Player Matchup

Hou Yi
Hou Yi
GandugaGan
Hou Yi
Level 46
God Stats
2W - 4L
1,486 SR
Queue Stats
606W - 637L
1,417 Elo+
Solo
Merlin
Merlin
Legend2fine
Merlin
Level 57
God Stats
132W - 120L
1,513 SR
Queue Stats
775W - 789L
1,468 Elo+
Solo
Cthulhu
Cthulhu
MyrKing
Cthulhu
Level 64
God Stats
2W - 1L
1,313 SR
Queue Stats
13W - 2L
1,692 Elo+
Solo
Loki
Loki
VerbMB
Loki
Level 157
God Stats
22W - 6L
1,753 SR
Queue Stats
481W - 174L
1,722 Elo+
Solo
Baron Samedi
Baron Samedi
XxTurpinxX
Baron Samedi
Level 45
God Stats
5W - 3L
1,807 SR
Queue Stats
17W - 16L
1,500 Elo+
Solo
Team Averages
Level 74
1,575 SR
1,560 Elo+

VS

Team Averages
Level 60
1,358 SR
1,299 Elo+
Ares
Ares
AuroraSlash
Ares
Level 41
God Stats
30W - 41L
1,438 SR
Queue Stats
166W - 206L
1,390 Elo+
Party 2
Artemis
Artemis
Crunchienana
Artemis
Level 35
God Stats
2W - 2L
1,285 SR
Queue Stats
28W - 46L
1,181 Elo+
Party 1
Sol
Sol
LinuxGooberz
Sol
Level 126
God Stats
288W - 342L
1,468 SR
Queue Stats
1,303W - 1,382L
1,470 Elo+
Solo
Ra
Ra
Protandric
Ra
Level 68
God Stats
4W - 5L
1,402 SR
Queue Stats
313W - 347L
1,432 Elo+
Party 2
Nut
Nut
not_emo_044
Nut
Level 29
God Stats
2W - 7L
1,196 SR
Queue Stats
12W - 21L
1,020 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
GandugaGan
Hou Yi
14
2 / 0 / 5
8,237
1,030
3,710
2,445
976
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
14
2 / 1 / 10
8,851
1,106
13,576
7,361
2,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
MyrKing
Cthulhu
15
2 / 1 / 13
8,823
1,103
18,445
13,211
11,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Loki
VerbMB
Loki
14
10 / 1 / 4
10,279
1,285
10,032
5,298
2,266
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Baron Samedi
XxTurpinxX
Baron Samedi
14
0 / 1 / 10
8,349
1,044
5,844
5,101
2,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

337

VS

Team 2 Tickets

234

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 1
8,330
1,041
4,029
14,489
15,908
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Artemis
Crunchienana
Artemis
13
1 / 6 / 3
8,048
1,006
7,603
13,503
6,327
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

13
0 / 2 / 1
7,230
904
2,470
4,079
1,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
1 / 4 / 1
7,869
984
9,885
10,953
4,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

13
0 / 3 / 1
7,792
974
4,800
11,453
5,204
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
11
16
Kills
4
4
Deaths
16
42
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
1
1
2.5
L
Artemis
Crunchienana
Artemis
1
6
3
0.42
W
Hou Yi
GandugaGan
Hou Yi
2
0
5
4.5
W
Merlin
2
1
10
7
L
0
2
1
0.25
W
Cthulhu
MyrKing
Cthulhu
2
1
13
8.5
L
1
4
1
0.38
W
Loki
VerbMB
Loki
10
1
4
12
W
Baron Samedi
XxTurpinxX
Baron Samedi
0
1
10
5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,607
Damage
28,787
33,416
Taken
54,477
19,373
Mitigated
33,412
5,447
Healing
2,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,029
143
0
0
14,489
15,908
0
9,683
4,374
12,839
0
L
Artemis
Crunchienana
Artemis
7,603
2,282
0
0
13,503
6,327
0
8,032
5,025
610
20,918
W
Hou Yi
GandugaGan
Hou Yi
3,710
754
0
0
2,445
976
0
1,138
1,265
0
15,418
W
Merlin
13,576
668
0
0
7,361
2,989
0
2,560
4,558
23,038
0
L
2,470
613
199
442
4,079
1,399
0
2,299
1,590
5,596
582
W
Cthulhu
MyrKing
Cthulhu
18,445
769
78
1,946
13,211
11,007
0
7,315
5,300
22,553
1,869
L
9,885
837
315
407
10,953
4,574
0
6,910
3,655
22,498
0
W
Loki
VerbMB
Loki
10,032
1,097
0
13
5,298
2,266
0
1,405
3,784
0
24,198
W
Baron Samedi
XxTurpinxX
Baron Samedi
5,844
124
1,540
1,870
5,101
2,135
0
3,279
1,582
21,211
552
L
4,800
2,542
125
738
11,453
5,204
0
7,874
3,277
0
22,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,539
Gold Earned
39,269
159
Minions Killed
131
6
Camps Cleared
3
810,703
Distance Traveled
651,647
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,330
1,041
6
1
0
152,051
0
L
Artemis
8,048
1,006
31
4
0
137,785
0
W
Hou Yi
8,237
1,030
30
4
1
141,670
0
W
Merlin
8,851
1,106
18
2
1
140,465
0
L
Sol
7,230
904
8
1
1
63,855
0
W
Cthulhu
8,823
1,103
21
3
1
199,316
0
L
Ra
7,869
984
46
6
0
156,958
0
W
Loki
10,279
1,285
31
4
2
172,605
0
W
Baron Samedi
8,349
1,044
59
7
1
156,647
0
L
Nut
7,792
974
40
5
2
140,998
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role