Player Matchup

Achilles
Achilles
Amffr
Achilles
Level 78
God Stats
3W - 1L
1,597 SR
Queue Stats
16W - 14L
1,682 Elo+
Solo
Ishtar
Ishtar
CoolLibs
Ishtar
Level 93
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 6L
1,925 Elo+
Party 1
Agni
Agni
Guttaboyswag
Agni
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
351W - 333L
1,445 Elo+
Solo
Sylvanus
Sylvanus
Z3R02H3R0
Sylvanus
Level 89
God Stats
3W - 5L
1,712 SR
Queue Stats
11W - 6L
1,925 Elo+
Party 1
Bakasura
Bakasura
yosoyjuancamanei
Bakasura
Level 156
God Stats
5W - 2L
1,500 SR
Queue Stats
173W - 159L
1,431 Elo+
Solo
Team Averages
Level 112
1,562 SR
1,682 Elo+

VS

Team Averages
Level 139
1,506 SR
1,529 Elo+
Mulan
Mulan
 
Mulan
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
FarronKeeps
Nu Wa
Level 165
God Stats
11W - 7L
1,502 SR
Queue Stats
141W - 149L
1,523 Elo+
Party 2
Nut
Nut
Pandasenpai97
Nut
Level 129
God Stats
7W - 10L
1,388 SR
Queue Stats
128W - 130L
1,511 Elo+
Party 2
Ullr
Ullr
bryanbrexo55
Ullr
Level 143
God Stats
1W - 7L
1,315 SR
Queue Stats
90W - 95L
1,578 Elo+
Solo
Artio
Artio
temp-220312
Artio
Level 129
God Stats
2W - 1L
1,827 SR
Queue Stats
83W - 84L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Amffr
Achilles
11
1 / 1 / 1
5,703
518
2,663
8,661
5,232
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ishtar
CoolLibs
Ishtar
11
4 / 0 / 3
6,578
598
8,488
6,809
2,718
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 2 / 0
5,506
501
3,716
6,275
1,932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sylvanus
Z3R02H3R0
Sylvanus
10
1 / 0 / 5
6,318
574
4,924
6,047
4,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

10
3 / 2 / 0
5,567
506
2,915
9,768
4,059
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
11
1 / 2 / 0
6,359
578
4,507
7,878
6,155
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
2 / 0 / 1
6,060
551
6,928
4,738
1,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 2 / 1
5,125
466
3,606
8,743
2,900
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
1 / 0 / 0
5,517
502
1,871
8,046
2,878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

8
0 / 5 / 0
4,500
409
2,144
12,633
6,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
9
Kills
4
5
Deaths
9
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
1
2
0
0.5
W
Achilles
Amffr
Achilles
1
1
1
1.5
W
Ishtar
CoolLibs
Ishtar
4
0
3
5.5
L
2
0
1
2.5
W
0
2
0
0
L
0
2
1
0.25
W
Sylvanus
Z3R02H3R0
Sylvanus
1
0
5
3.5
L
1
0
0
1
L
0
5
0
0
W
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,706
Damage
19,056
37,560
Taken
42,038
18,562
Mitigated
19,882
13,072
Healing
13,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
4,507
171
0
2,396
7,878
6,155
0
0
7,778
70
49,798
W
Achilles
Amffr
Achilles
2,663
152
0
4,242
8,661
5,232
0
435
8,090
0
33,836
W
Ishtar
CoolLibs
Ishtar
8,488
5,265
0
668
6,809
2,718
422
1,577
5,096
0
56,531
L
6,928
1,889
0
1,947
4,738
1,334
0
1,806
2,281
38,880
1,411
W
3,716
354
0
1,490
6,275
1,932
0
2,507
3,380
43,821
0
L
3,606
1,640
0
1,723
8,743
2,900
0
1,663
7,040
0
39,963
W
Sylvanus
Z3R02H3R0
Sylvanus
4,924
2,188
1,715
3,077
6,047
4,621
256
1,164
4,787
23,368
1,203
L
1,871
661
0
4,470
8,046
2,878
0
1,356
6,462
0
37,130
L
2,144
189
157
2,685
12,633
6,615
0
3,017
9,616
14,319
0
W
2,915
2,125
0
1,880
9,768
4,059
0
2,184
7,284
0
29,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,672
Gold Earned
27,561
310
Minions Killed
311
0
Camps Cleared
0
989,943
Distance Traveled
949,461
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,359
578
78
7
0
165,298
0
W
Achilles
5,703
518
54
5
0
219,204
2
W
Ishtar
6,578
598
82
7
0
167,986
0
L
Nu Wa
6,060
551
73
7
0
199,710
0
W
Agni
5,506
501
88
8
0
201,609
2
L
Nut
5,125
466
67
6
0
167,100
0
W
Sylvanus
6,318
574
26
2
0
175,437
0
L
Ullr
5,517
502
70
6
0
214,214
0
L
Artio
4,500
409
23
2
0
203,139
0
W
Bakasura
5,567
506
60
5
0
225,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role