Player Matchup

Fafnir
Fafnir
Keresztes
Fafnir
Level 102
God Stats
2W - 1L
1,715 SR
Queue Stats
131W - 116L
1,501 Elo+
Solo
Sol
Sol
MantzX
Sol
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 35L
1,420 Elo+
Party 2
Nike
Nike
Quotenchrist
Nike
Level 96
God Stats
2W - 0L
1,500 SR
Queue Stats
87W - 73L
1,515 Elo+
Solo
Zhong Kui
Zhong Kui
SwitchedUp
Zhong Kui
Level 69
God Stats
4W - 0L
1,500 SR
Queue Stats
118W - 124L
1,451 Elo+
Party 2
Chang'e
Chang'e
izgoudnino
Chang'e
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 71L
1,533 Elo+
Solo
Team Averages
Level 92
1,543 SR
1,484 Elo+

VS

Team Averages
Level 81
1,333 SR
1,434 Elo+
Awilix
Awilix
CJlblW
Awilix
Level 123
God Stats
1W - 4L
1,348 SR
Queue Stats
161W - 162L
1,508 Elo+
Solo
Set
Set
Daniel_cmsll95
Set
Level 127
God Stats
0W - 2L
1,204 SR
Queue Stats
149W - 164L
1,475 Elo+
Party 1
Sylvanus
Sylvanus
Hi你好
Sylvanus
Level 29
God Stats
0W - 2L
1,315 SR
Queue Stats
13W - 24L
1,365 Elo+
Solo
Bellona
Bellona
ILoveDayZ
Bellona
Level 109
God Stats
0W - 2L
1,299 SR
Queue Stats
15W - 11L
1,507 Elo+
Solo
Cerberus
Cerberus
Trane627
Cerberus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 20L
1,315 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Keresztes
Fafnir
18
4 / 2 / 13
10,918
780
10,835
16,504
23,467
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
MantzX
Sol
19
7 / 2 / 12
10,915
780
14,597
12,173
5,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
2 / 5 / 15
9,805
700
17,556
19,017
18,328
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
SwitchedUp
Zhong Kui
18
8 / 4 / 13
11,175
798
20,670
17,794
16,024
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chang'e
izgoudnino
Chang'e
17
1 / 3 / 16
9,935
710
10,825
12,195
5,978
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
CJlblW
Awilix
16
6 / 6 / 8
9,878
706
13,805
16,364
16,794
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
3 / 3 / 11
10,493
750
11,970
14,755
16,799
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Sylvanus
Hi你好
Sylvanus
18
4 / 2 / 12
9,552
682
8,468
13,662
18,787
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bellona
ILoveDayZ
Bellona
16
0 / 5 / 15
8,843
632
16,058
19,341
24,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cerberus
Trane627
Cerberus
16
3 / 6 / 12
10,212
729
13,021
20,640
21,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
74
22
Kills
16
16
Deaths
22
69
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Awilix
CJlblW
Awilix
6
6
8
1.67
L
3
3
11
2.83
L
Sylvanus
Hi你好
Sylvanus
4
2
12
5
L
Bellona
ILoveDayZ
Bellona
0
5
15
1.5
W
Fafnir
Keresztes
Fafnir
4
2
13
5.25
W
Sol
MantzX
Sol
7
2
12
6.5
W
2
5
15
1.9
W
Zhong Kui
SwitchedUp
Zhong Kui
8
4
13
3.63
L
Cerberus
Trane627
Cerberus
3
6
12
1.5
W
Chang'e
izgoudnino
Chang'e
1
3
16
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,483
Damage
63,322
77,683
Taken
84,762
69,632
Mitigated
98,126
39,156
Healing
28,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
CJlblW
Awilix
13,805
2,135
1,090
475
16,364
16,794
452
10,336
6,028
0
34,824
L
11,970
3,638
0
1,960
14,755
16,799
749
9,417
5,338
0
25,665
L
Sylvanus
Hi你好
Sylvanus
8,468
1,915
5,439
3,966
13,662
18,787
90
7,990
5,672
12,586
0
L
Bellona
ILoveDayZ
Bellona
16,058
2,808
3,523
4,865
19,341
24,121
373
13,035
6,306
0
25,891
W
Fafnir
Keresztes
Fafnir
10,835
4,191
2,585
5,119
16,504
23,467
743
3,141
12,966
24,260
623
W
Sol
MantzX
Sol
14,597
3,773
647
3,213
12,173
5,835
1,342
4,172
7,761
24,455
1,203
W
17,556
1,307
578
1,190
19,017
18,328
26
5,878
12,906
1,051
28,062
W
Zhong Kui
SwitchedUp
Zhong Kui
20,670
1,288
2,055
3,111
17,794
16,024
1,338
3,665
13,897
32,785
536
L
Cerberus
Trane627
Cerberus
13,021
819
544
6,345
20,640
21,625
177
15,349
5,291
20,958
0
W
Chang'e
izgoudnino
Chang'e
10,825
1,346
15,373
5,285
12,195
5,978
935
4,633
7,464
24,785
765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,748
Gold Earned
48,978
168
Minions Killed
153
0
Camps Cleared
0
1,258,332
Distance Traveled
1,220,164
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
9,878
706
32
2
0
246,263
0
L
Set
10,493
750
40
3
0
239,521
0
L
Sylvanus
9,552
682
8
1
0
243,482
0
L
Bellona
8,843
632
26
2
0
254,513
0
W
Fafnir
10,918
780
27
2
0
257,049
0
W
Sol
10,915
780
32
2
0
257,406
0
W
Nike
9,805
700
32
2
0
244,416
0
W
Zhong Kui
11,175
798
33
2
0
247,825
0
L
Cerberus
10,212
729
47
3
0
236,385
0
W
Chang'e
9,935
710
44
3
0
251,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role