Player Matchup

Odin
Odin
 
Odin
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
BenDover2x2
Cthulhu
Level 5
God Stats
1W - 2L
1,223 SR
Queue Stats
1W - 2L
1,181 Elo+
Party 2
Heimdallr
Heimdallr
ImEtchh
Heimdallr
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,253 Elo+
Party 2
Kukulkan
Kukulkan
ItsBlaze94
Kukulkan
Level 54
God Stats
1W - 0L
1,177 SR
Queue Stats
1W - 3L
1,181 Elo+
Party 2
Awilix
Awilix
TonyToonToon
Awilix
Level 67
God Stats
1W - 0L
1,740 SR
Queue Stats
2W - 4L
1,256 Elo+
Party 2
Team Averages
Level 71
1,428 SR
1,274 Elo+

VS

Team Averages
Level 111
1,457 SR
1,504 Elo+
Sol
Sol
ARTIO66
Sol
Level 108
God Stats
4W - 7L
1,619 SR
Queue Stats
96W - 88L
1,472 Elo+
Solo
Sylvanus
Sylvanus
Azajel
Sylvanus
Level 128
God Stats
2W - 4L
1,454 SR
Queue Stats
236W - 233L
1,486 Elo+
Solo
Zeus
Zeus
Ornoku
Zeus
Level 126
God Stats
0W - 1L
1,288 SR
Queue Stats
50W - 84L
1,581 Elo+
Party 1
Nut
Nut
SQUIDxSLAP
Nut
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 102L
1,431 Elo+
Party 1
Odin
Odin
SmiteLaptopboi69
Odin
Level 109
God Stats
1W - 2L
1,426 SR
Queue Stats
244W - 214L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
16
2 / 2 / 5
9,479
790
8,823
10,093
8,480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
BenDover2x2
Cthulhu
18
8 / 1 / 5
10,671
889
9,767
11,541
12,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
ImEtchh
Heimdallr
17
4 / 4 / 8
10,465
872
9,678
13,647
6,540
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kukulkan
ItsBlaze94
Kukulkan
16
1 / 1 / 7
9,570
798
8,560
5,378
2,274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Awilix
17
4 / 2 / 9
10,016
835
11,700
12,703
5,451
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
10
0 / 0 / 0
5,952
496
0
0
0
Sylvanus
Azajel
Sylvanus
17
5 / 5 / 3
10,210
851
11,530
17,010
11,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zeus
Ornoku
Zeus
17
3 / 6 / 5
10,190
849
14,394
12,157
5,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
1 / 3 / 3
9,360
780
5,960
11,519
5,906
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
1 / 5 / 2
9,242
770
8,319
14,179
13,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
23
19
Kills
10
10
Deaths
19
34
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
2
2
5
2.25
L
Sol
0
0
0
0
L
Sylvanus
Azajel
Sylvanus
5
5
3
1.3
W
Cthulhu
BenDover2x2
Cthulhu
8
1
5
10.5
W
Heimdallr
ImEtchh
Heimdallr
4
4
8
2
W
Kukulkan
ItsBlaze94
Kukulkan
1
1
7
4.5
L
Zeus
Ornoku
Zeus
3
6
5
0.92
L
1
3
3
0.83
L
1
5
2
0.4
W
Awilix
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,528
Damage
40,203
53,362
Taken
54,865
34,872
Mitigated
35,991
7,276
Healing
9,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
8,823
1,547
0
500
10,093
8,480
495
2,421
7,452
0
28,989
L
Sol
0
0
0
0
0
0
0
0
0
0
0
L
Sylvanus
Azajel
Sylvanus
11,530
1,508
1,749
3,719
17,010
11,032
324
3,579
13,048
29,326
3,378
W
Cthulhu
BenDover2x2
Cthulhu
9,767
536
0
1,873
11,541
12,127
175
6,407
4,494
17,433
624
W
Heimdallr
ImEtchh
Heimdallr
9,678
5,257
0
3,160
13,647
6,540
2,627
6,068
7,026
0
29,430
W
Kukulkan
ItsBlaze94
Kukulkan
8,560
505
0
1,535
5,378
2,274
660
2,719
2,424
33,471
405
L
Zeus
Ornoku
Zeus
14,394
2,093
0
720
12,157
5,492
0
3,319
8,435
40,674
0
L
5,960
3,111
0
2,449
11,519
5,906
103
3,153
7,882
0
26,766
L
8,319
1,662
122
1,075
14,179
13,561
0
5,641
7,883
0
26,512
W
Awilix
11,700
4,299
0
208
12,703
5,451
0
6,723
5,614
0
22,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,201
Gold Earned
44,954
209
Minions Killed
229
0
Camps Cleared
0
1,257,109
Distance Traveled
969,873
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,479
790
45
4
0
252,172
1
L
Sol
5,952
496
0
0
0
0
0
L
Sylvanus
10,210
851
48
4
0
224,349
0
W
Cthulhu
10,671
889
33
3
0
266,580
0
W
Heimdallr
10,465
872
55
5
0
235,007
0
W
Kukulkan
9,570
798
58
5
0
226,937
0
L
Zeus
10,190
849
77
6
0
246,171
0
L
Nut
9,360
780
55
5
0
242,466
0
L
Odin
9,242
770
49
4
0
256,887
3
W
Awilix
10,016
835
18
2
0
276,413
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role