Player Matchup

Bacchus
Bacchus
Ak Steak94
Bacchus
Level 66
God Stats
3W - 3L
1,887 SR
Queue Stats
30W - 26L
1,450 Elo+
Party 2
Sun Wukong
Sun Wukong
DrivingTerror63
Sun Wukong
Level 141
God Stats
8W - 12L
1,637 SR
Queue Stats
165W - 168L
1,534 Elo+
Party 2
Janus
Janus
FinishTheKill
Janus
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 99L
1,398 Elo+
Solo
Odin
Odin
MGW Rashcall
Odin
Level 104
God Stats
3W - 7L
1,277 SR
Queue Stats
375W - 479L
1,455 Elo+
Party 2
Jing Wei
Jing Wei
SpaceWolfi07
Jing Wei
Level 180
God Stats
65W - 69L
1,567 SR
Queue Stats
103W - 110L
1,520 Elo+
Party 2
Team Averages
Level 123
1,574 SR
1,471 Elo+

VS

Team Averages
Level 91
1,670 SR
1,559 Elo+
Poseidon
Poseidon
BootyBanditz
Poseidon
Level 16
God Stats
1W - 7L
1,756 SR
Queue Stats
19W - 26L
1,577 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Chepothy
Tsukuyomi
Level 153
God Stats
0W - 2L
1,714 SR
Queue Stats
128W - 138L
1,550 Elo+
Party 1
Achilles
Achilles
Violent_Princee
Achilles
Level 145
God Stats
14W - 12L
1,464 SR
Queue Stats
71W - 54L
1,546 Elo+
Solo
Ymir
Ymir
WheremyJuulPodat
Ymir
Level 15
God Stats
12W - 5L
1,882 SR
Queue Stats
18W - 21L
1,595 Elo+
Party 1
Danzaburou
Danzaburou
Zoseidon98
Danzaburou
Level 127
God Stats
5W - 4L
1,534 SR
Queue Stats
22W - 28L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ak Steak94
Bacchus
9
0 / 1 / 5
5,601
509
2,170
4,504
3,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
DrivingTerror63
Sun Wukong
12
2 / 0 / 1
6,960
633
7,978
8,734
5,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 2 / 4
5,884
535
2,199
4,209
1,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 0 / 5
6,020
547
5,026
4,714
1,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
SpaceWolfi07
Jing Wei
12
5 / 1 / 2
6,884
626
6,937
6,977
2,431
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
BootyBanditz
Poseidon
10
0 / 2 / 0
5,265
479
2,459
5,098
1,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
Chepothy
Tsukuyomi
10
1 / 3 / 0
5,118
465
3,538
9,872
3,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
10
0 / 2 / 0
5,418
493
3,993
11,145
11,011
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 2 / 1
5,212
474
1,172
8,360
6,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Zoseidon98
Danzaburou
10
1 / 2 / 1
6,031
548
3,291
6,065
2,918
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
11
Kills
2
4
Deaths
11
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Ak Steak94
Bacchus
0
1
5
2.5
L
Poseidon
BootyBanditz
Poseidon
0
2
0
0
L
Tsukuyomi
Chepothy
Tsukuyomi
1
3
0
0.33
W
Sun Wukong
DrivingTerror63
Sun Wukong
2
0
1
2.5
W
1
2
4
1.5
W
3
0
5
5.5
W
Jing Wei
SpaceWolfi07
Jing Wei
5
1
2
6
L
Achilles
0
2
0
0
L
0
2
1
0.25
L
Danzaburou
Zoseidon98
Danzaburou
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,310
Damage
14,453
29,138
Taken
40,540
13,905
Mitigated
25,511
9,210
Healing
11,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Ak Steak94
Bacchus
2,170
232
0
1,372
4,504
3,267
0
1,427
3,077
11,854
0
L
Poseidon
BootyBanditz
Poseidon
2,459
243
0
524
5,098
1,526
0
1,019
3,915
34,302
0
L
Tsukuyomi
Chepothy
Tsukuyomi
3,538
793
0
3,711
9,872
3,508
0
782
9,012
0
39,590
W
Sun Wukong
DrivingTerror63
Sun Wukong
7,978
2,173
0
1,511
8,734
5,039
0
279
8,455
0
53,624
W
2,199
121
0
995
4,209
1,353
18
86
4,123
34,798
1,447
W
5,026
1,055
0
2,436
4,714
1,815
0
1,508
3,206
0
46,721
W
Jing Wei
SpaceWolfi07
Jing Wei
6,937
4,358
0
2,896
6,977
2,431
0
695
6,282
0
57,048
L
Achilles
3,993
1,131
0
2,654
11,145
11,011
0
0
11,145
690
38,251
L
1,172
216
0
1,492
8,360
6,548
0
1,403
6,914
19,862
0
L
Danzaburou
Zoseidon98
Danzaburou
3,291
1,223
0
2,678
6,065
2,918
0
872
5,193
0
40,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,349
Gold Earned
27,044
358
Minions Killed
313
0
Camps Cleared
0
1,113,066
Distance Traveled
1,054,660
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,601
509
17
2
0
208,102
0
L
Poseidon
5,265
479
66
6
0
214,850
4
L
Tsukuyomi
5,118
465
57
5
0
239,482
0
W
Sun Wukong
6,960
633
100
9
0
232,518
0
W
Janus
5,884
535
67
6
0
211,678
2
W
Odin
6,020
547
67
6
0
248,749
0
W
Jing Wei
6,884
626
107
10
0
212,019
0
L
Achilles
5,418
493
72
7
0
188,962
2
L
Ymir
5,212
474
28
3
0
214,373
2
L
Danzaburou
6,031
548
90
8
0
196,993
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role