Player Matchup

Chronos
Chronos
JellyDoinker
Chronos
Level 106
God Stats
2W - 0L
1,301 SR
Queue Stats
19W - 22L
1,487 Elo+
Party 1
Cthulhu
Cthulhu
TangerineSack
Cthulhu
Level 83
God Stats
8W - 3L
1,492 SR
Queue Stats
131W - 118L
1,495 Elo+
Party 1
Chiron
Chiron
talltones
Chiron
Level 109
God Stats
2W - 3L
1,478 SR
Queue Stats
26W - 23L
1,360 Elo+
Solo
Team Averages
Level 99
1,424 SR
1,447 Elo+

VS

Team Averages
Level 99
1,425 SR
1,518 Elo+
Nox
Nox
MikeSierraWisky
Nox
Level 106
God Stats
5W - 3L
1,648 SR
Queue Stats
426W - 419L
1,528 Elo+
Solo
Bacchus
Bacchus
SrOfOlympus
Bacchus
Level 124
God Stats
0W - 1L
1,131 SR
Queue Stats
76W - 66L
1,526 Elo+
Party 2
Medusa
Medusa
francoreysupremo
Medusa
Level 66
God Stats
7W - 5L
1,498 SR
Queue Stats
81W - 85L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
JellyDoinker
Chronos
13
1 / 2 / 4
7,488
749
4,090
5,804
2,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cthulhu
13
3 / 2 / 4
8,120
812
9,790
7,752
4,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chiron
talltones
Chiron
12
3 / 1 / 4
8,058
806
5,899
7,300
2,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 3
7,175
718
5,055
8,808
3,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
SrOfOlympus
Bacchus
13
5 / 2 / 0
7,890
789
6,710
12,272
12,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
0 / 0 / 4
6,136
614
2,466
2,522
820
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
12
7
Kills
5
5
Deaths
7
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chronos
JellyDoinker
Chronos
1
2
4
1.5
L
0
5
3
0.3
L
Bacchus
SrOfOlympus
Bacchus
5
2
0
2.5
W
Cthulhu
3
2
4
2.5
L
0
0
4
2
W
Chiron
talltones
Chiron
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,779
Damage
14,231
20,856
Taken
23,602
9,688
Mitigated
17,363
4,919
Healing
2,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
JellyDoinker
Chronos
4,090
1,542
0
556
5,804
2,362
1,029
3,957
1,847
23,850
0
L
5,055
205
0
575
8,808
3,548
0
5,076
3,251
29,675
674
L
Bacchus
SrOfOlympus
Bacchus
6,710
1,312
0
1,186
12,272
12,995
0
6,277
5,160
18,360
456
W
Cthulhu
9,790
1,112
232
1,096
7,752
4,443
0
3,632
4,120
29,521
1,051
L
2,466
1,092
0
1,145
2,522
820
0
985
1,395
0
8,506
W
Chiron
talltones
Chiron
5,899
1,866
551
2,484
7,300
2,883
554
3,677
3,607
0
26,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,666
Gold Earned
21,201
147
Minions Killed
97
0
Camps Cleared
0
540,067
Distance Traveled
457,001
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
7,488
749
40
4
0
167,678
3
L
Nox
7,175
718
62
6
0
188,982
0
L
Bacchus
7,890
789
24
2
0
193,600
1
W
Cthulhu
8,120
812
57
6
0
191,693
2
L
Medusa
6,136
614
11
1
0
74,419
0
W
Chiron
8,058
806
50
5
0
180,696
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role