Player Matchup

Arachne
Arachne
 
Arachne
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
ChocoElNarco
Gilgamesh
Level 119
God Stats
8W - 8L
1,936 SR
Queue Stats
213W - 208L
1,495 Elo+
Solo
Danzaburou
Danzaburou
Hertras
Danzaburou
Level 69
God Stats
8W - 11L
1,898 SR
Queue Stats
10W - 11L
1,847 Elo+
Solo
Hel
Hel
ZenHighZeR
Hel
Level 36
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 16L
1,188 Elo+
Solo
Fenrir
Fenrir
kiritoSaooo
Fenrir
Level 157
God Stats
6W - 7L
1,541 SR
Queue Stats
124W - 113L
1,463 Elo+
Solo
Team Averages
Level 107
1,675 SR
1,498 Elo+

VS

Team Averages
Level 75
1,580 SR
1,518 Elo+
Thor
Thor
 
Thor
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Decoy_141
Ullr
Level 83
God Stats
3W - 1L
1,701 SR
Queue Stats
143W - 116L
1,515 Elo+
Party 1
Ymir
Ymir
R3__beast
Ymir
Level 29
God Stats
7W - 8L
1,416 SR
Queue Stats
52W - 48L
1,527 Elo+
Party 1
Gilgamesh
Gilgamesh
chelleybum
Gilgamesh
Level 85
God Stats
72W - 33L
1,713 SR
Queue Stats
142W - 117L
1,513 Elo+
Party 1
Anubis
Anubis
edumargom003
Anubis
Level 92
God Stats
21W - 12L
1,569 SR
Queue Stats
201W - 191L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
2
0 / 1 / 0
2,575
515
0
1,146
192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
ChocoElNarco
Gilgamesh
4
0 / 1 / 0
2,973
595
1,517
4,405
1,949
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
Hertras
Danzaburou
5
0 / 2 / 0
2,980
596
1,919
3,086
877
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

6
0 / 2 / 0
3,014
603
1,368
3,465
664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
5
0 / 0 / 0
2,988
598
909
3,441
1,376
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
6
3 / 0 / 0
3,599
720
681
2,822
865
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ullr
6
1 / 0 / 2
3,473
695
3,019
1,646
486
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ymir
6
1 / 0 / 1
3,495
699
837
4,113
2,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
chelleybum
Gilgamesh
7
0 / 0 / 0
3,723
745
2,092
4,113
2,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Anubis
7
1 / 0 / 2
4,265
853
1,833
2,369
1,028
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
11
0
Kills
6
6
Deaths
0
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
1
0
0
W
Thor
 
Thor
3
0
0
3
L
Gilgamesh
ChocoElNarco
Gilgamesh
0
1
0
0
W
Ullr
1
0
2
2
L
Danzaburou
Hertras
Danzaburou
0
2
0
0
W
Ymir
1
0
1
1.5
L
0
2
0
0
W
Gilgamesh
chelleybum
Gilgamesh
0
0
0
0
W
Anubis
1
0
2
2
L
Fenrir
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,713
Damage
8,462
15,543
Taken
15,063
5,058
Mitigated
7,191
4,222
Healing
6,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
0
0
0
254
1,146
192
0
242
904
0
2,725
W
Thor
 
Thor
681
111
0
1,025
2,822
865
0
0
2,822
0
12,769
L
Gilgamesh
ChocoElNarco
Gilgamesh
1,517
541
0
1,035
4,405
1,949
0
393
4,012
0
9,764
W
Ullr
3,019
1,682
0
454
1,646
486
0
0
1,646
0
19,860
L
Danzaburou
Hertras
Danzaburou
1,919
1,131
0
624
3,086
877
0
444
2,642
0
12,393
W
Ymir
837
409
0
1,584
4,113
2,227
0
0
4,113
8,537
0
L
1,368
177
0
981
3,465
664
0
1,554
1,911
12,337
455
W
Gilgamesh
chelleybum
Gilgamesh
2,092
660
0
1,311
4,113
2,585
0
0
4,113
0
20,308
W
Anubis
1,833
132
0
1,868
2,369
1,028
28
1,368
1,001
25,915
1,821
L
Fenrir
909
224
0
1,328
3,441
1,376
0
0
3,110
0
10,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,530
Gold Earned
18,555
75
Minions Killed
153
0
Camps Cleared
0
421,689
Distance Traveled
460,295
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
2,575
515
6
1
0
36,990
0
W
Thor
3,599
720
25
5
0
97,744
0
L
Gilgamesh
2,973
595
14
3
0
93,535
0
W
Ullr
3,473
695
24
5
0
87,335
0
L
Danzaburou
2,980
596
20
4
0
88,820
0
W
Ymir
3,495
699
20
4
0
108,801
0
L
Hel
3,014
603
21
4
0
104,290
0
W
Gilgamesh
3,723
745
32
6
0
84,297
0
W
Anubis
4,265
853
52
10
0
82,118
0
L
Fenrir
2,988
598
14
3
0
98,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role