Player Matchup

Ganesha
Ganesha
DevilFireBear
Ganesha
Level 110
God Stats
17W - 11L
1,403 SR
Queue Stats
147W - 149L
1,508 Elo+
Party 2
Guan Yu
Guan Yu
White_Fireball
Guan Yu
Level 149
God Stats
2W - 3L
1,219 SR
Queue Stats
224W - 236L
1,525 Elo+
Solo
Fenrir
Fenrir
geoko
Fenrir
Level 65
God Stats
1W - 0L
1,601 SR
Queue Stats
5W - 13L
1,426 Elo+
Solo
Neith
Neith
grootsbiscuits
Neith
Level 145
God Stats
16W - 9L
1,689 SR
Queue Stats
148W - 148L
1,508 Elo+
Party 2
Freya
Freya
kikou59xdlolmdr
Freya
Level 172
God Stats
16W - 24L
1,441 SR
Queue Stats
653W - 619L
1,500 Elo+
Solo
Team Averages
Level 128
1,471 SR
1,493 Elo+

VS

Team Averages
Level 122
1,464 SR
1,451 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Earthdigger
Agni
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 70L
1,275 Elo+
Solo
Izanami
Izanami
MrSweaty-_-v2
Izanami
Level 107
God Stats
1W - 5L
1,477 SR
Queue Stats
229W - 233L
1,504 Elo+
Party 1
Ymir
Ymir
bailric
Ymir
Level 102
God Stats
2W - 6L
1,297 SR
Queue Stats
42W - 47L
1,487 Elo+
Party 1
Ullr
Ullr
niohunt
Ullr
Level 106
God Stats
35W - 30L
1,547 SR
Queue Stats
128W - 127L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
10
1 / 3 / 2
6,662
512
2,415
11,731
10,533
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

12
2 / 1 / 0
6,842
526
4,453
10,557
8,279
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Fenrir
geoko
Fenrir
10
1 / 4 / 1
6,202
477
2,095
10,870
4,013
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 4 / 0
6,119
471
6,420
9,596
3,332
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
7 / 2 / 1
8,689
668
8,044
9,924
3,977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
3 / 2 / 1
7,619
586
8,800
9,543
5,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 4 / 0
5,760
443
2,110
4,891
1,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Izanami
13
1 / 3 / 6
7,117
547
6,317
9,926
3,698
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
bailric
Ymir
14
7 / 1 / 3
7,891
607
7,409
10,123
5,928
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ullr
niohunt
Ullr
13
3 / 2 / 4
7,832
602
7,588
7,804
3,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
28
12
Kills
14
14
Deaths
12
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
3
2
1
1.75
W
Ganesha
1
3
2
0.67
L
0
4
0
0
L
Izanami
1
3
6
1.33
W
2
1
0
2
L
Ymir
bailric
Ymir
7
1
3
8.5
W
Fenrir
geoko
Fenrir
1
4
1
0.38
W
1
4
0
0.25
W
7
2
1
3.75
L
Ullr
niohunt
Ullr
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,427
Damage
32,224
52,678
Taken
42,287
30,134
Mitigated
20,789
13,336
Healing
6,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
8,800
865
0
2,050
9,543
5,552
0
583
8,960
43,695
2,885
W
Ganesha
2,415
512
0
2,456
11,731
10,533
0
3,081
8,650
13,997
0
L
2,110
179
0
325
4,891
1,809
0
2,934
1,957
27,311
0
L
Izanami
6,317
4,425
0
1,482
9,926
3,698
19
2,548
7,378
0
57,632
W
4,453
523
314
2,987
10,557
8,279
0
5,349
4,320
0
45,767
L
Ymir
bailric
Ymir
7,409
2,425
0
1,250
10,123
5,928
0
2,157
7,966
56,628
0
W
Fenrir
geoko
Fenrir
2,095
468
0
2,098
10,870
4,013
0
3,333
7,289
0
31,037
W
6,420
1,905
0
2,175
9,596
3,332
0
1,514
8,082
0
46,840
W
8,044
2,536
0
3,306
9,924
3,977
0
3,686
6,238
46,227
8,988
L
Ullr
niohunt
Ullr
7,588
3,843
0
1,104
7,804
3,802
840
1,409
6,395
0
54,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,514
Gold Earned
36,219
335
Minions Killed
398
0
Camps Cleared
0
1,229,233
Distance Traveled
1,191,279
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,619
586
87
7
0
223,129
0
W
Ganesha
6,662
512
3
0
0
266,318
7
L
Agni
5,760
443
51
4
0
171,549
2
L
Izanami
7,117
547
74
6
0
242,069
0
W
Guan Yu
6,842
526
78
6
0
263,591
0
L
Ymir
7,891
607
82
6
0
311,012
0
W
Fenrir
6,202
477
44
3
0
241,533
0
W
Neith
6,119
471
103
8
0
211,305
4
W
Freya
8,689
668
107
8
0
246,486
0
L
Ullr
7,832
602
104
8
0
243,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role