Player Matchup

Sobek
Sobek
Silver I
Tristonian
Sobek
Silver I
Level 148
God Stats
3W - 3L
1,500 SR
Queue Stats
269W - 286L
1,635 MMR
Solo
Fenrir
Fenrir
Gold II
Wattson bby
Fenrir
Gold II
Level 145
God Stats
2W - 0L
1,806 SR
Queue Stats
64W - 63L
1,603 MMR
Solo
Neith
Neith
Gold II
XdakuX
Neith
Gold II
Level 105
God Stats
84W - 70L
1,617 SR
Queue Stats
424W - 432L
1,637 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
rondothegod
Kuzenbo
Silver I
Level 52
God Stats
2W - 3L
1,287 SR
Queue Stats
9W - 9L
1,600 MMR
Solo
Janus
Janus
Gold I
yahirrocha9
Janus
Gold I
Level 124
God Stats
26W - 18L
1,607 SR
Queue Stats
143W - 150L
1,605 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 115
1,563 SR
1,616 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 132
1,561 SR
1,615 MMR
Zeus
Zeus
Bronze III
BlackberryFarmer
Zeus
Bronze III
Level 47
God Stats
0W - 1L
1,516 SR
Queue Stats
6W - 2L
1,646 MMR
Solo
Chaac
Chaac
Gold IV
CrunchyCack
Chaac
Gold IV
Level 150
God Stats
0W - 1L
1,709 SR
Queue Stats
17W - 15L
1,625 MMR
Party 2
Mercury
Mercury
Gold IV
CrustyCack
Mercury
Gold IV
Level 148
God Stats
7W - 4L
1,587 SR
Queue Stats
17W - 15L
1,625 MMR
Party 2
Sol
Sol
Gold II
Devita--
Sol
Gold II
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
398W - 395L
1,624 MMR
Party 1
Nox
Nox
Gold II
Gεrms
Nox
Gold II
Level 158
God Stats
0W - 2L
1,493 SR
Queue Stats
76W - 77L
1,557 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
15
1 / 1 / 4
9,154
538
4,411
13,166
12,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fenrir
17
5 / 1 / 2
9,756
574
6,186
14,985
6,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Neith
XdakuX
Neith
16
1 / 2 / 3
9,329
549
5,598
5,641
2,452
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
rondothegod
Kuzenbo
16
2 / 0 / 3
9,554
562
6,178
11,113
9,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
4 / 0 / 4
9,790
576
9,011
8,281
3,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
HachimanVulcanAwilixSun Wukong

VS

Bans
ThanatosThorAthenaOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 1
8,206
483
13,036
7,413
2,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 2 / 0
6,683
393
3,390
6,952
3,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Mercury
CrustyCack
Mercury
15
2 / 3 / 1
7,877
463
6,108
14,181
6,315
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 5 / 1
8,615
507
5,419
11,363
4,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nox
Gεrms
Nox
12
0 / 2 / 3
7,535
443
2,844
10,340
7,349
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
13
Kills
4
4
Deaths
13
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
1
1
1.5
L
0
2
0
0
L
Mercury
CrustyCack
Mercury
2
3
1
0.83
L
1
5
1
0.3
L
Nox
Gεrms
Nox
0
2
3
0.75
W
Sobek
1
1
4
3
W
Fenrir
5
1
2
6
W
Neith
XdakuX
Neith
1
2
3
1.25
W
Kuzenbo
rondothegod
Kuzenbo
2
0
3
3.5
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,384
Damage
30,797
53,186
Taken
50,249
33,967
Mitigated
23,759
22,529
Healing
7,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,036
1,460
0
694
7,413
2,567
0
3,354
3,857
71,787
1,555
L
3,390
395
0
1,496
6,952
3,461
0
2,506
4,148
0
34,957
L
Mercury
CrustyCack
Mercury
6,108
2,862
0
145
14,181
6,315
0
3,932
9,961
0
71,937
L
5,419
1,059
0
2,116
11,363
4,067
862
3,988
7,228
62,677
3,657
L
Nox
Gεrms
Nox
2,844
582
1,408
1,867
10,340
7,349
0
3,855
6,246
24,756
0
W
Sobek
4,411
299
0
5,899
13,166
12,284
423
7,208
5,474
31,260
2,746
W
Fenrir
6,186
1,483
0
9,396
14,985
6,756
2,365
4,815
9,772
0
73,579
W
Neith
XdakuX
Neith
5,598
1,055
0
738
5,641
2,452
2,323
1,652
3,747
0
69,034
W
Kuzenbo
rondothegod
Kuzenbo
6,178
2,225
0
5,659
11,113
9,118
610
1,289
9,715
50,870
2,809
W
9,011
158
0
837
8,281
3,357
189
4,156
3,781
92,514
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,583
Gold Earned
38,916
588
Minions Killed
481
0
Camps Cleared
0
1,712,758
Distance Traveled
1,477,132
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,206
483
146
9
0
315,068
2
L
Chaac
6,683
393
63
4
0
149,455
4
L
Mercury
7,877
463
94
6
0
394,746
0
L
Sol
8,615
507
126
7
0
297,028
1
L
Nox
7,535
443
52
3
0
320,835
4
W
Sobek
9,154
538
35
2
0
335,433
4
W
Fenrir
9,756
574
116
7
0
350,996
0
W
Neith
9,329
549
144
8
0
301,454
5
W
Kuzenbo
9,554
562
118
7
0
329,266
0
W
Janus
9,790
576
175
10
0
395,609
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role