Player Matchup

Anhur
Anhur
Platinum V
BuffArthur
Anhur
Platinum V
Level 122
God Stats
4W - 0L
1,817 SR
Queue Stats
19W - 7L
1,938 MMR
Party 1
Achilles
Achilles
Platinum IV
InfiniteGz
Achilles
Platinum IV
Level 86
God Stats
1W - 1L
1,398 SR
Queue Stats
75W - 29L
2,011 MMR
Party 1
Bacchus
Bacchus
Platinum IV
vBlas
Bacchus
Platinum IV
Level 77
God Stats
4W - 1L
1,887 SR
Queue Stats
22W - 9L
2,006 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 95
1,701 SR
1,985 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 144
1,793 SR
1,785 MMR
Horus
Horus
Platinum V
Draeconyc
Horus
Platinum V
Level 178
God Stats
1W - 1L
1,766 SR
Queue Stats
53W - 64L
1,854 MMR
Party 2
Cthulhu
Cthulhu
Gold IV
FRO5TY BOY
Cthulhu
Gold IV
Level 146
God Stats
5W - 1L
1,839 SR
Queue Stats
12W - 16L
1,651 MMR
Party 2
Ullr
Ullr
Gold I
Potna
Ullr
Gold I
Level 109
God Stats
0W - 1L
1,774 SR
Queue Stats
13W - 13L
1,849 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
18
8 / 1 / 5
12,273
818
22,533
14,875
6,756
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
InfiniteGz
Achilles
17
5 / 1 / 7
10,889
726
16,496
16,733
14,137
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
vBlas
Bacchus
16
1 / 0 / 12
10,160
677
13,069
19,538
24,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
SobekNe ZhaThothCharonAres

VS

Bans
KuzenboPersephoneNutBaron SamediHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Draeconyc
Horus
13
0 / 7 / 1
8,466
564
6,945
19,361
19,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
FRO5TY BOY
Cthulhu
14
0 / 5 / 1
8,764
584
14,642
21,913
18,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ullr
Potna
Ullr
15
2 / 2 / 0
10,060
671
10,446
15,725
7,355
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
4
14
Kills
2
2
Deaths
14
24
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anhur
8
1
5
10.5
L
Horus
Draeconyc
Horus
0
7
1
0.07
L
Cthulhu
FRO5TY BOY
Cthulhu
0
5
1
0.1
W
Achilles
InfiniteGz
Achilles
5
1
7
8.5
L
Ullr
Potna
Ullr
2
2
0
1
W
Bacchus
vBlas
Bacchus
1
0
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,098
Damage
32,033
51,146
Taken
56,999
45,007
Mitigated
44,405
18,839
Healing
8,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
22,533
12,927
0
3,574
14,875
6,756
1,577
4,289
9,966
0
83,171
L
Horus
Draeconyc
Horus
6,945
2,196
1,651
3,769
19,361
19,045
0
3,296
14,769
607
12,186
L
Cthulhu
FRO5TY BOY
Cthulhu
14,642
1,014
134
2,274
21,913
18,005
0
2,870
18,243
30,397
603
W
Achilles
InfiniteGz
Achilles
16,496
3,574
0
7,489
16,733
14,137
103
5,231
10,618
0
50,842
L
Ullr
Potna
Ullr
10,446
3,961
0
888
15,725
7,355
0
4,772
9,577
0
51,211
W
Bacchus
vBlas
Bacchus
13,069
1,776
0
7,776
19,538
24,114
93
3,683
14,915
28,218
1,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,322
Gold Earned
27,290
195
Minions Killed
144
0
Camps Cleared
0
882,793
Distance Traveled
790,479
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,273
818
114
8
0
261,071
0
L
Horus
8,466
564
14
1
0
249,442
0
L
Cthulhu
8,764
584
27
2
0
264,206
0
W
Achilles
10,889
726
50
3
0
314,682
0
L
Ullr
10,060
671
103
7
0
276,831
0
W
Bacchus
10,160
677
31
2
0
307,040
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role