Player Matchup

Anubis
Anubis
 
Anubis
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Loading81
Sun Wukong
Level 7
God Stats
1W - 1L
1,478 SR
Queue Stats
2W - 4L
1,308 Elo+
Party 2
Sobek
Sobek
Sh4dowLock
Sobek
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,777 Elo+
Solo
Nut
Nut
SiKAbStraKt
Nut
Level 155
God Stats
2W - 2L
1,530 SR
Queue Stats
5W - 6L
1,575 Elo+
Party 2
Hades
Hades
lMajinWrld
Hades
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Team Averages
Level 46
1,502 SR
1,532 Elo+

VS

Team Averages
Level 26
1,416 SR
1,350 Elo+
Nox
Nox
BrilliantBull
Nox
Level 21
God Stats
2W - 1L
1,538 SR
Queue Stats
19W - 17L
1,530 Elo+
Solo
Sylvanus
Sylvanus
SlashQueueGoblin
Sylvanus
Level 22
God Stats
5W - 4L
1,308 SR
Queue Stats
111W - 86L
1,502 Elo+
Solo
Artemis
Artemis
Travy_Patti
Artemis
Level 24
God Stats
1W - 2L
1,464 SR
Queue Stats
44W - 68L
1,438 Elo+
Solo
Chernobog
Chernobog
Vexalite
Chernobog
Level 29
God Stats
8W - 7L
1,273 SR
Queue Stats
68W - 76L
1,139 Elo+
Party 1
Jing Wei
Jing Wei
Zyntacs
Jing Wei
Level 34
God Stats
1W - 2L
1,500 SR
Queue Stats
216W - 205L
1,139 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
1 / 0 / 2
5,938
990
3,577
2,363
1,072
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Loading81
Sun Wukong
11
0 / 0 / 2
5,628
938
3,091
5,837
4,297
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Sobek
11
1 / 0 / 3
5,964
994
3,801
5,758
5,673
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
2 / 0 / 2
6,232
1,039
2,284
3,575
1,286
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hades
11
2 / 0 / 3
5,924
987
5,638
3,794
2,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 0
5,817
970
3,918
3,599
1,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
0 / 1 / 0
5,740
957
3,676
5,173
3,832
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Artemis
Travy_Patti
Artemis
9
0 / 2 / 0
4,997
833
732
2,630
854
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Chernobog
Vexalite
Chernobog
10
0 / 2 / 0
5,234
872
3,729
6,921
2,780
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
Zyntacs
Jing Wei
10
0 / 1 / 0
5,319
887
3,028
4,927
2,115
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
0
6
Kills
0
0
Deaths
6
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
1
0
2
2
L
0
0
0
0
W
Sun Wukong
Loading81
Sun Wukong
0
0
2
1
W
Sobek
1
0
3
2.5
W
2
0
2
3
L
0
1
0
0
L
Artemis
Travy_Patti
Artemis
0
2
0
0
L
Chernobog
Vexalite
Chernobog
0
2
0
0
L
Jing Wei
Zyntacs
Jing Wei
0
1
0
0
W
Hades
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,391
Damage
15,083
21,327
Taken
23,250
14,936
Mitigated
11,198
5,746
Healing
5,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
3,577
132
0
1,020
2,363
1,072
773
205
2,158
16,154
422
L
3,918
499
0
500
3,599
1,617
0
921
2,555
18,978
0
W
Sun Wukong
Loading81
Sun Wukong
3,091
862
0
601
5,837
4,297
118
2,830
3,007
0
14,355
W
Sobek
3,801
81
0
1,626
5,758
5,673
0
1,672
4,086
7,250
2,447
W
2,284
1,371
0
830
3,575
1,286
42
1,840
1,735
0
17,754
L
3,676
1,329
1,306
2,141
5,173
3,832
0
2,412
2,761
13,501
0
L
Artemis
Travy_Patti
Artemis
732
160
0
11
2,630
854
0
2,267
363
0
2,404
L
Chernobog
Vexalite
Chernobog
3,729
2,533
0
1,038
6,921
2,780
0
3,955
2,744
0
16,143
L
Jing Wei
Zyntacs
Jing Wei
3,028
2,443
0
619
4,927
2,115
0
2,597
2,330
0
10,589
W
Hades
5,638
141
369
1,300
3,794
2,608
0
1,047
2,747
16,226
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,686
Gold Earned
27,107
146
Minions Killed
121
0
Camps Cleared
0
731,001
Distance Traveled
612,063
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
5,938
990
30
5
0
138,649
4
L
Nox
5,817
970
45
8
0
144,512
0
W
Sun Wukong
5,628
938
27
5
0
157,579
0
W
Sobek
5,964
994
20
3
0
149,952
0
W
Nut
6,232
1,039
40
7
0
138,788
0
L
Sylvanus
5,740
957
23
4
0
139,445
0
L
Artemis
4,997
833
6
1
0
70,500
0
L
Chernobog
5,234
872
24
4
0
126,905
0
L
Jing Wei
5,319
887
23
4
0
130,701
0
W
Hades
5,924
987
29
5
0
146,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role