Player Matchup

King Arthur
King Arthur
BloodForevers
King Arthur
Level 87
God Stats
1W - 1L
1,813 SR
Queue Stats
10W - 12L
1,494 Elo+
Party 1
Jing Wei
Jing Wei
RickityyCricket
Jing Wei
Level 138
God Stats
0W - 2L
1,308 SR
Queue Stats
78W - 84L
1,518 Elo+
Solo
Atlas
Atlas
Star-Byzantium
Atlas
Level 63
God Stats
6W - 4L
1,696 SR
Queue Stats
218W - 235L
1,486 Elo+
Solo
Amaterasu
Amaterasu
TwoJOKER 007
Amaterasu
Level 108
God Stats
0W - 1L
1,743 SR
Queue Stats
30W - 33L
1,480 Elo+
Solo
Yu Huang
Yu Huang
creeperchaus86
Yu Huang
Level 129
God Stats
2W - 4L
1,432 SR
Queue Stats
9W - 6L
1,658 Elo+
Party 1
Team Averages
Level 105
1,598 SR
1,527 Elo+

VS

Team Averages
Level 114
1,548 SR
1,471 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
A1zm
Hachiman
Level 58
God Stats
8W - 8L
1,705 SR
Queue Stats
135W - 129L
1,454 Elo+
Solo
Anubis
Anubis
KAI_KUCHKI
Anubis
Level 119
God Stats
13W - 14L
1,400 SR
Queue Stats
127W - 130L
1,428 Elo+
Solo
Odin
Odin
lilbung23
Odin
Level 97
God Stats
15W - 12L
1,635 SR
Queue Stats
572W - 567L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BloodForevers
King Arthur
10
1 / 2 / 1
5,654
514
5,201
10,478
4,562
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
10
0 / 1 / 0
5,288
481
2,019
7,020
2,474
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

8
0 / 5 / 0
5,265
479
3,966
11,841
7,486
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amaterasu
TwoJOKER 007
Amaterasu
11
0 / 0 / 0
5,680
516
1,091
8,839
4,330
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Yu Huang
11
1 / 5 / 0
6,082
553
3,124
8,762
3,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
13
4 / 1 / 3
7,438
676
8,425
6,537
2,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
 
Baron Samedi
11
1 / 0 / 5
6,679
607
5,112
9,098
5,720
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
A1zm
Hachiman
11
5 / 0 / 3
6,677
607
6,929
7,572
2,614
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
KAI_KUCHKI
Anubis
13
3 / 1 / 4
6,999
636
4,427
7,578
3,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Odin
13
0 / 0 / 0
7,241
658
2,678
4,630
3,642
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
28
2
Kills
13
13
Deaths
2
1
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
4
1
3
5.5
W
Baron Samedi
 
Baron Samedi
1
0
5
3.5
W
Hachiman
A1zm
Hachiman
5
0
3
6.5
L
King Arthur
BloodForevers
King Arthur
1
2
1
0.75
W
Anubis
KAI_KUCHKI
Anubis
3
1
4
5
L
Jing Wei
0
1
0
0
L
0
5
0
0
L
Amaterasu
TwoJOKER 007
Amaterasu
0
0
0
0
L
Yu Huang
1
5
0
0.2
W
Odin
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,401
Damage
27,571
46,940
Taken
35,415
22,369
Mitigated
18,146
11,569
Healing
16,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
8,425
1,388
0
2,423
6,537
2,687
0
3,164
3,373
51,802
961
W
Baron Samedi
 
Baron Samedi
5,112
576
2,008
4,093
9,098
5,720
175
1,322
7,776
28,496
1,546
W
Hachiman
A1zm
Hachiman
6,929
4,529
0
2,913
7,572
2,614
738
1,999
5,573
0
47,013
L
King Arthur
BloodForevers
King Arthur
5,201
1,834
0
1,882
10,478
4,562
0
3,824
6,654
0
48,327
W
Anubis
KAI_KUCHKI
Anubis
4,427
43
0
4,254
7,578
3,483
0
462
7,116
56,821
595
L
Jing Wei
2,019
1,531
0
2,599
7,020
2,474
0
2,623
4,397
0
32,865
L
3,966
1,431
198
1,902
11,841
7,486
0
3,946
7,895
19,458
0
L
Amaterasu
TwoJOKER 007
Amaterasu
1,091
639
0
4,002
8,839
4,330
0
152
8,687
0
39,644
L
Yu Huang
3,124
568
0
986
8,762
3,517
0
7,312
1,450
38,250
8,698
W
Odin
2,678
818
0
920
4,630
3,642
0
0
4,630
0
54,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,969
Gold Earned
35,034
316
Minions Killed
399
0
Camps Cleared
0
1,159,678
Distance Traveled
1,130,589
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
7,438
676
82
7
0
218,279
2
W
Baron Samedi
6,679
607
48
4
0
197,874
3
W
Hachiman
6,677
607
67
6
0
224,672
2
L
King Arthur
5,654
514
82
7
0
271,366
1
W
Anubis
6,999
636
90
8
0
258,587
0
L
Jing Wei
5,288
481
52
5
0
210,034
0
L
Atlas
5,265
479
16
1
0
225,304
4
L
Amaterasu
5,680
516
81
7
0
246,754
0
L
Yu Huang
6,082
553
85
8
0
206,220
0
W
Odin
7,241
658
112
10
0
231,177
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role