Player Matchup

Ymir
Ymir
Antikun
Ymir
Level 25
God Stats
2W - 6L
1,335 SR
Queue Stats
12W - 22L
1,376 Elo+
Party 2
Lancelot
Lancelot
Bajesus0807
Lancelot
Level 121
God Stats
2W - 3L
1,371 SR
Queue Stats
162W - 162L
1,508 Elo+
Party 2
Chaac
Chaac
HiiChewy
Chaac
Level 116
God Stats
7W - 4L
1,639 SR
Queue Stats
122W - 123L
1,543 Elo+
Party 2
Skadi
Skadi
tkoPandaBalls
Skadi
Level 62
God Stats
23W - 18L
1,602 SR
Queue Stats
77W - 69L
1,538 Elo+
Party 2
Ix Chel
Ix Chel
zCastro Fx
Ix Chel
Level 143
God Stats
9W - 14L
1,650 SR
Queue Stats
141W - 144L
1,592 Elo+
Party 2
Team Averages
Level 93
1,519 SR
1,512 Elo+

VS

Team Averages
Level 72
1,559 SR
1,510 Elo+
Ra
Ra
Aendrel1
Ra
Level 85
God Stats
12W - 10L
1,711 SR
Queue Stats
117W - 80L
1,683 Elo+
Solo
Anubis
Anubis
DeckerWrecker
Anubis
Level 85
God Stats
7W - 2L
1,554 SR
Queue Stats
355W - 303L
1,517 Elo+
Party 1
Surtr
Surtr
TheVCard
Surtr
Level 39
God Stats
1W - 1L
1,426 SR
Queue Stats
4W - 7L
1,374 Elo+
Solo
Skadi
Skadi
fanzyleopards428
Skadi
Level 94
God Stats
34W - 25L
1,570 SR
Queue Stats
160W - 154L
1,465 Elo+
Solo
Serqet
Serqet
hetouchesme
Serqet
Level 57
God Stats
3W - 2L
1,535 SR
Queue Stats
103W - 90L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Antikun
Ymir
10
0 / 4 / 2
6,752
450
2,195
12,470
8,332
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lancelot
Bajesus0807
Lancelot
13
3 / 2 / 2
7,253
484
6,675
14,071
6,085
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
HiiChewy
Chaac
14
1 / 2 / 0
8,423
562
9,905
14,009
10,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
1 / 5 / 0
6,772
451
4,671
12,549
3,183
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
zCastro Fx
Ix Chel
13
1 / 7 / 1
7,725
515
6,624
12,537
4,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 8
8,986
599
7,804
8,112
3,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

13
5 / 1 / 5
8,524
568
8,903
8,461
8,913
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Surtr
TheVCard
Surtr
15
2 / 1 / 0
8,555
570
8,637
14,306
12,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

15
4 / 1 / 2
8,516
568
8,873
7,813
3,061
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Serqet
15
6 / 2 / 5
8,438
563
10,903
14,073
6,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
40
6
Kills
20
20
Deaths
6
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
3
1
8
7
L
Ymir
Antikun
Ymir
0
4
2
0.25
L
Lancelot
Bajesus0807
Lancelot
3
2
2
2
W
5
1
5
7.5
L
Chaac
HiiChewy
Chaac
1
2
0
0.5
W
Surtr
TheVCard
Surtr
2
1
0
2
W
4
1
2
5
W
Serqet
6
2
5
4.25
L
1
5
0
0.2
L
Ix Chel
zCastro Fx
Ix Chel
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,070
Damage
45,120
65,636
Taken
52,765
32,698
Mitigated
35,056
10,559
Healing
20,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,804
374
2,315
3,608
8,112
3,601
0
3,585
4,185
75,036
1,501
L
Ymir
Antikun
Ymir
2,195
819
0
619
12,470
8,332
0
3,340
8,842
19,191
0
L
Lancelot
Bajesus0807
Lancelot
6,675
1,198
0
1,321
14,071
6,085
0
2,970
10,806
0
51,509
W
8,903
877
0
2,150
8,461
8,913
27
1,095
7,316
33,326
941
L
Chaac
HiiChewy
Chaac
9,905
3,004
0
5,152
14,009
10,993
0
1,949
11,223
0
79,139
W
Surtr
TheVCard
Surtr
8,637
3,443
0
5,613
14,306
12,868
0
0
14,306
3,145
61,735
W
8,873
3,914
0
1,201
7,813
3,061
220
746
7,067
0
72,234
W
Serqet
10,903
2,687
0
6,097
14,073
6,613
43
2,723
11,072
0
65,398
L
4,671
1,816
0
1,070
12,549
3,183
0
3,457
8,790
0
56,890
L
Ix Chel
zCastro Fx
Ix Chel
6,624
454
225
2,172
12,537
4,105
0
5,287
6,922
46,368
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,925
Gold Earned
43,019
412
Minions Killed
493
0
Camps Cleared
0
1,459,176
Distance Traveled
1,521,464
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,986
599
122
8
0
334,387
4
L
Ymir
6,752
450
18
1
0
293,738
3
L
Lancelot
7,253
484
64
4
0
353,117
0
W
Anubis
8,524
568
46
3
0
259,834
0
L
Chaac
8,423
562
145
10
0
291,460
0
W
Surtr
8,555
570
113
8
0
302,592
0
W
Skadi
8,516
568
111
7
0
280,288
4
W
Serqet
8,438
563
101
7
0
344,363
0
L
Skadi
6,772
451
86
6
0
263,749
2
L
Ix Chel
7,725
515
99
7
0
257,112
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role