Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
AceBalthazar707
Da Ji
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 65L
1,371 Elo+
Solo
King Arthur
King Arthur
HappeyGuns
King Arthur
Level 129
God Stats
1W - 1L
1,633 SR
Queue Stats
43W - 47L
1,497 Elo+
Party 2
Merlin
Merlin
Sloth Jerky4000
Merlin
Level 143
God Stats
2W - 1L
1,613 SR
Queue Stats
170W - 171L
1,535 Elo+
Solo
Cerberus
Cerberus
Slow Metabolism
Cerberus
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 19L
1,444 Elo+
Party 2
Team Averages
Level 134
1,549 SR
1,469 Elo+

VS

Team Averages
Level 119
1,543 SR
1,533 Elo+
Neith
Neith
BurnsAlot007
Neith
Level 60
God Stats
71W - 57L
1,605 SR
Queue Stats
131W - 110L
1,519 Elo+
Party 1
Mulan
Mulan
Obaddragon
Mulan
Level 150
God Stats
13W - 10L
1,106 SR
Queue Stats
286W - 293L
1,531 Elo+
Solo
Loki
Loki
SireBubblot
Loki
Level 158
God Stats
4W - 4L
1,563 SR
Queue Stats
194W - 166L
1,542 Elo+
Solo
Kukulkan
Kukulkan
illusionless
Kukulkan
Level 128
God Stats
2W - 0L
1,794 SR
Queue Stats
65W - 50L
1,554 Elo+
Solo
Ymir
Ymir
l3aked
Ymir
Level 99
God Stats
73W - 76L
1,646 SR
Queue Stats
198W - 181L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
8
1 / 3 / 0
4,902
490
2,558
6,047
1,867
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
1 / 4 / 0
4,938
494
3,075
10,363
3,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

King Arthur
HappeyGuns
King Arthur
8
0 / 4 / 1
4,561
456
3,360
10,659
6,830
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
1 / 0 / 0
6,137
614
2,335
5,499
1,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cerberus
10
0 / 1 / 0
5,610
561
3,580
6,802
4,744
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 3
5,299
530
5,571
4,873
1,581
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mulan
11
1 / 0 / 0
5,909
591
2,519
5,661
3,320
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

10
1 / 1 / 5
5,608
561
3,382
7,149
2,490
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
illusionless
Kukulkan
11
1 / 1 / 0
6,275
628
2,547
3,129
1,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
l3aked
Ymir
9
4 / 1 / 5
5,518
552
7,054
7,762
4,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
23
3
Kills
10
12
Deaths
3
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
1
3
0
0.33
L
1
4
0
0.25
W
3
0
3
4.5
L
King Arthur
HappeyGuns
King Arthur
0
4
1
0.13
W
Mulan
1
0
0
1
W
1
1
5
3.5
L
1
0
0
1
L
Cerberus
0
1
0
0
W
Kukulkan
illusionless
Kukulkan
1
1
0
1
W
Ymir
l3aked
Ymir
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,908
Damage
21,073
39,370
Taken
28,574
19,187
Mitigated
12,727
8,865
Healing
4,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
2,558
1,532
0
1,494
6,047
1,867
0
1,569
4,222
0
27,200
L
3,075
1,167
0
2,699
10,363
3,849
0
1,996
8,190
0
28,344
W
5,571
2,738
0
1,816
4,873
1,581
0
0
4,873
0
26,755
L
King Arthur
HappeyGuns
King Arthur
3,360
500
83
717
10,659
6,830
0
2,845
7,561
0
25,460
W
Mulan
2,519
128
0
1,502
5,661
3,320
0
2,391
3,270
0
38,022
W
3,382
796
0
452
7,149
2,490
0
950
6,199
0
39,283
L
2,335
144
0
1,500
5,499
1,897
0
2,236
3,069
47,087
0
L
Cerberus
3,580
380
0
2,372
6,802
4,744
0
0
6,802
35,760
3,936
W
Kukulkan
illusionless
Kukulkan
2,547
266
0
370
3,129
1,226
0
1,896
1,233
44,580
726
W
Ymir
l3aked
Ymir
7,054
1,897
0
750
7,762
4,110
0
241
7,521
29,224
854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,148
Gold Earned
28,609
293
Minions Killed
330
0
Camps Cleared
0
924,883
Distance Traveled
948,551
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
4,902
490
44
4
0
161,918
0
L
Da Ji
4,938
494
51
5
0
197,873
2
W
Neith
5,299
530
38
4
0
184,006
1
L
King Arthur
4,561
456
22
2
0
215,907
0
W
Mulan
5,909
591
81
8
0
163,324
0
W
Loki
5,608
561
73
7
0
222,587
2
L
Merlin
6,137
614
96
10
0
188,837
3
L
Cerberus
5,610
561
80
8
0
160,348
2
W
Kukulkan
6,275
628
91
9
0
179,136
0
W
Ymir
5,518
552
47
5
0
199,498
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role