Player Matchup

Rama
Rama
Platinum V
DeanR98
Rama
Platinum V
Level 157
God Stats
18W - 15L
1,614 SR
Queue Stats
155W - 157L
1,786 MMR
Solo
Geb
Geb
Platinum IV
DertyDan
Geb
Platinum IV
Level 154
God Stats
1W - 1L
1,726 SR
Queue Stats
37W - 33L
1,808 MMR
Solo
Ra
Ra
Platinum IV
Epsilon0001
Ra
Platinum IV
Level 128
God Stats
0W - 1L
1,307 SR
Queue Stats
93W - 89L
1,826 MMR
Solo
Thor
Thor
Platinum III
LordBeckendorf
Thor
Platinum III
Level 147
God Stats
5W - 11L
1,485 SR
Queue Stats
280W - 268L
1,725 MMR
Party 1
Cu Chulainn
Cu Chulainn
Diamond V
XKingShipX
Cu Chulainn
Diamond V
Level 60
God Stats
0W - 3L
1,348 SR
Queue Stats
40W - 36L
1,916 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 129
1,496 SR
1,812 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 165
1,670 SR
1,816 MMR
Janus
Janus
Platinum IV
DOOM_BLADE_21
Janus
Platinum IV
Level 150
God Stats
1W - 4L
1,579 SR
Queue Stats
113W - 89L
1,773 MMR
Solo
Horus
Horus
Platinum IV
Petriesss
Horus
Platinum IV
Level 188
God Stats
14W - 9L
1,789 SR
Queue Stats
114W - 113L
1,771 MMR
Solo
Cliodhna
Cliodhna
Platinum II
ZaykerZlert
Cliodhna
Platinum II
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
176W - 168L
1,837 MMR
Party 2
Cthulhu
Cthulhu
Gold III
iLiving40
Cthulhu
Gold III
Level 173
God Stats
5W - 1L
1,881 SR
Queue Stats
61W - 54L
1,782 MMR
Solo
Xbalanque
Xbalanque
Diamond V
Ñeda
Xbalanque
Diamond V
Level 156
God Stats
75W - 74L
1,599 SR
Queue Stats
175W - 168L
1,917 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
DeanR98
Rama
12
0 / 3 / 1
7,051
441
5,310
10,857
3,804
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
0 / 4 / 1
6,355
397
5,356
12,323
9,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
2 / 5 / 0
7,716
482
4,720
11,304
3,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 2 / 2
6,340
396
5,992
13,386
4,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cu Chulainn
XKingShipX
Cu Chulainn
13
1 / 6 / 0
7,954
497
5,042
18,865
13,353
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Bans
AgniBake KujiraAwilixThanatos

VS

Bans
ThothAresBastetOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 6
9,819
614
12,108
9,427
3,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Horus
Petriesss
Horus
14
2 / 0 / 6
8,822
551
6,049
14,697
8,281
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cliodhna
ZaykerZlert
Cliodhna
17
9 / 0 / 2
10,121
633
11,423
13,617
6,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
iLiving40
Cthulhu
16
2 / 1 / 3
10,699
669
12,256
12,002
13,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Xbalanque
Ñeda
Xbalanque
17
2 / 1 / 4
10,137
634
7,361
9,436
4,519
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
41
3
Kills
20
20
Deaths
3
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
5
1
6
8
L
Rama
DeanR98
Rama
0
3
1
0.17
L
0
4
1
0.13
L
2
5
0
0.4
L
0
2
2
0.5
W
Horus
Petriesss
Horus
2
0
6
5
L
Cu Chulainn
XKingShipX
Cu Chulainn
1
6
0
0.17
W
Cliodhna
ZaykerZlert
Cliodhna
9
0
2
10
W
Cthulhu
iLiving40
Cthulhu
2
1
3
3.5
W
Xbalanque
Ñeda
Xbalanque
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,420
Damage
49,197
66,735
Taken
59,179
34,959
Mitigated
36,786
19,101
Healing
31,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,108
394
0
1,346
9,427
3,880
0
3,145
5,868
85,264
0
L
Rama
DeanR98
Rama
5,310
4,742
0
3,206
10,857
3,804
0
237
10,580
0
52,012
L
5,356
444
0
3,592
12,323
9,743
0
1,755
10,394
23,789
0
L
4,720
293
693
3,436
11,304
3,443
0
6,722
4,107
54,230
1,463
L
5,992
1,274
0
4,738
13,386
4,616
0
3,606
9,426
0
44,221
W
Horus
Petriesss
Horus
6,049
2,986
6,129
9,563
14,697
8,281
15
3,695
10,682
0
22,059
L
Cu Chulainn
XKingShipX
Cu Chulainn
5,042
1,035
0
3,436
18,865
13,353
0
8,831
8,936
0
66,807
W
Cliodhna
ZaykerZlert
Cliodhna
11,423
2,370
0
9,996
13,617
6,455
291
1,161
12,402
0
101,239
W
Cthulhu
iLiving40
Cthulhu
12,256
1,744
184
2,716
12,002
13,651
0
0
12,002
71,331
4,442
W
Xbalanque
Ñeda
Xbalanque
7,361
3,798
0
2,033
9,436
4,519
2,824
1,767
7,613
0
104,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,416
Gold Earned
49,598
433
Minions Killed
627
0
Camps Cleared
0
1,475,631
Distance Traveled
1,775,048
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,819
614
143
9
0
370,850
1
L
Rama
7,051
441
105
7
0
274,794
5
L
Geb
6,355
397
29
2
0
288,567
0
L
Ra
7,716
482
112
7
0
294,503
6
L
Thor
6,340
396
73
5
0
324,438
2
W
Horus
8,822
551
18
1
0
353,176
5
L
Cu Chulainn
7,954
497
114
7
0
293,329
3
W
Cliodhna
10,121
633
147
9
0
427,423
1
W
Cthulhu
10,699
669
157
10
0
330,858
3
W
Xbalanque
10,137
634
162
10
0
292,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role