Player Matchup

Nut
Nut
Gold III
 
Nut
Gold III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anubis
Anubis
Gold IV
Skillеt
Anubis
Gold IV
Level 166
God Stats
3W - 0L
1,267 SR
Queue Stats
156W - 104L
1,642 MMR
Party 1
Charon
Charon
Gold I
XxEagleFire41xX
Charon
Gold I
Level 118
God Stats
4W - 10L
1,453 SR
Queue Stats
67W - 73L
1,600 MMR
Solo
Tyr
Tyr
Gold II
neo flowz
Tyr
Gold II
Level 128
God Stats
1W - 2L
1,345 SR
Queue Stats
92W - 86L
1,605 MMR
Solo
Jing Wei
Jing Wei
Bronze III
workdoesdis
Jing Wei
Bronze III
Level 31
God Stats
3W - 1L
1,500 SR
Queue Stats
121W - 123L
1,600 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 118
1,413 SR
1,590 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 144
1,598 SR
1,551 MMR
Ganesha
Ganesha
Gold II
 
Ganesha
Gold II
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Gold III
 
Artemis
Gold III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Gold III
DeathsResolve
Thor
Gold III
Level 149
God Stats
0W - 1L
1,696 SR
Queue Stats
31W - 27L
1,561 MMR
Solo
Zeus
Zeus
Gold I
Joaozinho B3
Zeus
Gold I
Level 158
God Stats
10W - 16L
1,668 SR
Queue Stats
254W - 261L
1,597 MMR
Solo
Raijin
Raijin
Gold II
x II Gotay II x
Raijin
Gold II
Level 157
God Stats
59W - 52L
1,627 SR
Queue Stats
437W - 434L
1,599 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
12
3 / 1 / 2
7,074
643
7,685
7,136
2,529
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
Skillеt
Anubis
11
3 / 2 / 6
6,469
588
7,686
6,698
2,967
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
1 / 1 / 0
5,997
545
3,604
7,460
5,165
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
3 / 0 / 3
7,134
649
3,381
9,398
5,756
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
workdoesdis
Jing Wei
11
0 / 0 / 0
5,859
533
4,039
5,117
1,705
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AthenaAo KuangKuzenboBake Kujira

VS

Bans
AgniThanatosSobekMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
9
0 / 1 / 0
5,610
510
1,648
9,824
6,990
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artemis
 
Artemis
9
0 / 0 / 0
5,171
470
3,458
5,032
1,899
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
3 / 1 / 1
6,384
580
3,454
8,976
3,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
0 / 7 / 2
5,600
509
3,922
8,221
1,941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
1 / 2 / 3
6,379
580
5,126
6,635
2,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
10
10
Kills
4
4
Deaths
11
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nut
 
Nut
3
1
2
4
L
Ganesha
 
Ganesha
0
1
0
0
L
Artemis
 
Artemis
0
0
0
0
L
3
1
1
3.5
L
0
7
2
0.14
W
Anubis
Skillеt
Anubis
3
2
6
3
W
1
1
0
1
W
3
0
3
4.5
W
Jing Wei
workdoesdis
Jing Wei
0
0
0
0
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,395
Damage
17,608
35,809
Taken
38,688
18,122
Mitigated
16,550
10,205
Healing
12,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
 
Nut
7,685
4,291
0
909
7,136
2,529
147
2,954
3,849
0
56,355
L
Ganesha
 
Ganesha
1,648
0
0
3,170
9,824
6,990
0
2,824
7,000
19,364
85
L
Artemis
 
Artemis
3,458
1,466
0
1,699
5,032
1,899
0
1,533
3,499
0
35,019
L
3,454
846
0
5,051
8,976
3,405
0
1,379
7,597
0
53,621
L
3,922
555
0
1,084
8,221
1,941
0
2,676
5,545
28,375
1,136
W
Anubis
Skillеt
Anubis
7,686
313
0
2,296
6,698
2,967
0
1,853
4,662
47,148
1,848
W
3,604
551
0
1,956
7,460
5,165
0
1,713
5,616
17,298
1,996
W
3,381
516
0
3,635
9,398
5,756
0
2,532
6,436
0
47,111
W
Jing Wei
workdoesdis
Jing Wei
4,039
3,509
0
1,409
5,117
1,705
0
252
4,865
0
49,069
L
5,126
449
0
1,233
6,635
2,315
0
2,694
3,941
39,428
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,533
Gold Earned
29,144
358
Minions Killed
337
0
Camps Cleared
0
1,050,652
Distance Traveled
1,048,911
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
7,074
643
102
9
0
225,502
0
L
Ganesha
5,610
510
12
1
0
222,250
1
L
Artemis
5,171
470
83
8
0
219,478
0
L
Thor
6,384
580
94
9
0
235,852
0
L
Zeus
5,600
509
59
5
0
176,880
1
W
Anubis
6,469
588
72
7
0
217,942
0
W
Charon
5,997
545
19
2
0
215,519
6
W
Tyr
7,134
649
74
7
0
185,514
2
W
Jing Wei
5,859
533
91
8
0
206,175
2
L
Raijin
6,379
580
89
8
0
194,451
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role