Player Matchup

Charon
Charon
 
Charon
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
 
Anhur
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
JustEemeli
Cthulhu
Level 125
God Stats
2W - 8L
1,392 SR
Queue Stats
79W - 69L
1,544 Elo+
Party 3
Susano
Susano
Megamagenoob
Susano
Level 118
God Stats
0W - 1L
1,175 SR
Queue Stats
44W - 41L
1,552 Elo+
Party 3
Agni
Agni
ViNaesp
Agni
Level 85
God Stats
25W - 21L
1,650 SR
Queue Stats
134W - 123L
1,558 Elo+
Party 1
Team Averages
Level 117
1,443 SR
1,531 Elo+

VS

Team Averages
Level 105
1,577 SR
1,493 Elo+
Anhur
Anhur
 
Anhur
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
D3athSl4yer
Cthulhu
Level 62
God Stats
1W - 0L
1,495 SR
Queue Stats
4W - 2L
1,562 Elo+
Solo
Athena
Athena
Harumi_Harpy
Athena
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,287 Elo+
Solo
Scylla
Scylla
Hiersen
Scylla
Level 202
God Stats
4W - 2L
1,505 SR
Queue Stats
99W - 78L
1,553 Elo+
Party 2
Mercury
Mercury
Yatorishino
Mercury
Level 38
God Stats
5W - 0L
1,886 SR
Queue Stats
35W - 27L
1,564 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
8
1 / 4 / 0
5,381
489
4,719
11,289
7,144
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
 
Anhur
10
0 / 2 / 0
5,185
471
4,847
5,931
1,524
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
JustEemeli
Cthulhu
11
1 / 1 / 0
6,653
605
6,014
7,920
5,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Susano
11
1 / 2 / 0
5,926
539
3,227
10,435
3,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Agni
ViNaesp
Agni
11
0 / 2 / 0
6,270
570
3,159
6,182
2,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
3 / 1 / 2
6,296
572
6,688
8,034
2,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
D3athSl4yer
Cthulhu
11
1 / 1 / 0
6,438
585
4,836
8,635
6,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Athena
10
1 / 0 / 4
6,019
547
1,654
8,328
5,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Scylla
Hiersen
Scylla
11
2 / 1 / 2
6,097
554
4,252
5,218
1,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
Yatorishino
Mercury
13
4 / 0 / 2
6,462
587
5,395
8,769
3,730
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
21
3
Kills
11
11
Deaths
3
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
1
4
0
0.25
L
Anhur
 
Anhur
0
2
0
0
W
Anhur
 
Anhur
3
1
2
4
W
Cthulhu
D3athSl4yer
Cthulhu
1
1
0
1
W
Athena
1
0
4
3
W
Scylla
Hiersen
Scylla
2
1
2
3
L
Cthulhu
JustEemeli
Cthulhu
1
1
0
1
L
Susano
1
2
0
0.5
L
Agni
ViNaesp
Agni
0
2
0
0
W
Mercury
Yatorishino
Mercury
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,966
Damage
22,825
41,757
Taken
38,984
20,122
Mitigated
19,585
10,350
Healing
10,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
4,719
927
0
1,382
11,289
7,144
0
1,295
9,962
20,009
0
L
Anhur
 
Anhur
4,847
3,289
0
1,703
5,931
1,524
0
818
5,113
0
37,759
W
Anhur
 
Anhur
6,688
3,281
0
3,403
8,034
2,499
220
2,202
5,832
0
52,870
W
Cthulhu
D3athSl4yer
Cthulhu
4,836
239
0
2,160
8,635
6,049
0
4,711
3,159
39,070
1,158
W
Athena
1,654
479
258
1,647
8,328
5,403
100
1,334
6,994
12,380
0
W
Scylla
Hiersen
Scylla
4,252
522
0
1,850
5,218
1,904
0
3,073
2,086
38,104
23
L
Cthulhu
JustEemeli
Cthulhu
6,014
262
14
2,124
7,920
5,599
0
3,723
3,498
43,066
1,775
L
Susano
3,227
527
0
4,452
10,435
3,808
0
799
9,532
0
50,021
L
Agni
ViNaesp
Agni
3,159
154
0
675
6,182
2,047
0
2,424
3,504
47,597
514
W
Mercury
Yatorishino
Mercury
5,395
2,999
0
1,250
8,769
3,730
0
1,516
7,251
0
60,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,415
Gold Earned
31,312
368
Minions Killed
376
0
Camps Cleared
0
1,119,036
Distance Traveled
1,115,531
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
5,381
489
16
1
0
218,572
0
L
Anhur
5,185
471
73
7
0
200,673
0
W
Anhur
6,296
572
79
7
0
199,063
0
W
Cthulhu
6,438
585
96
9
0
198,968
0
W
Athena
6,019
547
16
1
0
240,283
4
W
Scylla
6,097
554
93
8
0
200,177
3
L
Cthulhu
6,653
605
100
9
0
213,468
0
L
Susano
5,926
539
80
7
0
261,428
0
L
Agni
6,270
570
99
9
0
224,895
0
W
Mercury
6,462
587
92
8
0
277,040
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role