Player Matchup

Janus
Janus
 
Janus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cernunnos
Cernunnos
CarryWhoEver
Cernunnos
Level 92
God Stats
0W - 2L
1,483 SR
Queue Stats
33W - 36L
1,429 Elo+
Party 1
Kukulkan
Kukulkan
HappySadMask
Kukulkan
Level 111
God Stats
1W - 1L
1,772 SR
Queue Stats
83W - 78L
1,437 Elo+
Party 3
Thanatos
Thanatos
KPMR9
Thanatos
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,317 Elo+
Party 1
Maui
Maui
xIrritatedx
Maui
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,340 Elo+
Party 1
Team Averages
Level 74
1,551 SR
1,405 Elo+

VS

Team Averages
Level 107
1,394 SR
1,474 Elo+
King Arthur
King Arthur
 
King Arthur
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
MistySalamander
Hel
Level 129
God Stats
41W - 48L
1,388 SR
Queue Stats
366W - 347L
1,456 Elo+
Solo
Vulcan
Vulcan
MrD-iIdoBaggins
Vulcan
Level 128
God Stats
1W - 2L
1,109 SR
Queue Stats
58W - 51L
1,487 Elo+
Party 2
Chiron
Chiron
TinSao15
Chiron
Level 108
God Stats
4W - 0L
1,852 SR
Queue Stats
449W - 428L
1,499 Elo+
Solo
Fenrir
Fenrir
WhiterRoyale
Fenrir
Level 43
God Stats
4W - 5L
1,122 SR
Queue Stats
133W - 142L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
8
2 / 2 / 0
5,411
541
2,642
5,584
1,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
CarryWhoEver
Cernunnos
9
0 / 3 / 1
4,636
464
4,143
7,566
2,607
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
HappySadMask
Kukulkan
11
0 / 2 / 0
5,741
574
2,374
5,281
1,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
KPMR9
Thanatos
7
0 / 6 / 0
4,518
452
2,196
8,953
3,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 2 / 0
5,044
504
1,572
7,686
5,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
1 / 0 / 1
6,603
660
3,390
7,050
4,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 0 / 7
6,095
610
3,048
5,419
3,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 1 / 2
6,329
633
1,877
3,532
1,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chiron
TinSao15
Chiron
10
2 / 0 / 4
5,637
564
6,551
8,470
2,965
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fenrir
11
10 / 2 / 2
7,085
709
7,811
8,976
4,024
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
31
2
Kills
15
15
Deaths
3
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
2
0
1
W
King Arthur
 
King Arthur
1
0
1
1.5
L
Cernunnos
CarryWhoEver
Cernunnos
0
3
1
0.17
L
Kukulkan
HappySadMask
Kukulkan
0
2
0
0
L
Thanatos
KPMR9
Thanatos
0
6
0
0
W
1
0
7
4.5
W
1
1
2
2
W
Chiron
TinSao15
Chiron
2
0
4
4
W
Fenrir
10
2
2
5.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,927
Damage
22,677
35,070
Taken
33,447
15,695
Mitigated
15,976
7,633
Healing
12,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
2,642
180
45
794
5,584
1,713
0
1,300
4,284
31,651
0
W
King Arthur
 
King Arthur
3,390
442
0
1,625
7,050
4,095
0
2,059
4,700
0
51,178
L
Cernunnos
CarryWhoEver
Cernunnos
4,143
1,682
0
1,860
7,566
2,607
0
1,458
6,108
0
37,701
L
Kukulkan
HappySadMask
Kukulkan
2,374
213
0
1,278
5,281
1,923
0
0
5,281
38,768
795
L
Thanatos
KPMR9
Thanatos
2,196
783
0
2,888
8,953
3,516
0
835
8,118
0
21,066
W
3,048
235
2,393
3,372
5,419
3,677
41
462
4,957
29,014
2,561
W
1,877
758
0
1,035
3,532
1,215
258
1,235
2,149
42,339
550
W
Chiron
TinSao15
Chiron
6,551
2,002
474
2,316
8,470
2,965
102
1,332
7,070
0
36,445
W
Fenrir
7,811
2,145
0
822
8,976
4,024
0
857
8,007
0
41,765
L
1,572
520
0
768
7,686
5,936
0
1,205
6,481
16,599
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,350
Gold Earned
31,749
281
Minions Killed
328
0
Camps Cleared
0
1,017,694
Distance Traveled
1,094,893
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,411
541
71
7
0
213,209
0
W
King Arthur
6,603
660
86
9
0
225,433
0
L
Cernunnos
4,636
464
55
6
0
190,090
0
L
Kukulkan
5,741
574
90
9
0
183,852
0
L
Thanatos
4,518
452
33
3
0
227,851
0
W
Hel
6,095
610
43
4
0
219,831
6
W
Vulcan
6,329
633
77
8
0
207,216
0
W
Chiron
5,637
564
67
7
0
192,027
6
W
Fenrir
7,085
709
55
6
0
250,386
0
L
Maui
5,044
504
32
3
0
202,692
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role