Player Matchup

Vulcan
Vulcan
Gold IV
 
Vulcan
Gold IV
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold IV
My White Life
Cthulhu
Gold IV
Level 160
God Stats
12W - 12L
1,565 SR
Queue Stats
439W - 388L
1,518 MMR
Solo
Izanami
Izanami
Bronze III
UrbanxGamer64
Izanami
Bronze III
Level 60
God Stats
0W - 2L
1,401 SR
Queue Stats
3W - 8L
1,500 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 114
1,489 SR
1,506 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 76
1,661 SR
1,469 MMR
Medusa
Medusa
Bronze I
Jack7174
Medusa
Bronze I
Level 103
God Stats
1W - 1L
1,651 SR
Queue Stats
4W - 6L
1,391 MMR
Party 1
Ix Chel
Ix Chel
Bronze III
TheNormalGnome
Ix Chel
Bronze III
Level 57
God Stats
2W - 1L
1,601 SR
Queue Stats
2W - 1L
1,458 MMR
Party 1
Geb
Geb
Bronze III
kamkazebombs
Geb
Bronze III
Level 69
God Stats
2W - 0L
1,731 SR
Queue Stats
2W - 0L
1,558 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
16
1 / 2 / 2
10,242
683
18,468
9,785
5,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
14
0 / 3 / 3
8,878
592
11,273
15,969
16,110
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Izanami
14
2 / 3 / 1
9,384
626
6,588
9,212
4,083
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
AchillesBacchusThothBake KujiraNe Zha

VS

Bans
AphroditeXbalanqueJanusNutNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Jack7174
Medusa
18
8 / 0 / 0
11,596
773
14,947
13,209
5,746
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

14
0 / 2 / 5
9,130
609
8,684
13,356
5,765
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

15
0 / 1 / 7
9,394
626
8,059
14,183
11,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
20
3
Kills
8
8
Deaths
3
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
1
2
2
1
W
Medusa
Jack7174
Medusa
8
0
0
8
L
Cthulhu
0
3
3
0.5
W
0
2
5
1.25
L
Izanami
2
3
1
0.83
W
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,329
Damage
31,690
34,966
Taken
40,748
25,286
Mitigated
22,970
3,130
Healing
16,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
18,468
8,883
24
858
9,785
5,093
144
3,672
6,113
64,253
1,606
W
Medusa
Jack7174
Medusa
14,947
7,889
0
5,166
13,209
5,746
1,246
8,949
3,325
0
64,139
L
Cthulhu
11,273
126
219
1,528
15,969
16,110
0
8,421
7,548
29,454
0
W
8,684
1,690
3,874
5,283
13,356
5,765
0
8,880
3,578
47,333
1,274
L
Izanami
6,588
5,664
0
501
9,212
4,083
0
3,618
5,594
0
19,248
W
8,059
193
0
2,024
14,183
11,459
0
9,325
4,070
17,192
2,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,504
Gold Earned
30,120
187
Minions Killed
218
0
Camps Cleared
0
831,327
Distance Traveled
884,241
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
10,242
683
124
8
0
295,631
0
W
Medusa
11,596
773
109
7
0
318,134
0
L
Cthulhu
8,878
592
28
2
0
273,947
0
W
Ix Chel
9,130
609
81
5
0
265,720
0
L
Izanami
9,384
626
35
2
0
261,749
2
W
Geb
9,394
626
28
2
0
300,387
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role