Player Matchup

Hun Batz
Hun Batz
AcheronSimpPain
Hun Batz
Level 142
God Stats
2W - 1L
1,303 SR
Queue Stats
193W - 181L
1,534 Elo+
Party 1
Zhong Kui
Zhong Kui
Fu55yA5tr0
Zhong Kui
Level 154
God Stats
6W - 5L
1,603 SR
Queue Stats
281W - 304L
1,600 Elo+
Party 1
Charon
Charon
Orcules
Charon
Level 139
God Stats
2W - 1L
1,775 SR
Queue Stats
169W - 164L
1,579 Elo+
Party 1
Thanatos
Thanatos
RioluButRed
Thanatos
Level 65
God Stats
4W - 4L
1,393 SR
Queue Stats
147W - 152L
1,579 Elo+
Party 1
Ah Puch
Ah Puch
itzzrenz
Ah Puch
Level 176
God Stats
6W - 4L
1,791 SR
Queue Stats
529W - 520L
1,495 Elo+
Party 1
Team Averages
Level 135
1,573 SR
1,557 Elo+

VS

Team Averages
Level 128
1,518 SR
1,555 Elo+
Neith
Neith
BuddhaJ55
Neith
Level 74
God Stats
1W - 2L
1,500 SR
Queue Stats
241W - 246L
1,500 Elo+
Solo
Tyr
Tyr
Evdawwwwwwwwg
Tyr
Level 128
God Stats
4W - 7L
1,530 SR
Queue Stats
439W - 453L
1,515 Elo+
Solo
Serqet
Serqet
HentaaiiNoKami
Serqet
Level 128
God Stats
4W - 4L
1,869 SR
Queue Stats
138W - 125L
1,683 Elo+
Solo
Thanatos
Thanatos
PlmPxDraGoN
Thanatos
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,479 Elo+
Solo
Ganesha
Ganesha
dca6995
Ganesha
Level 157
God Stats
3W - 5L
1,190 SR
Queue Stats
454W - 469L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
16
8 / 1 / 11
9,279
844
12,344
9,042
6,237
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
Fu55yA5tr0
Zhong Kui
15
3 / 3 / 12
8,491
772
7,684
11,835
13,330
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon
Orcules
Charon
15
1 / 1 / 18
9,276
843
7,966
7,554
8,145
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thanatos
RioluButRed
Thanatos
15
7 / 3 / 9
8,888
808
11,360
10,314
7,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
itzzrenz
Ah Puch
14
1 / 2 / 11
7,850
714
8,579
6,201
3,407
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BuddhaJ55
Neith
16
2 / 2 / 8
8,036
731
8,809
9,729
4,449
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 4 / 5
7,494
681
4,394
9,986
11,358
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
3 / 2 / 5
8,600
782
4,308
9,432
10,018
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
PlmPxDraGoN
Thanatos
13
2 / 7 / 7
7,781
707
6,317
10,886
4,487
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ganesha
dca6995
Ganesha
13
0 / 5 / 9
7,181
653
6,313
11,810
10,870
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
43
20
Kills
9
10
Deaths
20
61
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
8
1
11
13.5
L
Neith
BuddhaJ55
Neith
2
2
8
3
L
2
4
5
1.13
W
Zhong Kui
Fu55yA5tr0
Zhong Kui
3
3
12
3
L
3
2
5
2.75
W
Charon
Orcules
Charon
1
1
18
10
L
Thanatos
PlmPxDraGoN
Thanatos
2
7
7
0.79
W
Thanatos
RioluButRed
Thanatos
7
3
9
3.83
L
Ganesha
dca6995
Ganesha
0
5
9
0.9
W
Ah Puch
itzzrenz
Ah Puch
1
2
11
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,933
Damage
30,141
44,946
Taken
51,843
38,145
Mitigated
41,182
16,092
Healing
14,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
12,344
2,045
1,726
1,917
9,042
6,237
417
1,082
7,702
0
25,593
L
Neith
BuddhaJ55
Neith
8,809
1,458
1,065
3,742
9,729
4,449
219
5,331
4,398
0
31,430
L
4,394
256
140
1,838
9,986
11,358
0
4,534
5,452
0
8,148
W
Zhong Kui
Fu55yA5tr0
Zhong Kui
7,684
722
0
2,554
11,835
13,330
862
1,145
10,258
17,922
402
L
4,308
329
1,175
2,559
9,432
10,018
0
3,849
5,583
0
4,945
W
Charon
Orcules
Charon
7,966
1,239
874
1,756
7,554
8,145
451
1,333
6,088
18,393
0
L
Thanatos
PlmPxDraGoN
Thanatos
6,317
1,256
314
2,250
10,886
4,487
0
4,105
6,781
0
8,235
W
Thanatos
RioluButRed
Thanatos
11,360
1,946
37
5,418
10,314
7,026
486
2,425
7,889
0
19,242
L
Ganesha
dca6995
Ganesha
6,313
172
207
728
11,810
10,870
0
6,219
5,591
16,813
328
W
Ah Puch
itzzrenz
Ah Puch
8,579
266
1,211
599
6,201
3,407
216
0
6,057
17,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,784
Gold Earned
39,092
115
Minions Killed
91
0
Camps Cleared
0
1,062,877
Distance Traveled
986,168
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,279
844
23
2
0
230,325
0
L
Neith
8,036
731
49
4
0
202,668
0
L
Tyr
7,494
681
19
2
0
218,695
0
W
Zhong Kui
8,491
772
32
3
0
202,124
0
L
Serqet
8,600
782
9
1
0
239,028
0
W
Charon
9,276
843
17
2
0
219,668
0
L
Thanatos
7,781
707
14
1
0
141,406
0
W
Thanatos
8,888
808
20
2
0
212,138
0
L
Ganesha
7,181
653
0
0
0
184,371
0
W
Ah Puch
7,850
714
23
2
0
198,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role