Player Matchup

Bakasura
Bakasura
BigBootyGamingHD
Bakasura
Level 170
God Stats
1W - 1L
1,500 SR
Queue Stats
121W - 109L
1,556 Elo+
Party 1
Ymir
Ymir
DaddyShunk
Ymir
Level 38
God Stats
2W - 1L
1,269 SR
Queue Stats
3W - 2L
1,208 Elo+
Party 1
Skadi
Skadi
MR PUPPER MAN
Skadi
Level 104
God Stats
9W - 5L
1,591 SR
Queue Stats
85W - 74L
1,549 Elo+
Party 1
Anubis
Anubis
artherman
Anubis
Level 149
God Stats
10W - 5L
1,611 SR
Queue Stats
85W - 82L
1,532 Elo+
Party 1
Sun Wukong
Sun Wukong
tOp10mOnkEy1852
Sun Wukong
Level 108
God Stats
3W - 2L
1,828 SR
Queue Stats
45W - 36L
1,575 Elo+
Solo
Team Averages
Level 114
1,560 SR
1,484 Elo+

VS

Team Averages
Level 122
1,543 SR
1,509 Elo+
Janus
Janus
InfernoTatsu
Janus
Level 131
God Stats
7W - 8L
1,525 SR
Queue Stats
44W - 40L
1,483 Elo+
Party 2
Ganesha
Ganesha
PyramidH3ED
Ganesha
Level 114
God Stats
4W - 2L
1,663 SR
Queue Stats
21W - 20L
1,497 Elo+
Party 2
Sun Wukong
Sun Wukong
RequiemMoon-
Sun Wukong
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 73L
1,476 Elo+
Solo
Loki
Loki
ShakeMilk1
Loki
Level 116
God Stats
1W - 2L
1,500 SR
Queue Stats
158W - 146L
1,528 Elo+
Party 2
Izanami
Izanami
Vexstix
Izanami
Level 108
God Stats
1W - 8L
1,524 SR
Queue Stats
162W - 125L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 2 / 5
6,554
655
8,662
9,264
3,530
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

10
4 / 1 / 6
6,212
621
4,071
8,770
5,511
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
2 / 1 / 3
6,435
644
7,070
5,738
2,108
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
artherman
Anubis
12
4 / 2 / 4
6,865
687
6,567
7,452
3,428
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sun Wukong
tOp10mOnkEy1852
Sun Wukong
12
1 / 0 / 2
7,068
707
3,895
5,878
2,474
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 1
5,584
558
3,008
4,981
1,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
PyramidH3ED
Ganesha
9
0 / 5 / 5
5,360
536
2,427
10,868
7,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Sun Wukong
RequiemMoon-
Sun Wukong
9
0 / 2 / 0
4,817
482
2,370
7,176
5,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 6 / 1
5,568
557
4,837
11,727
3,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
Vexstix
Izanami
11
3 / 2 / 2
6,694
669
7,828
8,658
2,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
15
17
Kills
6
6
Deaths
17
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
6
2
5
4.25
W
4
1
6
7
L
1
2
1
0.75
W
2
1
3
3.5
L
Ganesha
PyramidH3ED
Ganesha
0
5
5
0.5
L
Sun Wukong
RequiemMoon-
Sun Wukong
0
2
0
0
L
2
6
1
0.42
L
Izanami
Vexstix
Izanami
3
2
2
2
W
Anubis
artherman
Anubis
4
2
4
3
W
Sun Wukong
tOp10mOnkEy1852
Sun Wukong
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,265
Damage
20,470
37,102
Taken
43,410
17,051
Mitigated
20,419
15,205
Healing
10,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,662
5,393
0
4,580
9,264
3,530
61
1,192
8,014
0
37,103
W
4,071
1,338
101
2,917
8,770
5,511
0
1,921
6,741
18,590
271
L
3,008
301
0
862
4,981
1,186
0
3,246
1,665
32,665
728
W
7,070
2,745
0
1,309
5,738
2,108
124
145
5,593
0
53,720
L
Ganesha
PyramidH3ED
Ganesha
2,427
364
123
1,420
10,868
7,627
0
2,780
7,654
14,795
0
L
Sun Wukong
RequiemMoon-
Sun Wukong
2,370
273
0
1,606
7,176
5,766
0
387
6,529
0
25,941
L
4,837
1,550
0
3,651
11,727
3,091
0
1,761
9,252
0
40,166
L
Izanami
Vexstix
Izanami
7,828
5,291
0
3,056
8,658
2,749
0
2,046
6,141
0
44,190
W
Anubis
artherman
Anubis
6,567
299
0
3,983
7,452
3,428
18
1,824
5,418
51,686
1,543
W
Sun Wukong
tOp10mOnkEy1852
Sun Wukong
3,895
397
0
2,315
5,878
2,474
0
0
5,487
0
52,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,134
Gold Earned
28,023
365
Minions Killed
260
0
Camps Cleared
0
1,111,045
Distance Traveled
1,035,621
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,554
655
73
7
0
252,615
1
W
Ymir
6,212
621
32
3
0
200,745
0
L
Janus
5,584
558
56
6
0
231,542
2
W
Skadi
6,435
644
86
9
0
209,761
0
L
Ganesha
5,360
536
7
1
0
208,389
0
L
Sun Wukong
4,817
482
37
4
0
179,295
0
L
Loki
5,568
557
68
7
0
222,179
0
L
Izanami
6,694
669
92
9
0
194,216
3
W
Anubis
6,865
687
83
8
0
220,366
0
W
Sun Wukong
7,068
707
91
9
0
227,558
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role