Player Matchup

Yemoja
Yemoja
AToyotaPrius
Yemoja
Level 116
God Stats
4W - 7L
1,386 SR
Queue Stats
120W - 79L
1,654 Elo+
Party 2
Chiron
Chiron
Burnoutmaster98
Chiron
Level 95
God Stats
6W - 3L
1,607 SR
Queue Stats
50W - 29L
1,702 Elo+
Party 2
Achilles
Achilles
JohnCenasJohnson
Achilles
Level 16
God Stats
2W - 0L
1,742 SR
Queue Stats
36W - 9L
1,756 Elo+
Party 2
Zhong Kui
Zhong Kui
LebrõnsCõck
Zhong Kui
Level 17
God Stats
21W - 4L
1,796 SR
Queue Stats
47W - 11L
1,705 Elo+
Party 2
Awilix
Awilix
SpoiledJam0
Awilix
Level 148
God Stats
25W - 13L
1,683 SR
Queue Stats
108W - 78L
1,661 Elo+
Party 2
Team Averages
Level 78
1,643 SR
1,696 Elo+

VS

Team Averages
Level 69
1,314 SR
1,478 Elo+
Hercules
Hercules
 
Hercules
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
Mithrawn
Sobek
Level 41
God Stats
7W - 8L
1,130 SR
Queue Stats
56W - 66L
1,389 Elo+
Solo
Thanatos
Thanatos
RaveWave
Thanatos
Level 119
God Stats
0W - 1L
1,315 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Izanami
Izanami
binbinbash
Izanami
Level 14
God Stats
0W - 1L
1,452 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Hel
Hel
getwrecktkidz
Hel
Level 104
God Stats
0W - 1L
1,175 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
11
0 / 0 / 5
6,211
621
2,799
4,899
3,188
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
4 / 0 / 0
6,647
665
7,940
6,209
2,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
8 / 0 / 0
7,961
796
10,958
9,974
5,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
LebrõnsCõck
Zhong Kui
12
2 / 0 / 3
6,869
687
4,709
5,439
3,765
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Awilix
13
3 / 0 / 2
6,527
653
3,402
5,965
2,493
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
7
0 / 6 / 0
4,234
423
2,636
9,819
4,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Sobek
Mithrawn
Sobek
9
0 / 2 / 0
5,127
513
3,767
10,471
9,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
RaveWave
Thanatos
8
0 / 3 / 0
4,433
443
2,279
10,837
4,051
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Izanami
binbinbash
Izanami
8
0 / 3 / 0
4,743
474
1,397
5,548
1,642
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 3 / 0
5,021
502
3,311
5,658
2,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
0
17
Kills
0
0
Deaths
17
10
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
6
0
0
W
Yemoja
0
0
5
2.5
W
4
0
0
4
W
8
0
0
8
W
Zhong Kui
LebrõnsCõck
Zhong Kui
2
0
3
3.5
L
Sobek
Mithrawn
Sobek
0
2
0
0
L
Thanatos
RaveWave
Thanatos
0
3
0
0
W
Awilix
3
0
2
4
L
Izanami
binbinbash
Izanami
0
3
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,808
Damage
13,390
32,486
Taken
42,333
17,888
Mitigated
22,083
15,984
Healing
14,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
2,636
977
0
2,183
9,819
4,335
0
0
9,324
0
12,537
W
Yemoja
2,799
841
1,803
2,264
4,899
3,188
1
1,403
3,456
22,049
0
W
7,940
3,496
264
1,583
6,209
2,702
0
2,478
3,731
0
56,462
W
10,958
3,400
0
4,996
9,974
5,740
0
0
9,637
0
53,362
W
Zhong Kui
LebrõnsCõck
Zhong Kui
4,709
899
0
4,389
5,439
3,765
1,286
2,064
2,925
60,781
1,082
L
Sobek
Mithrawn
Sobek
3,767
509
0
3,557
10,471
9,916
0
1,690
8,781
27,109
0
L
Thanatos
RaveWave
Thanatos
2,279
621
0
4,518
10,837
4,051
0
2,000
8,654
0
24,564
W
Awilix
3,402
1,537
0
685
5,965
2,493
0
531
5,322
0
60,428
L
Izanami
binbinbash
Izanami
1,397
733
0
866
5,548
1,642
0
549
4,999
0
29,118
L
3,311
149
960
1,980
5,658
2,139
0
3,217
2,441
29,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,215
Gold Earned
23,558
429
Minions Killed
205
0
Camps Cleared
0
1,101,035
Distance Traveled
987,696
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,234
423
17
2
0
186,990
0
W
Yemoja
6,211
621
27
3
0
197,964
3
W
Chiron
6,647
665
98
10
0
201,210
2
W
Achilles
7,961
796
93
9
0
230,299
0
W
Zhong Kui
6,869
687
119
12
0
202,331
0
L
Sobek
5,127
513
34
3
0
194,876
1
L
Thanatos
4,433
443
43
4
0
207,322
0
W
Awilix
6,527
653
92
9
0
269,231
0
L
Izanami
4,743
474
50
5
0
178,268
0
L
Hel
5,021
502
61
6
0
220,240
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role