Player Matchup

Chaac
Chaac
 
Chaac
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
 
Cthulhu
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
Ladost
He Bo
Level 108
God Stats
7W - 3L
1,629 SR
Queue Stats
25W - 12L
1,641 Elo+
Party 3
Sol
Sol
cheimon9
Sol
Level 65
God Stats
2W - 0L
1,210 SR
Queue Stats
6W - 2L
1,639 Elo+
Party 3
Team Averages
Level 115
1,468 SR
1,556 Elo+

VS

Team Averages
Level 110
1,369 SR
1,481 Elo+
Chiron
Chiron
ElTuteOk
Chiron
Level 103
God Stats
0W - 2L
1,261 SR
Queue Stats
69W - 74L
1,495 Elo+
Party 2
Zeus
Zeus
Gaby_S09
Zeus
Level 127
God Stats
37W - 30L
1,651 SR
Queue Stats
136W - 146L
1,532 Elo+
Party 2
Set
Set
NXS_Silver10
Set
Level 105
God Stats
7W - 10L
1,278 SR
Queue Stats
282W - 292L
1,465 Elo+
Solo
Gilgamesh
Gilgamesh
SAN_TTK2019
Gilgamesh
Level 99
God Stats
2W - 3L
1,155 SR
Queue Stats
148W - 128L
1,483 Elo+
Party 2
Geb
Geb
bobduketo
Geb
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
191W - 183L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
6 / 0 / 1
9,480
632
5,967
11,153
8,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
 
Hercules
13
6 / 3 / 4
8,346
556
14,265
15,295
12,207
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
 
Cthulhu
11
0 / 6 / 4
7,219
481
7,886
14,049
12,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

He Bo
Ladost
He Bo
13
0 / 2 / 1
7,629
509
1,996
8,004
2,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 2 / 1
7,667
511
2,921
9,059
3,146
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
ElTuteOk
Chiron
13
1 / 5 / 3
7,222
481
6,919
11,632
4,495
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zeus
15
2 / 2 / 3
8,398
560
10,820
6,865
2,361
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

7
1 / 2 / 0
5,382
359
1,197
5,378
1,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
SAN_TTK2019
Gilgamesh
14
6 / 3 / 1
9,006
600
11,504
17,104
11,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
3 / 2 / 1
6,842
456
5,554
9,533
7,785
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
21
14
Kills
13
13
Deaths
14
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
6
0
1
6.5
W
Hercules
 
Hercules
6
3
4
2.67
W
Cthulhu
 
Cthulhu
0
6
4
0.33
L
Chiron
ElTuteOk
Chiron
1
5
3
0.5
L
Zeus
2
2
3
1.75
W
He Bo
Ladost
He Bo
0
2
1
0.25
L
1
2
0
0.5
L
Gilgamesh
SAN_TTK2019
Gilgamesh
6
3
1
2.17
L
3
2
1
1.75
W
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,035
Damage
35,994
57,560
Taken
50,512
39,673
Mitigated
28,044
19,173
Healing
13,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
5,967
1,220
0
7,867
11,153
8,643
85
1,486
9,625
0
94,902
W
Hercules
 
Hercules
14,265
6,099
0
4,132
15,295
12,207
105
4,836
10,365
0
43,677
W
Cthulhu
 
Cthulhu
7,886
1,151
0
750
14,049
12,704
124
1,819
11,357
34,364
183
L
Chiron
ElTuteOk
Chiron
6,919
1,741
281
3,161
11,632
4,495
0
1,175
10,435
0
53,907
L
Zeus
10,820
1,261
0
3,556
6,865
2,361
0
1,899
4,966
74,972
947
W
He Bo
Ladost
He Bo
1,996
84
0
3,128
8,004
2,973
438
6,326
1,678
47,060
1,313
L
1,197
688
0
2,036
5,378
1,866
0
0
5,378
0
17,733
L
Gilgamesh
SAN_TTK2019
Gilgamesh
11,504
4,403
0
1,881
17,104
11,537
0
7,505
9,599
0
65,544
L
5,554
1,075
0
2,116
9,533
7,785
0
1,936
7,597
26,705
0
W
2,921
1,012
0
3,296
9,059
3,146
470
1,817
7,242
45,081
597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,341
Gold Earned
36,850
445
Minions Killed
390
0
Camps Cleared
0
1,452,406
Distance Traveled
1,329,825
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,480
632
140
9
0
333,564
0
W
Hercules
8,346
556
62
4
0
302,503
0
W
Cthulhu
7,219
481
62
4
0
253,047
3
L
Chiron
7,222
481
69
5
0
293,645
0
L
Zeus
8,398
560
123
8
0
280,496
2
W
He Bo
7,629
509
105
7
0
282,204
6
L
Set
5,382
359
37
2
0
146,487
0
L
Gilgamesh
9,006
600
114
8
0
290,954
2
L
Geb
6,842
456
47
3
0
318,243
0
W
Sol
7,667
511
76
5
0
281,088
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role