Player Matchup

Bacchus
Bacchus
Bronze III
Mac Isaiah
Bacchus
Bronze III
Level 88
God Stats
1W - 0L
1,755 SR
Queue Stats
1W - 1L
1,500 MMR
Party 1
Chang'e
Chang'e
Bronze III
PapaDerrickk
Chang'e
Bronze III
Level 69
God Stats
1W - 0L
1,609 SR
Queue Stats
1W - 1L
1,400 MMR
Party 1
Hercules
Hercules
Bronze III
ag allen
Hercules
Bronze III
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,452 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 82
1,621 SR
1,451 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 100
1,525 SR
1,378 MMR
Medusa
Medusa
Silver II
 
Medusa
Silver II
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Bronze IV
 
Kukulkan
Bronze IV
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Platinum V
Samdollar
Kuzenbo
Platinum V
Level 137
God Stats
6W - 6L
1,575 SR
Queue Stats
87W - 142L
1,134 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Mac Isaiah
Bacchus
12
1 / 0 / 4
7,141
714
3,285
4,775
4,059
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
PapaDerrickk
Chang'e
12
1 / 1 / 3
7,307
731
6,894
8,677
3,192
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
ag allen
Hercules
11
4 / 1 / 0
7,299
730
4,916
9,726
7,833
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AnhurAchillesHadesHachimanHun Batz

VS

Bans
ThothAnubisDanzaburouZeusNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
2 / 1 / 0
7,299
730
10,247
6,850
2,710
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
 
Kukulkan
11
0 / 4 / 0
6,320
632
3,735
6,468
3,438
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
Samdollar
Kuzenbo
5
0 / 1 / 0
5,312
531
992
3,583
2,176
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
2
6
Kills
2
2
Deaths
6
7
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
1
0
2
L
Kukulkan
 
Kukulkan
0
4
0
0
W
Bacchus
Mac Isaiah
Bacchus
1
0
4
3
W
Chang'e
PapaDerrickk
Chang'e
1
1
3
2.5
L
Kuzenbo
Samdollar
Kuzenbo
0
1
0
0
W
Hercules
ag allen
Hercules
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,095
Damage
14,974
23,178
Taken
16,901
15,084
Mitigated
8,324
8,887
Healing
1,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
10,247
5,759
0
1,420
6,850
2,710
0
4,059
2,767
0
29,053
L
Kukulkan
 
Kukulkan
3,735
214
0
376
6,468
3,438
0
3,086
3,358
21,633
0
W
Bacchus
Mac Isaiah
Bacchus
3,285
394
0
497
4,775
4,059
517
1,783
2,992
17,172
2,672
W
Chang'e
PapaDerrickk
Chang'e
6,894
589
1,892
5,266
8,677
3,192
864
772
7,905
38,791
1,377
L
Kuzenbo
Samdollar
Kuzenbo
992
566
0
0
3,583
2,176
0
2,528
1,028
1,120
0
W
Hercules
ag allen
Hercules
4,916
1,252
0
1,232
9,726
7,833
456
2,287
7,439
0
14,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,747
Gold Earned
18,931
118
Minions Killed
88
0
Camps Cleared
0
583,705
Distance Traveled
368,983
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,299
730
47
5
0
170,571
0
L
Kukulkan
6,320
632
41
4
0
144,199
0
W
Bacchus
7,141
714
29
3
0
216,060
0
W
Chang'e
7,307
731
71
7
0
177,279
2
L
Kuzenbo
5,312
531
0
0
0
54,213
0
W
Hercules
7,299
730
18
2
0
190,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role