
0
204,589
0
L
Hun Batz
8,323
832
41
4
0
208,478
0
W
Hun Batz
9,442
944
29
3
0
196,057
0
L
Cabrakan
6,722
672
5
1
0
147,765
0
W
Merlin
8,323
832
27
3
0
176,445
0
W
Tyr
10,105
1,011
13
1
0
237,558
0
L
Fenrir
7,190
719
3
0
0
183,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role