Player Matchup

Ymir
Ymir
Doodicorn
Ymir
Level 127
God Stats
2W - 2L
1,536 SR
Queue Stats
4W - 6L
1,370 Elo+
Party 1
Neith
Neith
SleepyBeebo
Neith
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,370 Elo+
Party 1
Ra
Ra
SugarTweet-
Ra
Level 71
God Stats
1W - 1L
1,680 SR
Queue Stats
3W - 5L
1,394 Elo+
Party 1
Team Averages
Level 92
1,572 SR
1,378 Elo+

VS

Team Averages
Level 103
1,431 SR
1,494 Elo+
Jing Wei
Jing Wei
Dirty_Joiny
Jing Wei
Level 83
God Stats
1W - 1L
1,308 SR
Queue Stats
51W - 55L
1,498 Elo+
Party 2
Ix Chel
Ix Chel
Dracopolo1
Ix Chel
Level 103
God Stats
43W - 54L
1,490 SR
Queue Stats
157W - 158L
1,508 Elo+
Solo
King Arthur
King Arthur
TheRavenKing___
King Arthur
Level 123
God Stats
1W - 2L
1,497 SR
Queue Stats
32W - 33L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
0 / 4 / 1
6,373
637
3,856
13,668
14,889
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 5 / 1
6,732
673
8,349
10,981
4,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
2 / 3 / 0
6,748
675
5,534
7,592
3,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Dirty_Joiny
Jing Wei
13
1 / 2 / 6
7,473
747
6,170
7,653
3,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ix Chel
Dracopolo1
Ix Chel
14
4 / 0 / 7
8,383
838
8,853
4,854
2,041
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

King Arthur
TheRavenKing___
King Arthur
14
7 / 0 / 5
8,667
867
12,834
12,038
10,920
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
30
2
Kills
12
12
Deaths
2
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Dirty_Joiny
Jing Wei
1
2
6
2
L
Ymir
0
4
1
0.13
W
Ix Chel
Dracopolo1
Ix Chel
4
0
7
7.5
L
0
5
1
0.1
L
2
3
0
0.67
W
King Arthur
TheRavenKing___
King Arthur
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,739
Damage
27,857
32,241
Taken
24,545
22,620
Mitigated
16,020
4,515
Healing
5,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Dirty_Joiny
Jing Wei
6,170
4,495
0
1,334
7,653
3,059
1,151
2,260
5,378
0
23,145
L
Ymir
3,856
1,338
267
496
13,668
14,889
0
4,428
9,208
8,631
281
W
Ix Chel
Dracopolo1
Ix Chel
8,853
705
1,096
1,740
4,854
2,041
421
2,118
2,736
30,949
578
L
8,349
3,565
0
1,456
10,981
4,417
81
2,136
8,813
0
33,141
L
5,534
411
1,545
751
7,592
3,314
0
2,257
5,322
17,994
0
W
King Arthur
TheRavenKing___
King Arthur
12,834
917
0
1,311
12,038
10,920
280
4,601
7,278
0
31,769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,853
Gold Earned
24,523
94
Minions Killed
130
0
Camps Cleared
0
556,132
Distance Traveled
603,480
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
7,473
747
37
4
0
197,224
0
L
Ymir
6,373
637
10
1
0
184,441
0
W
Ix Chel
8,383
838
55
6
0
206,808
1
L
Neith
6,732
673
56
6
0
178,183
0
L
Ra
6,748
675
28
3
0
193,508
0
W
King Arthur
8,667
867
38
4
0
199,448
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role