Player Matchup

Cerberus
Cerberus
Bronze III
Bo1dal
Cerberus
Bronze III
Level 104
God Stats
1W - 2L
1,591 SR
Queue Stats
42W - 46L
1,531 MMR
Party 2
Skadi
Skadi
Bronze III
CuSO4eK
Skadi
Bronze III
Level 109
God Stats
21W - 24L
1,621 SR
Queue Stats
42W - 46L
1,531 MMR
Party 2
Ah Puch
Ah Puch
Bronze III
Defries
Ah Puch
Bronze III
Level 68
God Stats
1W - 1L
1,731 SR
Queue Stats
5W - 10L
1,361 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 94
1,648 SR
1,474 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 133
1,472 SR
1,322 MMR
Agni
Agni
Gold V
HuMaNiTy999
Agni
Gold V
Level 183
God Stats
3W - 7L
1,415 SR
Queue Stats
90W - 106L
1,362 MMR
Solo
Jormungandr
Jormungandr
Bronze III
SoftJohnn
Jormungandr
Bronze III
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 34L
1,302 MMR
Party 1
Bastet
Bastet
Bronze III
TDO Cookie
Bastet
Bronze III
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,302 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bo1dal
Cerberus
16
4 / 0 / 5
10,589
706
7,569
15,214
16,579
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Skadi
CuSO4eK
Skadi
16
3 / 1 / 6
10,640
709
11,739
11,582
5,066
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
Defries
Ah Puch
17
3 / 1 / 7
10,787
719
10,212
8,906
3,999
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bans
MauiBake KujiraCthulhu

VS

Bans
BacchusChronosThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 0
9,736
649
16,864
9,757
3,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jormungandr
SoftJohnn
Jormungandr
13
0 / 3 / 1
8,627
575
3,779
13,808
13,232
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bastet
TDO Cookie
Bastet
13
0 / 5 / 1
8,376
558
8,293
10,493
3,891
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
10
Kills
2
2
Deaths
10
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Bo1dal
Cerberus
4
0
5
6.5
W
Skadi
CuSO4eK
Skadi
3
1
6
6
W
Ah Puch
Defries
Ah Puch
3
1
7
6.5
L
2
2
0
1
L
Jormungandr
SoftJohnn
Jormungandr
0
3
1
0.17
L
Bastet
TDO Cookie
Bastet
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,520
Damage
28,936
35,702
Taken
34,058
25,644
Mitigated
20,918
7,348
Healing
2,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Bo1dal
Cerberus
7,569
336
0
2,722
15,214
16,579
102
8,449
6,011
24,736
2,256
W
Skadi
CuSO4eK
Skadi
11,739
4,093
0
1,082
11,582
5,066
2,337
5,941
5,051
0
58,569
W
Ah Puch
Defries
Ah Puch
10,212
322
0
3,544
8,906
3,999
1,140
3,838
4,636
42,267
788
L
16,864
367
0
353
9,757
3,795
0
3,975
5,024
46,112
1,688
L
Jormungandr
SoftJohnn
Jormungandr
3,779
872
185
297
13,808
13,232
0
6,645
5,827
18,691
131
L
Bastet
TDO Cookie
Bastet
8,293
1,060
379
1,479
10,493
3,891
0
3,987
5,804
0
27,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,016
Gold Earned
26,739
232
Minions Killed
173
0
Camps Cleared
0
811,565
Distance Traveled
777,479
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,589
706
64
4
0
289,054
0
W
Skadi
10,640
709
88
6
0
252,454
0
W
Ah Puch
10,787
719
80
5
0
270,057
0
L
Agni
9,736
649
87
6
0
279,399
6
L
Jormungandr
8,627
575
46
3
0
229,480
0
L
Bastet
8,376
558
40
3
0
268,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role