Player Matchup

Ares
Ares
Bo_0k-Slayer
Ares
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 21L
1,493 Elo+
Party 1
Aphrodite
Aphrodite
HaughtNGro0o0vy
Aphrodite
Level 149
God Stats
11W - 9L
1,486 SR
Queue Stats
628W - 635L
1,515 Elo+
Solo
Heimdallr
Heimdallr
PalmTreeUwU
Heimdallr
Level 157
God Stats
0W - 2L
1,176 SR
Queue Stats
16W - 23L
1,411 Elo+
Party 1
Pele
Pele
Stankweezul
Pele
Level 57
God Stats
1W - 3L
1,817 SR
Queue Stats
357W - 347L
1,511 Elo+
Solo
Medusa
Medusa
WizKidOfShiz
Medusa
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 52L
1,537 Elo+
Solo
Team Averages
Level 118
1,496 SR
1,493 Elo+

VS

Team Averages
Level 107
1,463 SR
1,483 Elo+
Tiamat
Tiamat
 
Tiamat
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
BigMadBoi
Yemoja
Level 122
God Stats
2W - 1L
1,494 SR
Queue Stats
88W - 67L
1,558 Elo+
Solo
Anubis
Anubis
DIEUDELABITE
Anubis
Level 44
God Stats
2W - 1L
1,519 SR
Queue Stats
9W - 13L
1,329 Elo+
Solo
King Arthur
King Arthur
Purge Humanity
King Arthur
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 90L
1,503 Elo+
Solo
Nike
Nike
Xuium
Nike
Level 87
God Stats
2W - 1L
1,300 SR
Queue Stats
142W - 151L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 5 / 7
11,213
701
10,247
19,863
27,850
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Aphrodite
HaughtNGro0o0vy
Aphrodite
17
1 / 4 / 7
9,849
616
8,315
16,857
11,440
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Heimdallr
PalmTreeUwU
Heimdallr
18
4 / 5 / 6
10,175
636
17,009
19,653
12,327
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
3 / 7 / 8
10,633
665
16,064
19,810
11,326
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Medusa
19
3 / 7 / 3
11,031
689
18,621
20,251
9,774
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
20
4 / 1 / 21
11,649
728
18,411
12,457
9,030
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
BigMadBoi
Yemoja
19
2 / 0 / 19
12,033
752
8,817
14,007
11,047
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Anubis
20
7 / 5 / 13
12,955
810
25,027
19,095
12,580
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

King Arthur
Purge Humanity
King Arthur
18
5 / 4 / 16
11,494
718
13,070
23,234
34,183
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Nike
Xuium
Nike
19
10 / 3 / 12
11,699
731
26,448
23,065
29,191
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
109
13
Kills
28
28
Deaths
13
31
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
4
1
21
14.5
W
Yemoja
BigMadBoi
Yemoja
2
0
19
11.5
L
2
5
7
1.1
W
Anubis
7
5
13
2.7
L
Aphrodite
HaughtNGro0o0vy
Aphrodite
1
4
7
1.13
L
Heimdallr
PalmTreeUwU
Heimdallr
4
5
6
1.4
W
King Arthur
Purge Humanity
King Arthur
5
4
16
3.25
L
3
7
8
1
L
Medusa
3
7
3
0.64
W
Nike
Xuium
Nike
10
3
12
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,256
Damage
91,773
96,434
Taken
91,858
72,717
Mitigated
96,031
27,506
Healing
44,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
18,411
232
1,357
2,880
12,457
9,030
940
2,357
10,100
43,903
0
W
Yemoja
BigMadBoi
Yemoja
8,817
1,269
20,418
7,529
14,007
11,047
1,352
2,385
11,622
15,006
0
L
10,247
661
144
1,112
19,863
27,850
0
11,464
8,399
12,116
427
W
Anubis
25,027
564
2,589
4,722
19,095
12,580
466
4,045
15,050
55,097
3,020
L
Aphrodite
HaughtNGro0o0vy
Aphrodite
8,315
1,172
10,273
6,250
16,857
11,440
0
9,834
7,023
21,375
132
L
Heimdallr
PalmTreeUwU
Heimdallr
17,009
8,618
85
269
19,653
12,327
0
9,548
10,105
0
33,909
W
King Arthur
Purge Humanity
King Arthur
13,070
1,138
305
1,570
23,234
34,183
31
5,810
17,424
4,366
18,000
L
16,064
2,131
2,724
4,045
19,810
11,326
0
11,062
8,748
0
30,145
L
Medusa
18,621
7,244
411
2,193
20,251
9,774
0
12,157
8,094
0
41,648
W
Nike
Xuium
Nike
26,448
1,163
982
1,971
23,065
29,191
43
3,406
19,659
0
32,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,901
Gold Earned
59,830
160
Minions Killed
175
0
Camps Cleared
0
1,373,723
Distance Traveled
1,494,288
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,649
728
50
3
0
286,978
0
W
Yemoja
12,033
752
14
1
0
323,730
0
L
Ares
11,213
701
4
0
0
277,515
0
W
Anubis
12,955
810
78
5
0
235,526
0
L
Aphrodite
9,849
616
36
2
0
295,110
0
L
Heimdallr
10,175
636
40
3
0
249,261
0
W
King Arthur
11,494
718
22
1
0
286,513
0
L
Pele
10,633
665
25
2
0
268,625
0
L
Medusa
11,031
689
55
3
0
283,212
0
W
Nike
11,699
731
11
1
0
361,541
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role