Player Matchup

Awilix
Awilix
Diamond IV
Elv Ghoul
Awilix
Diamond IV
Level 159
God Stats
6W - 6L
1,638 SR
Queue Stats
274W - 260L
2,157 MMR
Solo
Geb
Geb
Diamond IV
MMessias
Geb
Diamond IV
Level 223
God Stats
30W - 25L
1,582 SR
Queue Stats
566W - 569L
2,063 MMR
Solo
Rama
Rama
Diamond IV
Nordicpower1
Rama
Diamond IV
Level 183
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 33L
2,252 MMR
Solo
Merlin
Merlin
Platinum V
gianlucapc
Merlin
Platinum V
Level 153
God Stats
3W - 2L
1,687 SR
Queue Stats
31W - 19L
1,993 MMR
Solo
Ares
Ares
Platinum IV
yHappyFeett
Ares
Platinum IV
Level 143
God Stats
9W - 12L
1,375 SR
Queue Stats
89W - 92L
1,792 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 172
1,556 SR
2,051 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 159
1,559 SR
1,979 MMR
Achilles
Achilles
Platinum IV
 
Achilles
Platinum IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Diamond III
AquarianoNαto
Ne Zha
Diamond III
Level 96
God Stats
2W - 2L
1,303 SR
Queue Stats
41W - 56L
2,190 MMR
Solo
Xbalanque
Xbalanque
Gold I
Vitorwz
Xbalanque
Gold I
Level 180
God Stats
1W - 2L
1,469 SR
Queue Stats
98W - 85L
1,727 MMR
Solo
Ra
Ra
Masters
supernico12
Ra
Masters
Level 157
God Stats
20W - 7L
1,922 SR
Queue Stats
156W - 114L
2,550 MMR
Solo
Charon
Charon
Diamond V
xNarakuu
Charon
Diamond V
Level 206
God Stats
9W - 5L
1,602 SR
Queue Stats
332W - 306L
1,929 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Elv Ghoul
Awilix
6
1 / 0 / 2
3,375
675
2,038
5,024
1,809
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

6
1 / 1 / 2
3,638
728
1,375
4,946
1,836
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 0 / 3
3,231
646
1,448
4,224
1,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Merlin
gianlucapc
Merlin
7
1 / 1 / 0
3,669
734
1,757
1,730
496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

3
0 / 0 / 0
2,774
555
578
1,994
1,256
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Bans
ThorCthulhuSun WukongSusano

VS

Bans
Ah Muzen CabAo KuangBake KujiraThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
7
0 / 0 / 0
3,735
747
1,230
2,368
1,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 1 / 1
3,321
664
1,211
5,155
1,552
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Xbalanque
Vitorwz
Xbalanque
6
1 / 1 / 0
3,420
684
4,530
2,237
670
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 0 / 0
4,279
856
1,953
2,976
1,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charon
xNarakuu
Charon
5
0 / 1 / 1
3,454
691
2,240
3,717
2,201
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
4
3
Kills
2
2
Deaths
3
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
0
0
0
0
W
0
1
1
0.5
L
Awilix
Elv Ghoul
Awilix
1
0
2
2
L
1
1
2
2
L
0
0
3
1.5
W
Xbalanque
Vitorwz
Xbalanque
1
1
0
1
L
Merlin
gianlucapc
Merlin
1
1
0
1
W
1
0
0
1
W
Charon
xNarakuu
Charon
0
1
1
0.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,196
Damage
11,164
17,918
Taken
16,453
6,611
Mitigated
6,457
6,037
Healing
8,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
1,230
412
0
1,616
2,368
1,025
0
578
1,790
0
17,674
W
1,211
547
0
2,650
5,155
1,552
0
811
4,344
0
17,119
L
Awilix
Elv Ghoul
Awilix
2,038
803
0
740
5,024
1,809
0
1,089
3,781
0
15,097
L
1,375
206
605
1,680
4,946
1,836
0
1,097
3,849
7,343
571
L
1,448
1,026
0
1,771
4,224
1,214
0
905
3,319
0
18,083
W
Xbalanque
Vitorwz
Xbalanque
4,530
1,818
0
750
2,237
670
0
415
1,822
0
25,148
L
Merlin
gianlucapc
Merlin
1,757
349
0
250
1,730
496
0
814
806
21,027
0
W
1,953
436
204
1,794
2,976
1,009
0
1,029
1,947
25,190
1,199
W
Charon
xNarakuu
Charon
2,240
668
0
1,650
3,717
2,201
0
739
2,978
7,037
0
L
578
66
0
991
1,994
1,256
0
0
1,790
5,357
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,687
Gold Earned
18,209
136
Minions Killed
170
0
Camps Cleared
0
482,891
Distance Traveled
572,039
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
3,735
747
27
5
0
106,979
0
W
Ne Zha
3,321
664
29
6
0
139,993
0
L
Awilix
3,375
675
30
6
0
125,731
0
L
Geb
3,638
728
19
4
0
118,584
0
L
Rama
3,231
646
32
6
0
96,260
0
W
Xbalanque
3,420
684
44
9
0
100,745
1
L
Merlin
3,669
734
44
9
0
96,182
0
W
Ra
4,279
856
59
12
0
112,732
1
W
Charon
3,454
691
11
2
0
111,590
1
L
Ares
2,774
555
11
2
0
46,134
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role