Player Matchup

Janus
Janus
Mr-Boreas
Janus
Level 178
God Stats
6W - 6L
1,518 SR
Queue Stats
68W - 60L
1,529 Elo+
Party 2
Fenrir
Fenrir
Prvsperity
Fenrir
Level 106
God Stats
0W - 3L
1,500 SR
Queue Stats
236W - 204L
1,630 Elo+
Solo
Pele
Pele
RoamerAlert
Pele
Level 34
God Stats
1W - 5L
1,143 SR
Queue Stats
10W - 11L
1,586 Elo+
Solo
Anubis
Anubis
Zollack
Anubis
Level 142
God Stats
2W - 1L
1,541 SR
Queue Stats
103W - 83L
1,514 Elo+
Party 2
Neith
Neith
jiggychills
Neith
Level 89
God Stats
7W - 16L
1,576 SR
Queue Stats
86W - 113L
1,527 Elo+
Solo
Team Averages
Level 110
1,456 SR
1,557 Elo+

VS

Team Averages
Level 94
1,653 SR
1,539 Elo+
Ra
Ra
Bengalsfan610
Ra
Level 124
God Stats
20W - 11L
1,690 SR
Queue Stats
137W - 107L
1,591 Elo+
Solo
King Arthur
King Arthur
HangoTango
King Arthur
Level 125
God Stats
8W - 8L
1,542 SR
Queue Stats
100W - 82L
1,533 Elo+
Solo
Athena
Athena
YaBoiFugu
Athena
Level 84
God Stats
14W - 11L
1,652 SR
Queue Stats
177W - 168L
1,491 Elo+
Party 1
Bastet
Bastet
pinoythaboi
Bastet
Level 55
God Stats
6W - 1L
1,819 SR
Queue Stats
187W - 154L
1,578 Elo+
Solo
Danzaburou
Danzaburou
unaliveurselfbro
Danzaburou
Level 80
God Stats
31W - 30L
1,564 SR
Queue Stats
422W - 403L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Mr-Boreas
Janus
10
0 / 3 / 0
5,307
531
1,587
5,966
1,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Prvsperity
Fenrir
8
1 / 2 / 3
4,902
490
2,366
7,885
3,500
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
1 / 3 / 0
5,460
546
4,630
11,926
4,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
Zollack
Anubis
11
6 / 2 / 1
6,629
663
7,494
8,396
3,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
1 / 2 / 3
5,833
583
6,591
7,579
2,776
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 3
6,485
649
5,344
4,286
1,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

King Arthur
HangoTango
King Arthur
12
2 / 1 / 1
6,888
689
6,941
8,921
4,363
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Athena
YaBoiFugu
Athena
10
1 / 2 / 5
6,240
624
4,438
10,087
8,962
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bastet
13
6 / 1 / 2
6,807
681
5,399
7,460
2,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Danzaburou
unaliveurselfbro
Danzaburou
10
1 / 4 / 2
5,533
553
4,658
9,382
3,090
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
24
9
Kills
11
12
Deaths
9
7
Assists
13
Player
Kills
Deaths
Assists
KDA
W
1
1
3
2.5
W
King Arthur
HangoTango
King Arthur
2
1
1
2.5
L
Janus
Mr-Boreas
Janus
0
3
0
0
L
Fenrir
Prvsperity
Fenrir
1
2
3
1.25
L
1
3
0
0.33
W
Athena
YaBoiFugu
Athena
1
2
5
1.75
L
Anubis
Zollack
Anubis
6
2
1
3.25
L
1
2
3
1.25
W
Bastet
6
1
2
7
W
Danzaburou
unaliveurselfbro
Danzaburou
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,668
Damage
26,780
41,752
Taken
40,136
16,659
Mitigated
20,753
10,480
Healing
15,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,344
900
472
1,848
4,286
1,657
0
1,905
2,277
54,506
1,204
W
King Arthur
HangoTango
King Arthur
6,941
1,004
0
2,146
8,921
4,363
0
1,117
7,804
0
52,714
L
Janus
Mr-Boreas
Janus
1,587
30
0
250
5,966
1,912
0
3,262
2,646
36,814
0
L
Fenrir
Prvsperity
Fenrir
2,366
613
0
1,840
7,885
3,500
0
2,423
5,462
0
13,362
L
4,630
909
0
2,588
11,926
4,834
0
329
11,597
0
38,890
W
Athena
YaBoiFugu
Athena
4,438
1,592
0
2,440
10,087
8,962
15
2,812
7,213
22,937
0
L
Anubis
Zollack
Anubis
7,494
663
0
3,996
8,396
3,637
0
1,835
6,561
45,818
0
L
6,591
2,327
0
1,806
7,579
2,776
0
1,815
5,704
0
43,020
W
Bastet
5,399
1,610
0
4,730
7,460
2,681
0
454
6,924
0
48,606
W
Danzaburou
unaliveurselfbro
Danzaburou
4,658
1,243
97
3,564
9,382
3,090
0
2,545
6,837
0
38,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,131
Gold Earned
31,953
318
Minions Killed
361
0
Camps Cleared
0
1,022,158
Distance Traveled
1,133,202
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,485
649
93
9
0
220,447
2
W
King Arthur
6,888
689
90
9
0
222,011
2
L
Janus
5,307
531
78
8
0
227,466
0
L
Fenrir
4,902
490
25
3
0
214,142
0
L
Pele
5,460
546
73
7
0
199,361
4
W
Athena
6,240
624
43
4
0
236,701
0
L
Anubis
6,629
663
66
7
0
197,581
0
L
Neith
5,833
583
76
8
0
183,608
0
W
Bastet
6,807
681
76
8
0
252,523
0
W
Danzaburou
5,533
553
59
6
0
201,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role