Player Matchup

Thoth
Thoth
BussyCaptain
Thoth
Level 57
God Stats
1W - 1L
1,562 SR
Queue Stats
2W - 3L
1,373 Elo+
Party 3
Hun Batz
Hun Batz
PickleFarmers
Hun Batz
Level 147
God Stats
0W - 3L
1,763 SR
Queue Stats
9W - 4L
1,296 Elo+
Party 3
Charon
Charon
VenusaurFarted
Charon
Level 154
God Stats
2W - 4L
1,389 SR
Queue Stats
132W - 100L
1,615 Elo+
Party 2
Arachne
Arachne
WholeLottaPP
Arachne
Level 138
God Stats
3W - 2L
1,826 SR
Queue Stats
124W - 100L
1,620 Elo+
Party 2
Ullr
Ullr
mfacedoom
Ullr
Level 149
God Stats
2W - 2L
1,962 SR
Queue Stats
8W - 8L
1,505 Elo+
Party 3
Team Averages
Level 129
1,701 SR
1,482 Elo+

VS

Team Averages
Level 135
1,591 SR
1,584 Elo+
Janus
Janus
AbruptHairbrush
Janus
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,799 Elo+
Party 1
Bacchus
Bacchus
CaptHindsmite
Bacchus
Level 80
God Stats
74W - 53L
1,641 SR
Queue Stats
151W - 125L
1,593 Elo+
Party 1
Bellona
Bellona
GeorgeGlizzy194
Bellona
Level 123
God Stats
3W - 2L
1,817 SR
Queue Stats
25W - 21L
1,554 Elo+
Solo
Nut
Nut
OneSeaOtter
Nut
Level 135
God Stats
3W - 1L
1,323 SR
Queue Stats
30W - 38L
1,441 Elo+
Party 1
Neith
Neith
SouIpunk
Neith
Level 183
God Stats
21W - 14L
1,675 SR
Queue Stats
391W - 348L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 1
6,617
473
4,285
8,677
3,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
PickleFarmers
Hun Batz
15
4 / 2 / 0
7,732
552
8,361
15,097
7,346
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 2 / 2
6,474
462
4,741
12,324
9,264
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
WholeLottaPP
Arachne
12
0 / 4 / 0
6,474
462
6,868
19,601
10,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ullr
14
2 / 1 / 1
7,473
534
6,392
10,569
4,540
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 0 / 2
9,184
656
13,599
7,233
2,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bacchus
13
2 / 1 / 4
7,865
562
5,636
10,803
12,160
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
3 / 0 / 5
9,448
675
15,805
16,231
22,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 2 / 3
7,470
534
3,413
9,352
4,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Neith
SouIpunk
Neith
14
0 / 3 / 0
7,388
528
6,657
11,680
4,915
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
6
Kills
14
14
Deaths
6
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
9
0
2
10
L
0
5
1
0.1
W
Bacchus
2
1
4
4
W
3
0
5
5.5
W
0
2
3
0.75
L
Hun Batz
PickleFarmers
Hun Batz
4
2
0
2
W
Neith
SouIpunk
Neith
0
3
0
0
L
0
2
2
0.5
L
Arachne
WholeLottaPP
Arachne
0
4
0
0
L
Ullr
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,647
Damage
45,110
66,268
Taken
55,299
34,674
Mitigated
46,330
16,451
Healing
15,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,599
597
0
773
7,233
2,466
210
2,814
4,131
65,110
2,418
L
4,285
519
0
625
8,677
3,048
0
5,009
3,668
43,179
991
W
Bacchus
5,636
680
0
2,574
10,803
12,160
116
2,224
8,451
17,917
0
W
15,805
5,992
0
7,745
16,231
22,490
0
1,243
14,948
0
83,300
W
3,413
1,548
0
1,175
9,352
4,299
1,205
1,344
7,908
0
68,974
L
Hun Batz
PickleFarmers
Hun Batz
8,361
1,970
0
580
15,097
7,346
0
4,985
10,112
0
81,602
W
Neith
SouIpunk
Neith
6,657
1,025
0
3,065
11,680
4,915
264
748
10,932
0
73,660
L
4,741
730
0
1,784
12,324
9,264
0
5,610
6,714
19,305
0
L
Arachne
WholeLottaPP
Arachne
6,868
4,065
0
10,482
19,601
10,476
0
1,837
17,764
0
42,550
L
Ullr
6,392
2,717
0
2,980
10,569
4,540
0
1,265
9,304
0
62,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,770
Gold Earned
41,355
412
Minions Killed
510
0
Camps Cleared
0
1,454,034
Distance Traveled
1,430,203
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,184
656
105
8
0
308,065
0
L
Thoth
6,617
473
87
6
0
272,879
0
W
Bacchus
7,865
562
22
2
0
315,694
0
W
Bellona
9,448
675
155
11
0
277,323
0
W
Nut
7,470
534
103
7
0
283,148
0
L
Hun Batz
7,732
552
136
10
0
343,375
0
W
Neith
7,388
528
125
9
0
245,973
1
L
Charon
6,474
462
21
2
0
286,481
2
L
Arachne
6,474
462
75
5
0
280,197
0
L
Ullr
7,473
534
93
7
0
271,102
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role