Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Hex_17_alv
Bacchus
Level 148
God Stats
11W - 9L
1,726 SR
Queue Stats
183W - 189L
1,470 Elo+
Solo
Neith
Neith
INNERBLØØM
Neith
Level 169
God Stats
1W - 1L
1,305 SR
Queue Stats
129W - 113L
1,530 Elo+
Party 1
Achilles
Achilles
Xsmurda
Achilles
Level 38
God Stats
6W - 6L
1,500 SR
Queue Stats
79W - 95L
1,425 Elo+
Solo
Jing Wei
Jing Wei
ÿaaga
Jing Wei
Level 49
God Stats
4W - 4L
1,310 SR
Queue Stats
103W - 102L
1,467 Elo+
Party 1
Team Averages
Level 116
1,468 SR
1,479 Elo+

VS

Team Averages
Level 138
1,387 SR
1,522 Elo+
Arachne
Arachne
 
Arachne
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Esw1n2222
Eset
Level 125
God Stats
3W - 7L
1,500 SR
Queue Stats
120W - 132L
1,440 Elo+
Solo
Horus
Horus
MobilizedEagle4
Horus
Level 158
God Stats
6W - 6L
1,455 SR
Queue Stats
175W - 143L
1,559 Elo+
Solo
Baba Yaga
Baba Yaga
Razor547
Baba Yaga
Level 129
God Stats
0W - 2L
1,287 SR
Queue Stats
344W - 354L
1,494 Elo+
Solo
Heimdallr
Heimdallr
RichitX
Heimdallr
Level 171
God Stats
1W - 2L
1,193 SR
Queue Stats
102W - 99L
1,615 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
4 / 0 / 3
6,579
598
6,005
6,498
4,421
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bacchus
Hex_17_alv
Bacchus
11
0 / 1 / 3
6,438
585
5,629
6,892
6,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
5 / 0 / 2
7,950
723
6,647
5,702
1,957
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Achilles
Xsmurda
Achilles
11
0 / 0 / 2
6,446
586
2,922
7,005
5,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jing Wei
ÿaaga
Jing Wei
11
1 / 1 / 1
6,118
556
2,808
4,573
1,684
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
1 / 1 / 0
5,750
523
1,538
9,317
3,906
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Eset
10
0 / 5 / 0
5,473
498
5,231
7,090
2,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 1 / 1
4,595
418
2,166
9,080
4,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baba Yaga
Razor547
Baba Yaga
10
0 / 2 / 0
5,573
507
3,252
6,491
3,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Heimdallr
RichitX
Heimdallr
11
1 / 1 / 0
5,632
512
3,201
7,280
2,963
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
10
Kills
2
2
Deaths
10
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
4
0
3
5.5
L
Arachne
 
Arachne
1
1
0
1
L
Eset
0
5
0
0
W
Bacchus
Hex_17_alv
Bacchus
0
1
3
1.5
W
5
0
2
6
L
0
1
1
0.5
L
Baba Yaga
Razor547
Baba Yaga
0
2
0
0
L
Heimdallr
RichitX
Heimdallr
1
1
0
1
W
Achilles
Xsmurda
Achilles
0
0
2
1
W
Jing Wei
ÿaaga
Jing Wei
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,011
Damage
15,388
30,670
Taken
39,258
20,023
Mitigated
16,779
12,836
Healing
8,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
6,005
1,790
0
3,441
6,498
4,421
0
1,821
4,443
29,965
14,434
L
Arachne
 
Arachne
1,538
1,135
0
2,005
9,317
3,906
0
1,379
7,938
0
44,482
L
Eset
5,231
611
0
440
7,090
2,170
0
1,029
6,061
38,795
0
W
Bacchus
Hex_17_alv
Bacchus
5,629
768
0
2,931
6,892
6,551
31
0
6,892
26,505
1,582
W
6,647
2,932
0
2,512
5,702
1,957
1,931
2,948
2,402
0
62,961
L
2,166
1,370
488
2,716
9,080
4,383
0
3,991
5,089
0
12,339
L
Baba Yaga
Razor547
Baba Yaga
3,252
202
0
1,593
6,491
3,357
0
1,224
4,690
31,744
184
L
Heimdallr
RichitX
Heimdallr
3,201
1,374
0
1,537
7,280
2,963
0
3,568
3,712
0
38,905
W
Achilles
Xsmurda
Achilles
2,922
447
0
2,292
7,005
5,410
0
3,052
3,953
0
43,072
W
Jing Wei
ÿaaga
Jing Wei
2,808
2,637
0
1,660
4,573
1,684
343
0
4,573
0
46,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,531
Gold Earned
27,023
376
Minions Killed
311
0
Camps Cleared
0
1,082,539
Distance Traveled
1,058,222
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
6,579
598
76
7
0
231,555
3
L
Arachne
5,750
523
84
8
0
255,672
0
L
Eset
5,473
498
82
7
0
216,393
0
W
Bacchus
6,438
585
25
2
0
249,479
2
W
Neith
7,950
723
115
10
0
195,156
0
L
Horus
4,595
418
13
1
0
203,785
2
L
Baba Yaga
5,573
507
59
5
0
186,710
0
L
Heimdallr
5,632
512
73
7
0
195,662
0
W
Achilles
6,446
586
59
5
0
190,856
0
W
Jing Wei
6,118
556
101
9
0
215,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role