Player Matchup

Achilles
Achilles
Diamond I
 
Achilles
Diamond I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Diamond III
 
Cthulhu
Diamond III
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Diamond I
NeithBabyDaddy
Medusa
Diamond I
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 19L
2,684 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 146
1,500 SR
1,895 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 132
1,661 SR
1,826 MMR
Thoth
Thoth
Diamond V
AvenszTD
Thoth
Diamond V
Level 89
God Stats
2W - 1L
1,887 SR
Queue Stats
29W - 12L
2,332 MMR
Solo
Anhur
Anhur
Gold II
HairyxNalgas
Anhur
Gold II
Level 158
God Stats
0W - 2L
1,390 SR
Queue Stats
351W - 345L
1,552 MMR
Solo
King Arthur
King Arthur
Bronze III
LAck3rmann
King Arthur
Bronze III
Level 149
God Stats
1W - 2L
1,704 SR
Queue Stats
4W - 3L
1,593 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
7 / 0 / 4
8,899
890
10,518
12,124
11,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
 
Cthulhu
13
1 / 0 / 11
7,910
791
7,372
10,360
9,038
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

13
4 / 1 / 6
8,082
808
11,016
8,558
3,557
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bans
FafnirFenrirOsirisThanatosKuzenbo

VS

Bans
KaliCliodhnaThorHorusScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
AvenszTD
Thoth
11
0 / 3 / 0
6,385
639
7,488
7,994
2,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 5 / 1
6,385
639
3,871
10,818
3,430
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
LAck3rmann
King Arthur
11
1 / 4 / 0
6,667
667
6,346
13,439
10,172
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
2
12
Kills
1
1
Deaths
12
21
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
7
0
4
9
W
Cthulhu
 
Cthulhu
1
0
11
6.5
L
Thoth
AvenszTD
Thoth
0
3
0
0
L
0
5
1
0.1
L
King Arthur
LAck3rmann
King Arthur
1
4
0
0.25
W
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,906
Damage
17,705
31,042
Taken
32,251
24,254
Mitigated
15,823
5,722
Healing
4,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
10,518
1,299
0
2,912
12,124
11,659
231
2,847
9,277
0
28,125
W
Cthulhu
 
Cthulhu
7,372
299
0
2,060
10,360
9,038
260
2,382
7,978
30,963
0
L
Thoth
AvenszTD
Thoth
7,488
326
0
650
7,994
2,221
0
1,269
6,173
24,979
0
L
3,871
1,739
0
2,122
10,818
3,430
0
2,531
7,776
0
15,590
L
King Arthur
LAck3rmann
King Arthur
6,346
857
74
1,858
13,439
10,172
0
2,791
9,645
0
23,361
W
11,016
2,657
0
750
8,558
3,557
1,826
2,326
6,232
0
37,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,891
Gold Earned
19,437
141
Minions Killed
106
0
Camps Cleared
0
629,854
Distance Traveled
526,863
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,899
890
44
4
0
220,843
0
W
Cthulhu
7,910
791
43
4
0
203,901
0
L
Thoth
6,385
639
40
4
0
167,904
0
L
Anhur
6,385
639
36
4
0
173,948
1
L
King Arthur
6,667
667
30
3
0
185,011
0
W
Medusa
8,082
808
54
5
0
205,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role