Player Matchup

Loki
Loki
 
Loki
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
 
Yemoja
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
MagicMel0
Raijin
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
276W - 280L
1,410 Elo+
Solo
Charybdis
Charybdis
SOLOlDesireMaker
Charybdis
Level 24
God Stats
22W - 21L
1,746 SR
Queue Stats
73W - 75L
1,798 Elo+
Party 2
Hercules
Hercules
THIS-EAGLEE
Hercules
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 58
1,549 SR
1,542 Elo+

VS

Team Averages
Level 54
1,514 SR
1,385 Elo+
Cerberus
Cerberus
Fabien-DH
Cerberus
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
130W - 123L
1,320 Elo+
Solo
Janus
Janus
GOSDEN-69
Janus
Level 89
God Stats
27W - 37L
1,556 SR
Queue Stats
29W - 38L
1,449 Elo+
Solo
Artemis
Artemis
JimmyJones14952
Artemis
Level 64
God Stats
16W - 27L
1,444 SR
Queue Stats
103W - 107L
1,375 Elo+
Solo
Surtr
Surtr
XirusValikia
Surtr
Level 35
God Stats
5W - 5L
1,489 SR
Queue Stats
16W - 20L
1,435 Elo+
Party 1
Mercury
Mercury
moncho111
Mercury
Level 45
God Stats
11W - 11L
1,582 SR
Queue Stats
130W - 126L
1,345 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
14
1 / 2 / 2
7,232
517
4,936
10,517
4,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Yemoja
 
Yemoja
10
1 / 4 / 4
6,652
475
5,228
13,100
5,196
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Raijin
MagicMel0
Raijin
4
0 / 2 / 0
4,591
328
652
2,178
614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
11
3 / 6 / 1
6,409
458
4,900
10,755
4,056
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
THIS-EAGLEE
Hercules
10
2 / 8 / 0
6,713
480
5,907
12,955
6,803
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Fabien-DH
Cerberus
12
5 / 4 / 5
7,785
556
6,401
13,430
12,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
GOSDEN-69
Janus
15
4 / 0 / 4
8,877
634
5,434
5,926
1,988
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 0 / 10
7,122
509
6,234
5,713
2,193
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

13
7 / 3 / 2
8,675
620
12,030
13,667
12,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Mercury
moncho111
Mercury
15
6 / 1 / 4
8,509
608
6,876
10,303
4,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
47
7
Kills
22
22
Deaths
8
7
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
1
2
2
1
L
Yemoja
 
Yemoja
1
4
4
0.75
W
Cerberus
Fabien-DH
Cerberus
5
4
5
1.88
W
Janus
GOSDEN-69
Janus
4
0
4
6
W
0
0
10
5
L
Raijin
MagicMel0
Raijin
0
2
0
0
L
Charybdis
3
6
1
0.58
L
Hercules
THIS-EAGLEE
Hercules
2
8
0
0.25
W
7
3
2
2.67
W
Mercury
moncho111
Mercury
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,623
Damage
36,975
49,505
Taken
49,039
21,061
Mitigated
33,773
10,960
Healing
14,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
4,936
726
0
5,009
10,517
4,392
0
1,387
8,966
0
61,323
L
Yemoja
 
Yemoja
5,228
634
1,613
1,311
13,100
5,196
0
6,205
6,895
27,299
0
W
Cerberus
Fabien-DH
Cerberus
6,401
487
0
3,850
13,430
12,295
390
2,792
10,638
27,086
3,576
W
Janus
GOSDEN-69
Janus
5,434
583
236
2,777
5,926
1,988
579
755
5,171
66,809
3,647
W
6,234
2,137
0
1,981
5,713
2,193
1,175
1,642
4,071
0
40,916
L
Raijin
MagicMel0
Raijin
652
170
0
545
2,178
614
0
1,332
846
5,345
218
L
Charybdis
4,900
2,538
0
752
10,755
4,056
0
2,398
8,357
0
26,334
L
Hercules
THIS-EAGLEE
Hercules
5,907
2,198
0
1,730
12,955
6,803
336
550
11,552
0
39,437
W
12,030
4,261
0
3,192
13,667
12,887
868
0
13,534
1,317
49,723
W
Mercury
moncho111
Mercury
6,876
3,430
0
2,806
10,303
4,410
412
691
9,612
0
70,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,597
Gold Earned
40,968
245
Minions Killed
424
0
Camps Cleared
0
1,129,822
Distance Traveled
1,443,008
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,232
517
95
7
0
349,799
0
L
Yemoja
6,652
475
39
3
0
225,252
0
W
Cerberus
7,785
556
66
5
0
285,228
0
W
Janus
8,877
634
125
9
0
307,896
0
W
Artemis
7,122
509
60
4
0
254,388
0
L
Raijin
4,591
328
12
1
0
57,064
0
L
Charybdis
6,409
458
37
3
0
243,332
2
L
Hercules
6,713
480
62
4
0
254,375
0
W
Surtr
8,675
620
68
5
0
243,840
0
W
Mercury
8,509
608
105
8
0
351,656
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role