Player Matchup

Serqet
Serqet
ComicSole044
Serqet
Level 140
God Stats
33W - 25L
1,613 SR
Queue Stats
55W - 48L
1,569 Elo+
Party 3
Cupid
Cupid
Emilef11
Cupid
Level 143
God Stats
3W - 3L
1,199 SR
Queue Stats
110W - 95L
1,522 Elo+
Party 3
Anubis
Anubis
Scebo
Anubis
Level 143
God Stats
1W - 0L
1,516 SR
Queue Stats
37W - 29L
1,549 Elo+
Party 2
Hel
Hel
Uthanox
Hel
Level 147
God Stats
1W - 0L
1,278 SR
Queue Stats
55W - 40L
1,548 Elo+
Party 2
King Arthur
King Arthur
vPsyco1935
King Arthur
Level 149
God Stats
4W - 6L
1,405 SR
Queue Stats
116W - 101L
1,566 Elo+
Party 3
Team Averages
Level 144
1,402 SR
1,551 Elo+

VS

Team Averages
Level 148
1,556 SR
1,544 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Shadyreaper18
Arachne
Level 157
God Stats
38W - 22L
1,679 SR
Queue Stats
75W - 70L
1,583 Elo+
Party 1
Janus
Janus
SmellyFrog
Janus
Level 157
God Stats
1W - 3L
1,724 SR
Queue Stats
95W - 78L
1,572 Elo+
Solo
Nut
Nut
YoloSwag936
Nut
Level 101
God Stats
2W - 4L
1,377 SR
Queue Stats
5W - 9L
1,490 Elo+
Party 1
Ravana
Ravana
ZHimschoot
Ravana
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 52L
1,573 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
16
10 / 0 / 5
9,456
556
12,238
12,579
5,990
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cupid
Emilef11
Cupid
16
0 / 2 / 8
9,103
535
5,065
10,258
4,277
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Anubis
Scebo
Anubis
15
5 / 3 / 4
8,981
528
10,836
11,553
6,334
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hel
12
1 / 4 / 7
7,953
468
5,594
14,258
11,855
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

King Arthur
vPsyco1935
King Arthur
16
3 / 0 / 5
9,566
563
14,647
20,640
17,597
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
15
2 / 5 / 2
8,991
529
10,045
14,734
9,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Arachne
15
3 / 4 / 3
8,230
484
9,633
19,246
7,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Janus
14
3 / 4 / 1
8,476
499
6,322
9,652
3,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

14
1 / 3 / 3
8,501
500
5,186
9,712
4,339
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

Ravana
ZHimschoot
Ravana
13
0 / 3 / 1
7,548
444
11,674
18,147
17,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
19
19
Kills
9
9
Deaths
19
29
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
2
5
2
0.6
W
Serqet
10
0
5
12.5
W
Cupid
Emilef11
Cupid
0
2
8
2
W
Anubis
Scebo
Anubis
5
3
4
2.33
L
Arachne
3
4
3
1.13
L
Janus
3
4
1
0.88
W
Hel
1
4
7
1.13
L
1
3
3
0.83
L
Ravana
ZHimschoot
Ravana
0
3
1
0.17
W
King Arthur
vPsyco1935
King Arthur
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,380
Damage
42,860
69,288
Taken
71,491
46,053
Mitigated
42,211
32,587
Healing
20,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
10,045
1,891
0
4,960
14,734
9,826
0
7,299
7,105
63,134
12,485
W
Serqet
12,238
3,872
0
6,140
12,579
5,990
0
2,258
10,106
0
61,387
W
Cupid
Emilef11
Cupid
5,065
3,421
289
4,493
10,258
4,277
0
1,414
8,487
0
81,344
W
Anubis
Scebo
Anubis
10,836
355
255
4,939
11,553
6,334
29
4,994
6,473
79,741
0
L
Arachne
9,633
5,316
0
7,087
19,246
7,414
0
3,389
15,371
0
73,076
L
Janus
6,322
190
0
319
9,652
3,230
1,041
2,524
7,008
55,051
2,208
W
Hel
5,594
791
4,002
6,923
14,258
11,855
175
4,299
9,512
34,687
0
L
5,186
2,118
0
1,377
9,712
4,339
0
548
8,876
0
53,519
L
Ravana
ZHimschoot
Ravana
11,674
2,928
0
6,996
18,147
17,402
0
2,670
15,477
0
60,930
W
King Arthur
vPsyco1935
King Arthur
14,647
1,572
0
5,546
20,640
17,597
0
1,715
17,638
0
92,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,059
Gold Earned
41,746
580
Minions Killed
539
0
Camps Cleared
0
1,723,726
Distance Traveled
1,555,019
15
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
8,991
529
127
7
0
283,407
0
W
Serqet
9,456
556
98
6
0
417,882
0
W
Cupid
9,103
535
147
9
0
312,699
3
W
Anubis
8,981
528
147
9
0
313,553
0
L
Arachne
8,230
484
99
6
0
372,841
0
L
Janus
8,476
499
117
7
0
336,169
0
W
Hel
7,953
468
44
3
0
334,087
7
L
Nut
8,501
500
96
6
0
287,567
0
L
Ravana
7,548
444
100
6
0
275,035
0
W
King Arthur
9,566
563
144
8
0
345,505
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role