Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
BetterAntimatter
Ah Muzen Cab
Level 77
God Stats
0W - 5L
1,057 SR
Queue Stats
119W - 131L
1,362 Elo+
Solo
Merlin
Merlin
Luthic
Merlin
Level 129
God Stats
0W - 2L
1,690 SR
Queue Stats
99W - 114L
1,498 Elo+
Solo
Set
Set
azazel-zero0
Set
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 12L
1,499 Elo+
Solo
Ymir
Ymir
layaDan
Ymir
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
177W - 196L
1,492 Elo+
Solo
Team Averages
Level 118
1,449 SR
1,470 Elo+

VS

Team Averages
Level 106
1,685 SR
1,868 Elo+
Martichoras
Martichoras
ThanatosRZ
Martichoras
Level 124
God Stats
5W - 0L
1,734 SR
Queue Stats
215W - 25L
1,852 Elo+
Party 1
Sun Wukong
Sun Wukong
donkatsu999
Sun Wukong
Level 127
God Stats
2W - 0L
1,691 SR
Queue Stats
149W - 22L
1,866 Elo+
Party 1
Ishtar
Ishtar
gannna30
Ishtar
Level 125
God Stats
3W - 1L
1,306 SR
Queue Stats
189W - 18L
1,889 Elo+
Party 1
Cu Chulainn
Cu Chulainn
linernotes
Cu Chulainn
Level 126
God Stats
4W - 1L
1,767 SR
Queue Stats
243W - 27L
1,876 Elo+
Party 1
Janus
Janus
ロベルⅢ
Janus
Level 28
God Stats
6W - 0L
1,928 SR
Queue Stats
101W - 11L
1,856 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
18
4 / 6 / 6
10,150
725
12,840
21,530
33,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
BetterAntimatter
Ah Muzen Cab
11
0 / 14 / 1
7,250
518
1,975
19,829
8,406
Merlin
Luthic
Merlin
20
5 / 5 / 2
10,883
777
17,613
13,100
7,634
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 6 / 2
8,962
640
4,880
13,994
9,121
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ymir
layaDan
Ymir
15
2 / 5 / 4
8,910
636
7,577
19,525
21,412
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
ThanatosRZ
Martichoras
17
7 / 3 / 16
10,891
778
18,530
11,236
6,778
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
donkatsu999
Sun Wukong
16
5 / 3 / 19
10,209
729
12,860
17,437
21,369
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Ishtar
gannna30
Ishtar
19
13 / 3 / 17
12,200
871
19,558
11,250
6,468
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cu Chulainn
linernotes
Cu Chulainn
16
2 / 5 / 21
9,786
699
11,196
19,117
20,476
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

20
9 / 1 / 22
12,613
901
20,938
11,087
7,213
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
131
14
Kills
36
36
Deaths
15
15
Assists
95
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
4
6
6
1.17
L
Ah Muzen Cab
BetterAntimatter
Ah Muzen Cab
0
14
1
0.04
L
Merlin
Luthic
Merlin
5
5
2
1.2
W
Martichoras
ThanatosRZ
Martichoras
7
3
16
5
L
3
6
2
0.67
W
Sun Wukong
donkatsu999
Sun Wukong
5
3
19
4.83
W
Ishtar
gannna30
Ishtar
13
3
17
7.17
L
Ymir
layaDan
Ymir
2
5
4
0.8
W
Cu Chulainn
linernotes
Cu Chulainn
2
5
21
2.5
W
9
1
22
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,885
Damage
83,082
87,978
Taken
70,127
80,185
Mitigated
62,304
11,859
Healing
22,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
12,840
438
347
2,894
21,530
33,612
0
6,528
14,735
19,520
1,374
L
Ah Muzen Cab
BetterAntimatter
Ah Muzen Cab
1,975
534
408
28
19,829
8,406
0
3,963
15,619
0
5,202
L
Merlin
Luthic
Merlin
17,613
314
2,012
1,421
13,100
7,634
0
2,701
10,040
48,496
0
W
Martichoras
ThanatosRZ
Martichoras
18,530
9,250
856
1,070
11,236
6,778
3,323
7,785
3,018
0
42,398
L
4,880
1,932
0
1,347
13,994
9,121
0
2,231
11,585
0
16,487
W
Sun Wukong
donkatsu999
Sun Wukong
12,860
1,854
974
4,428
17,437
21,369
199
6,266
10,133
0
19,455
W
Ishtar
gannna30
Ishtar
19,558
13,169
1,177
2,449
11,250
6,468
4,516
6,206
4,607
0
37,938
L
Ymir
layaDan
Ymir
7,577
118
666
2,736
19,525
21,412
0
4,692
14,462
10,082
0
W
Cu Chulainn
linernotes
Cu Chulainn
11,196
1,681
1,364
4,787
19,117
20,476
893
6,729
11,568
0
14,936
W
20,938
2,391
1,558
3,354
11,087
7,213
1,538
6,472
4,089
47,752
1,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,155
Gold Earned
55,699
129
Minions Killed
169
0
Camps Cleared
0
1,007,071
Distance Traveled
1,253,014
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,150
725
18
1
0
243,338
0
L
Ah Muzen Cab
7,250
518
10
1
0
137,750
0
L
Merlin
10,883
777
63
5
0
229,161
0
W
Martichoras
10,891
778
61
4
0
228,527
0
L
Set
8,962
640
33
2
0
207,947
0
W
Sun Wukong
10,209
729
9
1
0
281,916
0
W
Ishtar
12,200
871
38
3
0
215,032
0
L
Ymir
8,910
636
5
0
0
188,875
0
W
Cu Chulainn
9,786
699
3
0
0
243,132
0
W
Janus
12,613
901
58
4
0
284,407
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role