Player Matchup

Fenrir
Fenrir
Matthui
Fenrir
Level 112
God Stats
2W - 1L
1,497 SR
Queue Stats
191W - 176L
1,581 Elo+
Party 1
Sobek
Sobek
Prvdgen
Sobek
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
222W - 216L
1,522 Elo+
Party 1
Hades
Hades
Surg mK
Hades
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 22L
1,463 Elo+
Party 3
Nut
Nut
davichicken
Nut
Level 144
God Stats
2W - 1L
1,570 SR
Queue Stats
138W - 126L
1,596 Elo+
Party 3
Scylla
Scylla
develdog34
Scylla
Level 145
God Stats
35W - 37L
1,583 SR
Queue Stats
214W - 197L
1,553 Elo+
Solo
Team Averages
Level 126
1,530 SR
1,543 Elo+

VS

Team Averages
Level 107
1,701 SR
1,547 Elo+
Charon
Charon
Euphorhythm
Charon
Level 40
God Stats
3W - 3L
1,779 SR
Queue Stats
150W - 147L
1,573 Elo+
Party 2
Sun Wukong
Sun Wukong
Galandx
Sun Wukong
Level 184
God Stats
0W - 1L
1,879 SR
Queue Stats
39W - 54L
1,470 Elo+
Party 4
Zhong Kui
Zhong Kui
ZeonTheConsumer
Zhong Kui
Level 38
God Stats
26W - 23L
1,502 SR
Queue Stats
353W - 435L
1,445 Elo+
Solo
Izanami
Izanami
apufireball
Izanami
Level 120
God Stats
0W - 1L
1,715 SR
Queue Stats
10W - 7L
1,673 Elo+
Party 4
Cliodhna
Cliodhna
xDemonicSanity
Cliodhna
Level 155
God Stats
10W - 11L
1,631 SR
Queue Stats
191W - 194L
1,574 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Matthui
Fenrir
16
3 / 3 / 5
9,020
820
6,358
13,543
13,598
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sobek
Prvdgen
Sobek
15
0 / 3 / 9
8,922
811
6,793
13,174
14,403
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hades
Surg mK
Hades
16
2 / 1 / 5
9,071
825
5,718
13,422
7,441
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
3 / 0 / 4
9,826
893
10,273
7,021
3,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
develdog34
Scylla
17
7 / 0 / 3
9,974
907
14,721
9,430
4,132
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
14
2 / 1 / 3
8,367
761
8,560
10,860
8,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sun Wukong
Galandx
Sun Wukong
15
2 / 3 / 3
8,416
765
10,026
13,058
11,143
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zhong Kui
ZeonTheConsumer
Zhong Kui
16
3 / 5 / 0
9,191
836
6,517
12,230
9,470
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
apufireball
Izanami
15
0 / 1 / 2
8,583
780
4,441
6,497
2,841
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cliodhna
14
0 / 5 / 4
8,031
730
14,264
10,686
4,372
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
19
15
Kills
7
7
Deaths
15
26
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Charon
2
1
3
3.5
L
Sun Wukong
Galandx
Sun Wukong
2
3
3
1.17
W
Fenrir
Matthui
Fenrir
3
3
5
1.83
W
Sobek
Prvdgen
Sobek
0
3
9
1.5
W
Hades
Surg mK
Hades
2
1
5
4.5
L
Zhong Kui
ZeonTheConsumer
Zhong Kui
3
5
0
0.6
L
Izanami
apufireball
Izanami
0
1
2
1
W
3
0
4
5
W
Scylla
develdog34
Scylla
7
0
3
8.5
L
Cliodhna
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,863
Damage
43,808
56,590
Taken
53,331
42,847
Mitigated
36,557
18,298
Healing
7,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
8,560
1,055
0
2,201
10,860
8,731
0
7,072
3,788
13,499
678
L
Sun Wukong
Galandx
Sun Wukong
10,026
1,232
0
1,738
13,058
11,143
21
7,247
5,811
427
27,932
W
Fenrir
Matthui
Fenrir
6,358
1,930
0
2,828
13,543
13,598
348
2,886
10,270
0
23,254
W
Sobek
Prvdgen
Sobek
6,793
378
0
2,487
13,174
14,403
0
3,411
9,467
14,310
1,875
W
Hades
Surg mK
Hades
5,718
648
605
5,669
13,422
7,441
219
2,297
10,864
23,555
266
L
Zhong Kui
ZeonTheConsumer
Zhong Kui
6,517
1,073
0
2,470
12,230
9,470
399
4,404
7,826
26,062
1,306
L
Izanami
apufireball
Izanami
4,441
3,014
0
500
6,497
2,841
50
524
5,973
0
31,282
W
10,273
6,480
0
4,428
7,021
3,273
901
1,807
5,214
0
49,273
W
Scylla
develdog34
Scylla
14,721
1,681
0
2,281
9,430
4,132
336
3,113
6,185
37,418
343
L
Cliodhna
14,264
2,272
0
990
10,686
4,372
0
6,782
3,904
0
29,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,813
Gold Earned
42,588
251
Minions Killed
226
0
Camps Cleared
0
1,161,935
Distance Traveled
978,756
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
8,367
761
19
2
0
201,907
0
L
Sun Wukong
8,416
765
45
4
0
221,059
0
W
Fenrir
9,020
820
34
3
0
244,176
0
W
Sobek
8,922
811
24
2
0
225,501
0
W
Hades
9,071
825
43
4
0
237,521
0
L
Zhong Kui
9,191
836
60
5
0
174,104
0
L
Izanami
8,583
780
68
6
0
140,719
0
W
Nut
9,826
893
88
8
0
226,647
2
W
Scylla
9,974
907
62
6
0
228,090
0
L
Cliodhna
8,031
730
34
3
0
240,967
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role