Player Matchup

Medusa
Medusa
 
Medusa
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Ferlipes
King Arthur
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 58L
1,512 Elo+
Solo
Ra
Ra
Globalox
Ra
Level 116
God Stats
7W - 4L
1,511 SR
Queue Stats
99W - 102L
1,539 Elo+
Party 1
Fafnir
Fafnir
adriancc212
Fafnir
Level 128
God Stats
13W - 7L
1,558 SR
Queue Stats
58W - 60L
1,529 Elo+
Party 1
Team Averages
Level 119
1,514 SR
1,516 Elo+

VS

Team Averages
Level 111
1,525 SR
1,517 Elo+
Medusa
Medusa
DuskHazbin
Medusa
Level 38
God Stats
3W - 1L
1,450 SR
Queue Stats
19W - 29L
1,477 Elo+
Solo
Jormungandr
Jormungandr
KurtLupo9506
Jormungandr
Level 133
God Stats
5W - 4L
1,703 SR
Queue Stats
236W - 232L
1,529 Elo+
Solo
Hercules
Hercules
Poisonblade97
Hercules
Level 167
God Stats
0W - 1L
1,500 SR
Queue Stats
364W - 332L
1,555 Elo+
Solo
Vulcan
Vulcan
SharkChiIi
Vulcan
Level 89
God Stats
3W - 10L
1,424 SR
Queue Stats
49W - 57L
1,528 Elo+
Solo
Loki
Loki
kalendeer
Loki
Level 127
God Stats
3W - 4L
1,551 SR
Queue Stats
289W - 289L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
3 / 0 / 1
9,168
655
7,757
9,168
3,700
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
 
Arachne
12
3 / 3 / 3
7,245
518
2,935
10,554
4,691
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
Ferlipes
King Arthur
15
3 / 0 / 2
8,668
619
14,381
15,711
18,022
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
3 / 1 / 5
7,624
545
8,256
8,318
3,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fafnir
14
6 / 0 / 4
8,419
601
10,299
11,935
9,464
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DuskHazbin
Medusa
11
0 / 3 / 0
6,179
441
4,581
11,485
4,083
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jormungandr
KurtLupo9506
Jormungandr
10
1 / 7 / 0
5,872
419
5,713
13,333
8,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
Poisonblade97
Hercules
12
0 / 3 / 0
7,117
508
8,265
17,076
21,146
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Vulcan
SharkChiIi
Vulcan
13
1 / 1 / 0
7,367
526
3,397
5,279
1,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Loki
13
2 / 4 / 0
7,025
502
5,274
14,058
5,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
4
18
Kills
4
4
Deaths
18
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
0
1
3.5
W
Arachne
 
Arachne
3
3
3
1.5
L
Medusa
DuskHazbin
Medusa
0
3
0
0
W
King Arthur
Ferlipes
King Arthur
3
0
2
4
W
3
1
5
5.5
L
Jormungandr
KurtLupo9506
Jormungandr
1
7
0
0.14
L
Hercules
Poisonblade97
Hercules
0
3
0
0
L
Vulcan
SharkChiIi
Vulcan
1
1
0
1
W
Fafnir
6
0
4
8
L
Loki
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,628
Damage
27,230
55,686
Taken
61,231
39,265
Mitigated
40,678
17,032
Healing
17,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
7,757
2,439
0
4,374
9,168
3,700
795
3,147
5,747
27
96,072
W
Arachne
 
Arachne
2,935
1,318
0
3,828
10,554
4,691
0
482
9,994
0
39,871
L
Medusa
DuskHazbin
Medusa
4,581
1,747
0
3,567
11,485
4,083
0
6,241
4,968
0
45,508
W
King Arthur
Ferlipes
King Arthur
14,381
1,539
0
1,000
15,711
18,022
0
0
15,711
612
69,045
W
8,256
1,105
984
2,922
8,318
3,388
53
2,338
5,536
53,773
0
L
Jormungandr
KurtLupo9506
Jormungandr
5,713
1,533
0
750
13,333
8,113
0
9,042
3,630
18,141
0
L
Hercules
Poisonblade97
Hercules
8,265
2,557
0
6,146
17,076
21,146
0
336
16,740
0
55,562
L
Vulcan
SharkChiIi
Vulcan
3,397
1,038
0
2,632
5,279
1,956
0
0
5,279
59,343
0
W
Fafnir
10,299
1,997
0
3,924
11,935
9,464
239
1,981
9,588
47,570
5,216
L
Loki
5,274
1,590
0
4,629
14,058
5,380
0
1,851
11,972
0
59,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,124
Gold Earned
33,560
537
Minions Killed
431
0
Camps Cleared
0
1,418,524
Distance Traveled
1,262,607
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,168
655
162
12
0
291,214
4
W
Arachne
7,245
518
61
4
0
241,931
0
L
Medusa
6,179
441
80
6
0
248,457
0
W
King Arthur
8,668
619
119
9
0
290,581
1
W
Ra
7,624
545
106
8
0
303,426
5
L
Jormungandr
5,872
419
29
2
0
255,515
0
L
Hercules
7,117
508
98
7
0
244,690
0
L
Vulcan
7,367
526
120
9
0
222,833
3
W
Fafnir
8,419
601
89
6
0
291,372
2
L
Loki
7,025
502
104
7
0
291,112
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role